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wine
wine-winehq
Commits
7df17cec
Commit
7df17cec
authored
Sep 19, 2005
by
Oliver Stieber
Committed by
Alexandre Julliard
Sep 19, 2005
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Stop vertex shader constants from being set at the same time as the
vertex shader when a stateblock is applied.
parent
d4dff290
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2 changed files
with
4 additions
and
1 deletion
+4
-1
device.c
dlls/wined3d/device.c
+1
-0
stateblock.c
dlls/wined3d/stateblock.c
+3
-1
No files found.
dlls/wined3d/device.c
View file @
7df17cec
...
...
@@ -3635,6 +3635,7 @@ HRESULT WINAPI IWineD3DDeviceImpl_GetVertexShader(IWineD3DDevice *iface, IWineD3
return
D3D_OK
;
}
/* FIXME: Vertex shaders don't work properly with stateblocks */
#define GET_SHADER_CONSTANT(_vertexshaderconstant, _count, _sizecount) \
int count = min(_count, MAX_VSHADER_CONSTANTS - (StartRegister + 1)); \
if (NULL == pConstantData || count < 0
/* || _count != count */
) \
...
...
dlls/wined3d/stateblock.c
View file @
7df17cec
...
...
@@ -346,12 +346,14 @@ should really perform a delta so that only the changes get updated*/
toDo
=
toDo
->
next
;
}
if
(
This
->
changed
.
vertexShader
)
{
if
(
This
->
set
.
vertexShader
&&
This
->
changed
.
vertexShader
)
{
IWineD3DDevice_SetVertexShader
(
pDevice
,
This
->
vertexShader
);
/* TODO: Vertex Shader Constants */
#if 0 /* FIXME: This isn't the correct place to set vs constants (The Fur demo fails) */
IWineD3DDevice_SetVertexShaderConstantB(pDevice, 0 , This->vertexShaderConstantB , MAX_VSHADER_CONSTANTS);
IWineD3DDevice_SetVertexShaderConstantI(pDevice, 0 , This->vertexShaderConstantI , MAX_VSHADER_CONSTANTS);
IWineD3DDevice_SetVertexShaderConstantF(pDevice, 0 , This->vertexShaderConstantF , MAX_VSHADER_CONSTANTS);
#endif
}
}
...
...
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