Commit 7de630ef authored by Matteo Bruni's avatar Matteo Bruni Committed by Alexandre Julliard

d3dx9: Allow modifiers on the ps dcl input instruction.

parent 57408882
......@@ -110,16 +110,24 @@ static void asmparser_dcl_output(struct asm_parser *This, DWORD usage, DWORD num
asmparser_message(This, "Line %u: Output register declared in a pixel shader\n", This->line_no);
set_parse_status(This, PARSE_ERR);
}
if(!record_declaration(This->shader, usage, num, TRUE, reg->regnum, reg->writemask)) {
if(!record_declaration(This->shader, usage, num, 0, TRUE, reg->regnum, reg->writemask)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
}
static void asmparser_dcl_input(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg) {
DWORD mod, const struct shader_reg *reg) {
if(!This->shader) return;
if(!record_declaration(This->shader, usage, num, FALSE, reg->regnum, reg->writemask)) {
if(mod != 0 &&
(This->shader->version != BWRITERPS_VERSION(3, 0) ||
(mod != BWRITERSPDM_MSAMPCENTROID &&
mod != BWRITERSPDM_PARTIALPRECISION))) {
asmparser_message(This, "Line %u: Unsupported modifier in dcl instruction\n", This->line_no);
set_parse_status(This, PARSE_ERR);
return;
}
if(!record_declaration(This->shader, usage, num, mod, FALSE, reg->regnum, reg->writemask)) {
ERR("Out of memory\n");
set_parse_status(This, PARSE_ERR);
}
......@@ -842,34 +850,34 @@ static const struct asmparser_backend parser_ps_3 = {
};
static void gen_oldvs_output(struct bwriter_shader *shader) {
record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, TRUE, OFOG_REG, OFOG_WRITEMASK);
record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, TRUE, OPTS_REG, OPTS_WRITEMASK);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_POSITION, 0, 0, TRUE, OPOS_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, TRUE, OT0_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, TRUE, OT1_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, TRUE, OT2_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, TRUE, OT3_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, TRUE, OT4_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, TRUE, OT5_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, TRUE, OT6_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, TRUE, OT7_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_FOG, 0, 0, TRUE, OFOG_REG, OFOG_WRITEMASK);
record_declaration(shader, BWRITERDECLUSAGE_PSIZE, 0, 0, TRUE, OPTS_REG, OPTS_WRITEMASK);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, TRUE, OD0_REG, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, TRUE, OD1_REG, BWRITERSP_WRITEMASK_ALL);
}
static void gen_oldps_input(struct bwriter_shader *shader, DWORD texcoords) {
switch(texcoords) {
case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL);
case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL);
case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL);
case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL);
case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL);
case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL);
case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL);
case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL);
case 8: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 7, 0, FALSE, T7_VARYING, BWRITERSP_WRITEMASK_ALL);
case 7: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 6, 0, FALSE, T6_VARYING, BWRITERSP_WRITEMASK_ALL);
case 6: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 5, 0, FALSE, T5_VARYING, BWRITERSP_WRITEMASK_ALL);
case 5: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 4, 0, FALSE, T4_VARYING, BWRITERSP_WRITEMASK_ALL);
case 4: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 3, 0, FALSE, T3_VARYING, BWRITERSP_WRITEMASK_ALL);
case 3: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 2, 0, FALSE, T2_VARYING, BWRITERSP_WRITEMASK_ALL);
case 2: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 1, 0, FALSE, T1_VARYING, BWRITERSP_WRITEMASK_ALL);
case 1: record_declaration(shader, BWRITERDECLUSAGE_TEXCOORD, 0, 0, FALSE, T0_VARYING, BWRITERSP_WRITEMASK_ALL);
};
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 0, 0, FALSE, C0_VARYING, BWRITERSP_WRITEMASK_ALL);
record_declaration(shader, BWRITERDECLUSAGE_COLOR, 1, 0, FALSE, C1_VARYING, BWRITERSP_WRITEMASK_ALL);
}
void create_vs10_parser(struct asm_parser *ret) {
......
......@@ -539,29 +539,39 @@ instruction: INSTR_ADD omods dreg ',' sregs
reg.writemask = $4;
asm_ctx.funcs->dcl_output(&asm_ctx, $2.dclusage, $2.regnum, &reg);
}
| INSTR_DCL dclusage REG_INPUT
| INSTR_DCL dclusage omods REG_INPUT
{
struct shader_reg reg;
TRACE("Input reg declaration\n");
if($3.shift != 0) {
asmparser_message(&asm_ctx, "Line %u: Shift modifier not allowed here\n",
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_ERR);
}
ZeroMemory(&reg, sizeof(reg));
reg.type = BWRITERSPR_INPUT;
reg.regnum = $3;
reg.regnum = $4;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.writemask = BWRITERSP_WRITEMASK_ALL;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, &reg);
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg);
}
| INSTR_DCL dclusage REG_INPUT writemask
| INSTR_DCL dclusage omods REG_INPUT writemask
{
struct shader_reg reg;
TRACE("Input reg declaration\n");
if($3.shift != 0) {
asmparser_message(&asm_ctx, "Line %u: Shift modifier not allowed here\n",
asm_ctx.line_no);
set_parse_status(&asm_ctx, PARSE_ERR);
}
ZeroMemory(&reg, sizeof(reg));
reg.type = BWRITERSPR_INPUT;
reg.regnum = $3;
reg.regnum = $4;
reg.rel_reg = NULL;
reg.srcmod = 0;
reg.writemask = $4;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, &reg);
reg.writemask = $5;
asm_ctx.funcs->dcl_input(&asm_ctx, $2.dclusage, $2.regnum, $3.mod, &reg);
}
| INSTR_DCL sampdcl REG_SAMPLER
{
......
......@@ -209,7 +209,7 @@ BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x) {
return TRUE;
}
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask) {
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask) {
unsigned int *num;
struct declaration **decl;
unsigned int i;
......@@ -250,6 +250,7 @@ BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_
(*decl)[*num].usage = usage;
(*decl)[*num].usage_idx = usage_idx;
(*decl)[*num].regnum = regnum;
(*decl)[*num].mod = mod;
(*decl)[*num].writemask = writemask;
(*num)++;
......@@ -363,6 +364,7 @@ static void write_declarations(struct bytecode_buffer *buffer, BOOL len,
token |= (type << D3DSP_REGTYPE_SHIFT) & D3DSP_REGTYPE_MASK;
token |= (d3d9_writemask(decls[i].writemask)) & D3DSP_WRITEMASK_ALL;
token |= decls[i].regnum & D3DSP_REGNUM_MASK;
token |= d3d9_dstmod(decls[i].mod);
put_dword(buffer, token);
}
}
......
......@@ -184,6 +184,7 @@ struct instruction {
struct declaration {
DWORD usage, usage_idx;
DWORD regnum;
DWORD mod;
DWORD writemask;
};
......@@ -270,7 +271,7 @@ struct asmparser_backend {
void (*dcl_output)(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg);
void (*dcl_input)(struct asm_parser *This, DWORD usage, DWORD num,
const struct shader_reg *reg);
DWORD mod, const struct shader_reg *reg);
void (*dcl_sampler)(struct asm_parser *This, DWORD samptype, DWORD regnum,
unsigned int line_no);
......@@ -286,7 +287,7 @@ BOOL add_instruction(struct bwriter_shader *shader, struct instruction *instr);
BOOL add_constF(struct bwriter_shader *shader, DWORD reg, float x, float y, float z, float w);
BOOL add_constI(struct bwriter_shader *shader, DWORD reg, INT x, INT y, INT z, INT w);
BOOL add_constB(struct bwriter_shader *shader, DWORD reg, BOOL x);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, BOOL output, DWORD regnum, DWORD writemask);
BOOL record_declaration(struct bwriter_shader *shader, DWORD usage, DWORD usage_idx, DWORD mod, BOOL output, DWORD regnum, DWORD writemask);
BOOL record_sampler(struct bwriter_shader *shader, DWORD samptype, DWORD regnum);
#define MESSAGEBUFFER_INITIAL_SIZE 256
......
......@@ -1180,6 +1180,11 @@ static void ps_3_0_test(void) {
"add oC3, r0, r1\n",
{0xffff0300, 0x03000002, 0x800f0803, 0x80e40000, 0x80e40001, 0x0000ffff}
},
{ /* shader 12 */
"ps_3_0\n"
"dcl_texcoord0_centroid v0\n",
{0xffff0300, 0x0200001f, 0x80000005, 0x904f0000, 0x0000ffff}
},
};
exec_tests("ps_3_0", tests, sizeof(tests) / sizeof(tests[0]));
......@@ -1309,6 +1314,15 @@ static void failure_test(void) {
/* shader 38: only a0.x accepted in vs_1_1 */
"vs_1_1\n"
"mov r0, c0[ a0 ]\n",
/* shader 39: invalid modifier for dcl instruction */
"ps_3_0\n"
"dcl_texcoord0_sat v0\n",
/* shader 40: shift not allowed */
"ps_3_0\n"
"dcl_texcoord0_x2 v0\n",
/* shader 41: no modifier allowed with dcl instruction in vs */
"vs_3_0\n"
"dcl_texcoord0_centroid v0\n",
};
HRESULT hr;
unsigned int i;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment