Commit 7ab5f903 authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

wined3d: Rename gen_ffp_frag_op().

parent e106bbdd
......@@ -6581,7 +6581,7 @@ static void fragment_prog_arbfp(struct wined3d_context *context, const struct wi
{
/* Find or create a shader implementing the fixed function pipeline
* settings, then activate it. */
gen_ffp_frag_op(context, state, &settings, FALSE);
wined3d_ffp_get_fs_settings(context, state, &settings, FALSE);
desc = (const struct arbfp_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
if (!desc)
{
......
......@@ -1024,7 +1024,7 @@ static void set_tex_op_atifs(struct wined3d_context *context, const struct wined
DWORD mapped_stage;
unsigned int i;
gen_ffp_frag_op(context, state, &settings, TRUE);
wined3d_ffp_get_fs_settings(context, state, &settings, TRUE);
desc = (const struct atifs_ffp_desc *)find_ffp_frag_shader(&priv->fragment_shaders, &settings);
if (!desc)
{
......
......@@ -10321,7 +10321,7 @@ static void set_glsl_shader_program(const struct wined3d_context_gl *context_gl,
struct glsl_ffp_fragment_shader *ffp_shader;
struct ffp_frag_settings settings;
gen_ffp_frag_op(&context_gl->c, state, &settings, FALSE);
wined3d_ffp_get_fs_settings(&context_gl->c, state, &settings, FALSE);
ffp_shader = shader_glsl_find_ffp_fragment_shader(priv, &settings, context_gl);
ps_id = ffp_shader->id;
ps_list = &ffp_shader->linked_programs;
......
......@@ -6053,7 +6053,7 @@ void multiply_matrix(struct wined3d_matrix *dst, const struct wined3d_matrix *sr
*dst = tmp;
}
void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
struct ffp_frag_settings *settings, BOOL ignore_textype)
{
#define ARG1 0x01
......
......@@ -3528,7 +3528,7 @@ int wined3d_ffp_vertex_program_key_compare(const void *key, const struct wine_rb
extern const struct wined3d_parent_ops wined3d_null_parent_ops DECLSPEC_HIDDEN;
void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
void wined3d_ffp_get_fs_settings(const struct wined3d_context *context, const struct wined3d_state *state,
struct ffp_frag_settings *settings, BOOL ignore_textype) DECLSPEC_HIDDEN;
const struct ffp_frag_desc *find_ffp_frag_shader(const struct wine_rb_tree *fragment_shaders,
const struct ffp_frag_settings *settings) DECLSPEC_HIDDEN;
......
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