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wine
wine-winehq
Commits
7bbf2964
Commit
7bbf2964
authored
Sep 07, 2023
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 14, 2023
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Plain Diff
d3d8/tests: Fix skipping ATI2N in test_resource_access.
parent
ac85fa8d
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-0
device.c
dlls/d3d8/tests/device.c
+16
-0
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dlls/d3d8/tests/device.c
View file @
7bbf2964
...
@@ -9727,6 +9727,7 @@ static void test_resource_access(void)
...
@@ -9727,6 +9727,7 @@ static void test_resource_access(void)
D3DADAPTER_IDENTIFIER8
identifier
;
D3DADAPTER_IDENTIFIER8
identifier
;
struct
device_desc
device_desc
;
struct
device_desc
device_desc
;
D3DSURFACE_DESC
surface_desc
;
D3DSURFACE_DESC
surface_desc
;
BOOL
skip_ati2n_once
=
FALSE
;
IDirect3DDevice8
*
device
;
IDirect3DDevice8
*
device
;
unsigned
int
i
,
j
;
unsigned
int
i
,
j
;
IDirect3D8
*
d3d
;
IDirect3D8
*
d3d
;
...
@@ -9878,7 +9879,11 @@ static void test_resource_access(void)
...
@@ -9878,7 +9879,11 @@ static void test_resource_access(void)
if
(
tests
[
j
].
format
==
FORMAT_ATI2
&&
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
if
(
tests
[
j
].
format
==
FORMAT_ATI2
&&
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
format
)))
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_TEXTURE
,
format
)))
{
{
if
(
!
skip_ati2n_once
)
{
skip
(
"ATI2N texture not supported.
\n
"
);
skip
(
"ATI2N texture not supported.
\n
"
);
skip_ati2n_once
=
TRUE
;
}
continue
;
continue
;
}
}
...
@@ -10034,6 +10039,17 @@ static void test_resource_access(void)
...
@@ -10034,6 +10039,17 @@ static void test_resource_access(void)
else
else
format
=
colour_format
;
format
=
colour_format
;
if
(
tests
[
i
].
format
==
FORMAT_ATI2
&&
FAILED
(
IDirect3D8_CheckDeviceFormat
(
d3d
,
D3DADAPTER_DEFAULT
,
D3DDEVTYPE_HAL
,
D3DFMT_X8R8G8B8
,
0
,
D3DRTYPE_VOLUMETEXTURE
,
format
)))
{
if
(
!
skip_ati2n_once
)
{
skip
(
"ATI2N texture not supported.
\n
"
);
skip_ati2n_once
=
TRUE
;
}
continue
;
}
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
16
,
16
,
1
,
1
,
hr
=
IDirect3DDevice8_CreateVolumeTexture
(
device
,
16
,
16
,
1
,
1
,
tests
[
i
].
usage
,
format
,
tests
[
i
].
pool
,
&
texture
);
tests
[
i
].
usage
,
format
,
tests
[
i
].
pool
,
&
texture
);
ok
((
hr
==
((
!
(
tests
[
i
].
usage
&
~
D3DUSAGE_DYNAMIC
)
&&
tests
[
i
].
format
!=
FORMAT_ATI2
)
ok
((
hr
==
((
!
(
tests
[
i
].
usage
&
~
D3DUSAGE_DYNAMIC
)
&&
tests
[
i
].
format
!=
FORMAT_ATI2
)
...
...
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