Commit 7e62acc6 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

ddraw: Implement DrawPrimitiveStrided with regular draws.

parent c6f4152d
......@@ -3806,82 +3806,106 @@ static HRESULT WINAPI d3d_device2_GetClipStatus(IDirect3DDevice2 *iface, D3DCLIP
* (For details, see IWineD3DDevice::DrawPrimitiveStrided)
*
*****************************************************************************/
static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
static void pack_strided_data(BYTE *dst, DWORD count, const D3DDRAWPRIMITIVESTRIDEDDATA *src, DWORD fvf)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
struct wined3d_strided_data wined3d_strided;
DWORD i;
HRESULT hr;
DWORD i, tex, offset;
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
memset(&wined3d_strided, 0, sizeof(wined3d_strided));
/* Get the strided data right. the wined3d structure is a bit bigger
* Watch out: The contents of the strided data are determined by the fvf,
* not by the members set in D3DDrawPrimStrideData. So it's valid
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
* not set in the fvf.
*/
if(VertexType & D3DFVF_POSITION_MASK)
for (i = 0; i < count; i++)
{
wined3d_strided.position.format = WINED3DFMT_R32G32B32_FLOAT;
wined3d_strided.position.data = D3DDrawPrimStrideData->position.lpvData;
wined3d_strided.position.stride = D3DDrawPrimStrideData->position.dwStride;
if (VertexType & D3DFVF_XYZRHW)
/* The contents of the strided data are determined by the fvf,
* not by the members set in src. So it's valid
* to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
* not set in the fvf. */
if (fvf & D3DFVF_POSITION_MASK)
{
wined3d_strided.position.format = WINED3DFMT_R32G32B32A32_FLOAT;
wined3d_strided.position_transformed = TRUE;
offset = i * src->position.dwStride;
if (fvf & D3DFVF_XYZRHW)
{
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 4 * sizeof(float));
dst += 4 * sizeof(float);
}
else
{
memcpy(dst, ((BYTE *)src->position.lpvData) + offset, 3 * sizeof(float));
dst += 3 * sizeof(float);
}
}
else
if (fvf & D3DFVF_NORMAL)
{
wined3d_strided.position_transformed = FALSE;
offset = i * src->normal.dwStride;
memcpy(dst, ((BYTE *)src->normal.lpvData) + offset, 3 * sizeof(float));
dst += 3 * sizeof(float);
}
}
if (VertexType & D3DFVF_NORMAL)
{
wined3d_strided.normal.format = WINED3DFMT_R32G32B32_FLOAT;
wined3d_strided.normal.data = D3DDrawPrimStrideData->normal.lpvData;
wined3d_strided.normal.stride = D3DDrawPrimStrideData->normal.dwStride;
}
if (VertexType & D3DFVF_DIFFUSE)
{
wined3d_strided.diffuse.format = WINED3DFMT_B8G8R8A8_UNORM;
wined3d_strided.diffuse.data = D3DDrawPrimStrideData->diffuse.lpvData;
wined3d_strided.diffuse.stride = D3DDrawPrimStrideData->diffuse.dwStride;
}
if (fvf & D3DFVF_DIFFUSE)
{
offset = i * src->diffuse.dwStride;
memcpy(dst, ((BYTE *)src->diffuse.lpvData) + offset, sizeof(DWORD));
dst += sizeof(DWORD);
}
if (VertexType & D3DFVF_SPECULAR)
{
wined3d_strided.specular.format = WINED3DFMT_B8G8R8A8_UNORM;
wined3d_strided.specular.data = D3DDrawPrimStrideData->specular.lpvData;
wined3d_strided.specular.stride = D3DDrawPrimStrideData->specular.dwStride;
}
if (fvf & D3DFVF_SPECULAR)
{
offset = i * src->specular.dwStride;
memcpy(dst, ((BYTE *)src->specular.lpvData) + offset, sizeof(DWORD));
dst += sizeof(DWORD);
}
for (i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); ++i)
{
switch (GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
for (tex = 0; tex < GET_TEXCOUNT_FROM_FVF(fvf); ++tex)
{
case 1: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32_FLOAT; break;
case 2: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32_FLOAT; break;
case 3: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32_FLOAT; break;
case 4: wined3d_strided.tex_coords[i].format = WINED3DFMT_R32G32B32A32_FLOAT; break;
default: ERR("Unexpected texture coordinate size %d\n",
GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
DWORD attrib_count = GET_TEXCOORD_SIZE_FROM_FVF(fvf, tex);
offset = i * src->textureCoords[tex].dwStride;
memcpy(dst, ((BYTE *)src->textureCoords[tex].lpvData) + offset, attrib_count * sizeof(float));
dst += attrib_count * sizeof(float);
}
wined3d_strided.tex_coords[i].data = D3DDrawPrimStrideData->textureCoords[i].lpvData;
wined3d_strided.tex_coords[i].stride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
}
}
static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIMITIVETYPE PrimitiveType,
DWORD VertexType, D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData, DWORD VertexCount, DWORD Flags)
{
struct d3d_device *device = impl_from_IDirect3DDevice7(iface);
HRESULT hr;
UINT dst_stride = get_flexible_vertex_size(VertexType);
UINT dst_size = dst_stride * VertexCount;
UINT vb_pos, align;
BYTE *dst_data;
TRACE("iface %p, primitive_type %#x, FVF %#x, strided_data %p, vertex_count %u, flags %#x.\n",
iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
/* WineD3D doesn't need the FVF here */
wined3d_mutex_lock();
hr = d3d_device_prepare_vertex_buffer(device, dst_size);
if (FAILED(hr))
goto done;
vb_pos = device->vertex_buffer_pos;
align = vb_pos % dst_stride;
if (align) align = dst_stride - align;
if (vb_pos + dst_size + align > device->vertex_buffer_size)
vb_pos = 0;
else
vb_pos += align;
hr = wined3d_buffer_map(device->vertex_buffer, vb_pos, dst_size, &dst_data,
vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
goto done;
pack_strided_data(dst_data, VertexCount, D3DDrawPrimStrideData, VertexType);
wined3d_buffer_unmap(device->vertex_buffer);
device->vertex_buffer_pos = vb_pos + dst_size;
hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, dst_stride);
if (FAILED(hr))
goto done;
wined3d_device_set_vertex_declaration(device->wined3d_device, ddraw_find_decl(device->ddraw, VertexType));
wined3d_device_set_primitive_type(device->wined3d_device, PrimitiveType);
hr = wined3d_device_draw_primitive_strided(device->wined3d_device, VertexCount, &wined3d_strided);
wined3d_mutex_unlock();
hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, VertexCount);
done:
wined3d_mutex_unlock();
return hr;
}
......
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