Commit 7b034edf authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

include: Move D3D_SHADER_INPUT_TYPE to d3dcommon.h.

parent 84143c8f
......@@ -77,14 +77,6 @@ typedef enum _D3D10_SHADER_VARIABLE_TYPE
D3D10_SVT_FORCE_DWORD = 0x7fffffff
} D3D10_SHADER_VARIABLE_TYPE, *LPD3D10_SHADER_VARIABLE_TYPE;
typedef enum _D3D10_SHADER_INPUT_TYPE
{
D3D10_SIT_CBUFFER = 0,
D3D10_SIT_TBUFFER = 1,
D3D10_SIT_TEXTURE = 2,
D3D10_SIT_SAMPLER = 3
} D3D10_SHADER_INPUT_TYPE, *LPD3D10_SHADER_INPUT_TYPE;
/* These are defined as version-neutral in d3dcommon.h */
typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
......@@ -101,6 +93,9 @@ typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
typedef D3D_NAME D3D10_NAME;
typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
typedef ID3DInclude ID3D10Include;
typedef ID3DInclude *LPD3D10INCLUDE;
......
......@@ -237,3 +237,31 @@ typedef enum D3D_NAME
D3D11_NAME_DEPTH_GREATER_EQUAL,
D3D11_NAME_DEPTH_LESS_EQUAL,
} D3D_NAME;
typedef enum _D3D_SHADER_INPUT_TYPE
{
D3D_SIT_CBUFFER,
D3D_SIT_TBUFFER,
D3D_SIT_TEXTURE,
D3D_SIT_SAMPLER,
D3D_SIT_UAV_RWTYPED,
D3D_SIT_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED,
D3D_SIT_BYTEADDRESS,
D3D_SIT_UAV_RWBYTEADDRESS,
D3D_SIT_UAV_APPEND_STRUCTURED,
D3D_SIT_UAV_CONSUME_STRUCTURED,
D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
D3D10_SIT_CBUFFER = 0,
D3D10_SIT_TBUFFER,
D3D10_SIT_TEXTURE,
D3D10_SIT_SAMPLER,
D3D11_SIT_UAV_RWTYPED,
D3D11_SIT_STRUCTURED,
D3D11_SIT_UAV_RWSTRUCTURED,
D3D11_SIT_BYTEADDRESS,
D3D11_SIT_UAV_RWBYTEADDRESS,
D3D11_SIT_UAV_APPEND_STRUCTURED,
D3D11_SIT_UAV_CONSUME_STRUCTURED,
D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER,
} D3D_SHADER_INPUT_TYPE;
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment