Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
7b034edf
Commit
7b034edf
authored
Oct 27, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 28, 2010
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.
parent
84143c8f
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
31 additions
and
8 deletions
+31
-8
d3d10shader.h
include/d3d10shader.h
+3
-8
d3dcommon.idl
include/d3dcommon.idl
+28
-0
No files found.
include/d3d10shader.h
View file @
7b034edf
...
...
@@ -77,14 +77,6 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD
=
0x7fffffff
}
D3D10_SHADER_VARIABLE_TYPE
,
*
LPD3D10_SHADER_VARIABLE_TYPE
;
typedef
enum
_D3D10_SHADER_INPUT_TYPE
{
D3D10_SIT_CBUFFER
=
0
,
D3D10_SIT_TBUFFER
=
1
,
D3D10_SIT_TEXTURE
=
2
,
D3D10_SIT_SAMPLER
=
3
}
D3D10_SHADER_INPUT_TYPE
,
*
LPD3D10_SHADER_INPUT_TYPE
;
/* These are defined as version-neutral in d3dcommon.h */
typedef
D3D_SHADER_MACRO
D3D10_SHADER_MACRO
;
typedef
D3D_SHADER_MACRO
*
LPD3D10_SHADER_MACRO
;
...
...
@@ -101,6 +93,9 @@ typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
typedef
D3D_NAME
D3D10_NAME
;
typedef
D3D_SHADER_INPUT_TYPE
D3D10_SHADER_INPUT_TYPE
;
typedef
D3D_SHADER_INPUT_TYPE
*
LPD3D10_SHADER_INPUT_TYPE
;
typedef
D3D_INCLUDE_TYPE
D3D10_INCLUDE_TYPE
;
typedef
ID3DInclude
ID3D10Include
;
typedef
ID3DInclude
*
LPD3D10INCLUDE
;
...
...
include/d3dcommon.idl
View file @
7b034edf
...
...
@@ -237,3 +237,31 @@ typedef enum D3D_NAME
D3D11_NAME_DEPTH_GREATER_EQUAL
,
D3D11_NAME_DEPTH_LESS_EQUAL
,
}
D3D_NAME
;
typedef
enum
_D3D_SHADER_INPUT_TYPE
{
D3D_SIT_CBUFFER
,
D3D_SIT_TBUFFER
,
D3D_SIT_TEXTURE
,
D3D_SIT_SAMPLER
,
D3D_SIT_UAV_RWTYPED
,
D3D_SIT_STRUCTURED
,
D3D_SIT_UAV_RWSTRUCTURED
,
D3D_SIT_BYTEADDRESS
,
D3D_SIT_UAV_RWBYTEADDRESS
,
D3D_SIT_UAV_APPEND_STRUCTURED
,
D3D_SIT_UAV_CONSUME_STRUCTURED
,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
,
D3D10_SIT_CBUFFER
=
0
,
D3D10_SIT_TBUFFER
,
D3D10_SIT_TEXTURE
,
D3D10_SIT_SAMPLER
,
D3D11_SIT_UAV_RWTYPED
,
D3D11_SIT_STRUCTURED
,
D3D11_SIT_UAV_RWSTRUCTURED
,
D3D11_SIT_BYTEADDRESS
,
D3D11_SIT_UAV_RWBYTEADDRESS
,
D3D11_SIT_UAV_APPEND_STRUCTURED
,
D3D11_SIT_UAV_CONSUME_STRUCTURED
,
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER
,
}
D3D_SHADER_INPUT_TYPE
;
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment