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wine
wine-winehq
Commits
7e7ee524
Commit
7e7ee524
authored
Aug 21, 2013
by
Stefan Dösinger
Committed by
Alexandre Julliard
Aug 21, 2013
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Plain Diff
wined3d: Move volume booleans into a flags field.
parent
6e4e1ad3
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Showing
2 changed files
with
8 additions
and
10 deletions
+8
-10
volume.c
dlls/wined3d/volume.c
+3
-7
wined3d_private.h
dlls/wined3d/wined3d_private.h
+5
-3
No files found.
dlls/wined3d/volume.c
View file @
7e7ee524
...
...
@@ -49,7 +49,6 @@ static void volume_bind_and_dirtify(const struct wined3d_volume *volume, struct
void
volume_add_dirty_box
(
struct
wined3d_volume
*
volume
,
const
struct
wined3d_box
*
dirty_box
)
{
volume
->
dirty
=
TRUE
;
if
(
dirty_box
)
{
volume
->
lockedBox
.
left
=
min
(
volume
->
lockedBox
.
left
,
dirty_box
->
left
);
...
...
@@ -233,7 +232,7 @@ HRESULT CDECL wined3d_volume_map(struct wined3d_volume *volume,
wined3d_texture_set_dirty
(
volume
->
container
,
TRUE
);
}
volume
->
locked
=
TRUE
;
volume
->
flags
|=
WINED3D_VFLAG_LOCKED
;
TRACE
(
"Returning memory %p, row pitch %d, slice pitch %d.
\n
"
,
map_desc
->
data
,
map_desc
->
row_pitch
,
map_desc
->
slice_pitch
);
...
...
@@ -250,13 +249,13 @@ HRESULT CDECL wined3d_volume_unmap(struct wined3d_volume *volume)
{
TRACE
(
"volume %p.
\n
"
,
volume
);
if
(
!
volume
->
locked
)
if
(
!
(
volume
->
flags
&
WINED3D_VFLAG_LOCKED
)
)
{
WARN
(
"Trying to unlock unlocked volume %p.
\n
"
,
volume
);
return
WINED3DERR_INVALIDCALL
;
}
volume
->
locked
=
FALSE
;
volume
->
flags
&=
~
WINED3D_VFLAG_LOCKED
;
memset
(
&
volume
->
lockedBox
,
0
,
sizeof
(
volume
->
lockedBox
));
return
WINED3D_OK
;
...
...
@@ -293,10 +292,7 @@ static HRESULT volume_init(struct wined3d_volume *volume, struct wined3d_device
return
hr
;
}
volume
->
lockable
=
TRUE
;
volume
->
locked
=
FALSE
;
memset
(
&
volume
->
lockedBox
,
0
,
sizeof
(
volume
->
lockedBox
));
volume
->
dirty
=
TRUE
;
volume_add_dirty_box
(
volume
,
NULL
);
...
...
dlls/wined3d/wined3d_private.h
View file @
7e7ee524
...
...
@@ -2050,15 +2050,17 @@ void wined3d_texture_apply_state_changes(struct wined3d_texture *texture,
const
struct
wined3d_gl_info
*
gl_info
)
DECLSPEC_HIDDEN
;
void
wined3d_texture_set_dirty
(
struct
wined3d_texture
*
texture
,
BOOL
dirty
)
DECLSPEC_HIDDEN
;
#define WINED3D_VFLAG_LOCKED 0x00000001
struct
wined3d_volume
{
struct
wined3d_resource
resource
;
struct
wined3d_texture
*
container
;
BOOL
lockable
;
BOOL
locked
;
struct
wined3d_box
lockedBox
;
struct
wined3d_box
dirtyBox
;
BOOL
dirty
;
DWORD
flags
;
};
static
inline
struct
wined3d_volume
*
volume_from_resource
(
struct
wined3d_resource
*
resource
)
...
...
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