Commit 7e67bced authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Pass an IWineD3DResourceImpl pointer to resource_set_priority().

parent 2d9748b1
......@@ -780,7 +780,7 @@ static HRESULT STDMETHODCALLTYPE buffer_FreePrivateData(IWineD3DBuffer *iface, R
static DWORD STDMETHODCALLTYPE buffer_SetPriority(IWineD3DBuffer *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResource *)iface, priority);
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
static DWORD STDMETHODCALLTYPE buffer_GetPriority(IWineD3DBuffer *iface)
......
......@@ -229,8 +229,9 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DCubeTextur
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD PriorityNew) {
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DCubeTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DCubeTexture *iface)
......
......@@ -250,13 +250,12 @@ HRESULT resource_free_private_data(struct IWineD3DResourceImpl *resource, REFGUI
return WINED3D_OK;
}
DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority)
{
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
DWORD PriorityOld = This->resource.priority;
This->resource.priority = PriorityNew;
TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
return PriorityOld;
DWORD prev = resource->resource.priority;
resource->resource.priority = priority;
TRACE("resource %p, new priority %u, returning old priority %u.\n", resource, priority, prev);
return prev;
}
DWORD resource_get_priority(struct IWineD3DResourceImpl *resource)
......
......@@ -128,8 +128,9 @@ HRESULT WINAPI IWineD3DBaseSurfaceImpl_FreePrivateData(IWineD3DSurface *iface, R
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD PriorityNew) {
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
DWORD WINAPI IWineD3DBaseSurfaceImpl_SetPriority(IWineD3DSurface *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
DWORD WINAPI IWineD3DBaseSurfaceImpl_GetPriority(IWineD3DSurface *iface)
......
......@@ -254,8 +254,9 @@ static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
}
static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface)
......
......@@ -167,8 +167,9 @@ static HRESULT WINAPI IWineD3DVolumeImpl_FreePrivateData(IWineD3DVolume *iface,
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
}
static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD PriorityNew) {
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
static DWORD WINAPI IWineD3DVolumeImpl_SetPriority(IWineD3DVolume *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
static DWORD WINAPI IWineD3DVolumeImpl_GetPriority(IWineD3DVolume *iface)
......
......@@ -174,8 +174,9 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTe
return resource_free_private_data((IWineD3DResourceImpl *)iface, refguid);
}
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
static DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD priority)
{
return resource_set_priority((IWineD3DResourceImpl *)iface, priority);
}
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface)
......
......@@ -1837,7 +1837,7 @@ HRESULT resource_init(struct IWineD3DResourceImpl *resource, WINED3DRESOURCETYPE
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format *format,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface) DECLSPEC_HIDDEN;
DWORD resource_set_priority(IWineD3DResource *iface, DWORD new_priority) DECLSPEC_HIDDEN;
DWORD resource_set_priority(struct IWineD3DResourceImpl *resource, DWORD priority) DECLSPEC_HIDDEN;
HRESULT resource_set_private_data(struct IWineD3DResourceImpl *resource, REFGUID guid,
const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
void resource_unload(IWineD3DResourceImpl *resource) DECLSPEC_HIDDEN;
......
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