Commit 7dd4460b authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d8: Use a dynamic vertex buffer for DrawPrimitiveUP.

parent b47facb4
......@@ -158,6 +158,11 @@ struct d3d8_device
struct FvfToDecl *decls;
UINT numConvertedDecls, declArraySize;
/* User data draws */
struct wined3d_buffer *vertex_buffer;
UINT vertex_buffer_size;
UINT vertex_buffer_pos;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
BOOL lost;
......
......@@ -357,6 +357,9 @@ static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
}
HeapFree(GetProcessHeap(), 0, device->decls);
if (device->vertex_buffer)
wined3d_buffer_decref(device->vertex_buffer);
wined3d_device_uninit_3d(device->wined3d_device);
wined3d_device_release_focus_window(device->wined3d_device);
wined3d_device_decref(device->wined3d_device);
......@@ -595,6 +598,14 @@ static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
wined3d_mutex_lock();
if (device->vertex_buffer)
{
wined3d_buffer_decref(device->vertex_buffer);
device->vertex_buffer = NULL;
device->vertex_buffer_size = 0;
}
wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters);
if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
NULL, reset_enum_callback, TRUE)))
......@@ -1887,23 +1898,94 @@ static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
return hr;
}
static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
{
d3d8_null_wined3d_object_destroyed,
};
/* The caller is responsible for wined3d locking */
static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
{
HRESULT hr;
if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
{
UINT size = max(device->vertex_buffer_size * 2, min_size);
struct wined3d_buffer *buffer;
TRACE("Growing vertex buffer to %u bytes\n", size);
hr = wined3d_buffer_create_vb(device->wined3d_device, size, WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY,
WINED3D_POOL_DEFAULT, NULL, &d3d8_null_wined3d_parent_ops, &buffer);
if (FAILED(hr))
{
ERR("(%p) wined3d_buffer_create_vb failed with hr = %08x\n", device, hr);
return hr;
}
if (device->vertex_buffer)
wined3d_buffer_decref(device->vertex_buffer);
device->vertex_buffer = buffer;
device->vertex_buffer_size = size;
device->vertex_buffer_pos = 0;
}
return D3D_OK;
}
static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
UINT stride)
{
struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
HRESULT hr;
UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
UINT size = vtx_count * stride;
UINT vb_pos, align;
BYTE *buffer_data;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, primitive_type, primitive_count, data, stride);
if (!primitive_count)
{
WARN("primitive_count is 0, returning D3D_OK\n");
return D3D_OK;
}
wined3d_mutex_lock();
hr = d3d8_device_prepare_vertex_buffer(device, size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % stride;
if (align) align = stride - align;
if (vb_pos + size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, size, &buffer_data,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
goto done;
memcpy(buffer_data, data, size);
wined3d_buffer_unmap(device->vertex_buffer);
device->vertex_buffer_pos = vb_pos + size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
if (FAILED(hr))
goto done;
wined3d_device_set_primitive_type(device->wined3d_device, primitive_type);
hr = wined3d_device_draw_primitive_up(device->wined3d_device,
vertex_count_from_primitive_count(primitive_type, primitive_count),
data, stride);
wined3d_mutex_unlock();
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
done:
wined3d_mutex_unlock();
return hr;
}
......
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