Commit 7ce33696 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3dx9: Merge the d3dx_effect_GetPixelShader() helper.

parent 262238d4
...@@ -1582,24 +1582,6 @@ static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base, ...@@ -1582,24 +1582,6 @@ static HRESULT d3dx9_base_effect_get_texture(struct d3dx9_base_effect *base,
return D3DERR_INVALIDCALL; return D3DERR_INVALIDCALL;
} }
static HRESULT d3dx9_base_effect_get_pixel_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
struct d3dx_parameter *param = get_valid_parameter(base, parameter);
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base, static HRESULT d3dx9_base_effect_get_vertex_shader(struct d3dx9_base_effect *base,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{ {
...@@ -3606,13 +3588,24 @@ static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHAND ...@@ -3606,13 +3588,24 @@ static HRESULT WINAPI d3dx_effect_GetTexture(struct ID3DXEffect *iface, D3DXHAND
} }
static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter, static HRESULT WINAPI d3dx_effect_GetPixelShader(ID3DXEffect *iface, D3DXHANDLE parameter,
struct IDirect3DPixelShader9 **shader) IDirect3DPixelShader9 **shader)
{ {
struct d3dx_effect *effect = impl_from_ID3DXEffect(iface); struct d3dx_effect *effect = impl_from_ID3DXEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(&effect->base_effect, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader); TRACE("iface %p, parameter %p, shader %p.\n", iface, parameter, shader);
return d3dx9_base_effect_get_pixel_shader(&effect->base_effect, parameter, shader); if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Parameter not found.\n");
return D3DERR_INVALIDCALL;
} }
static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter, static HRESULT WINAPI d3dx_effect_GetVertexShader(struct ID3DXEffect *iface, D3DXHANDLE parameter,
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment