Commit 7f1473e4 authored by Jan Sikorski's avatar Jan Sikorski Committed by Alexandre Julliard

wined3d: Track pending Vulkan queries separately for each query.

This is mostly to enable polling queries from the application thread by removing the need to access the shared context. Signed-off-by: 's avatarJan Sikorski <jsikorski@codeweavers.com> Signed-off-by: 's avatarHenri Verbeet <hverbeet@codeweavers.com> Signed-off-by: 's avatarAlexandre Julliard <julliard@winehq.org>
parent 92045690
......@@ -1577,7 +1577,6 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
wined3d_context_vk_destroy_query_pools(context_vk, &context_vk->free_pipeline_statistics_query_pools);
wined3d_context_vk_destroy_query_pools(context_vk, &context_vk->free_stream_output_statistics_query_pools);
wine_rb_destroy(&context_vk->bo_slab_available, wined3d_context_vk_destroy_bo_slab, context_vk);
heap_free(context_vk->pending_queries.queries);
heap_free(context_vk->submitted.buffers);
heap_free(context_vk->retired.objects);
......@@ -1589,69 +1588,6 @@ void wined3d_context_vk_cleanup(struct wined3d_context_vk *context_vk)
wined3d_context_cleanup(&context_vk->c);
}
void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk)
{
struct wined3d_pending_queries_vk *pending = &context_vk->pending_queries;
struct wined3d_pending_query_vk *p;
size_t i;
pending->free_idx = ~(size_t)0;
for (i = pending->count; i; --i)
{
p = &pending->queries[i - 1];
if (p->query_vk)
{
if (p->query_vk != query_vk && !wined3d_query_vk_accumulate_data(p->query_vk, context_vk, &p->pool_idx))
continue;
--p->query_vk->pending_count;
}
if (i == pending->count)
{
--pending->count;
continue;
}
p->query_vk = NULL;
p->pool_idx.pool_vk = NULL;
p->pool_idx.idx = pending->free_idx;
pending->free_idx = i - 1;
}
}
void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk)
{
wined3d_context_vk_remove_pending_queries(context_vk, NULL);
}
void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk, struct wined3d_query_vk *query_vk)
{
struct wined3d_pending_queries_vk *pending = &context_vk->pending_queries;
struct wined3d_pending_query_vk *p;
if (pending->free_idx != ~(size_t)0)
{
p = &pending->queries[pending->free_idx];
pending->free_idx = p->pool_idx.idx;
}
else
{
if (!wined3d_array_reserve((void **)&pending->queries, &pending->size,
pending->count + 1, sizeof(*pending->queries)))
{
ERR("Failed to allocate entry.\n");
return;
}
p = &pending->queries[pending->count++];
}
p->query_vk = query_vk;
p->pool_idx = query_vk->pool_idx;
++query_vk->pending_count;
}
VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk *context_vk)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(context_vk->c.device);
......@@ -1701,7 +1637,6 @@ VkCommandBuffer wined3d_context_vk_get_command_buffer(struct wined3d_context_vk
return buffer->vk_command_buffer = VK_NULL_HANDLE;
}
wined3d_context_vk_accumulate_pending_queries(context_vk);
LIST_FOR_EACH_ENTRY(query_vk, &context_vk->active_queries, struct wined3d_query_vk, entry)
{
if (!wined3d_context_vk_allocate_query(context_vk, query_vk->q.type, &query_vk->pool_idx))
......
......@@ -1598,7 +1598,15 @@ void wined3d_query_vk_suspend(struct wined3d_query_vk *query_vk, struct wined3d_
VkCommandBuffer vk_command_buffer = context_vk->current_command_buffer.vk_command_buffer;
wined3d_query_vk_end(query_vk, context_vk, vk_command_buffer);
wined3d_context_vk_add_pending_query(context_vk, query_vk);
if (!wined3d_array_reserve((void **)&query_vk->pending, &query_vk->pending_size,
query_vk->pending_count + 1, sizeof(*query_vk->pending)))
{
ERR("Failed to allocate entry.\n");
return;
}
query_vk->pending[query_vk->pending_count++] = query_vk->pool_idx;
query_vk->pool_idx.pool_vk = NULL;
query_vk->flags &= ~WINED3D_QUERY_VK_FLAG_ACTIVE;
}
......@@ -1615,10 +1623,12 @@ static BOOL wined3d_query_vk_poll(struct wined3d_query *query, uint32_t flags)
if (query_vk->command_buffer_id == context_vk->current_command_buffer.id)
goto unavailable;
if (query_vk->pending_count)
wined3d_context_vk_accumulate_pending_queries(context_vk);
if (query_vk->pending_count)
while (query_vk->pending_count)
{
if (!wined3d_query_vk_accumulate_data(query_vk, context_vk, &query_vk->pending[query_vk->pending_count - 1]))
goto unavailable;
query_vk->pending_count--;
}
/* If the query was suspended, and then ended before it was resumed,
* there's no data to accumulate here. */
......@@ -1635,6 +1645,17 @@ unavailable:
return FALSE;
}
static void wined3d_query_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk)
{
size_t i;
for (i = 0; i < query_vk->pending_count; ++i)
wined3d_query_pool_vk_mark_complete(query_vk->pending[i].pool_vk, query_vk->pending[i].idx, context_vk);
query_vk->pending_count = 0;
}
static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
{
struct wined3d_device_vk *device_vk = wined3d_device_vk(query->device);
......@@ -1650,7 +1671,7 @@ static BOOL wined3d_query_vk_issue(struct wined3d_query *query, uint32_t flags)
context_vk = wined3d_context_vk(context_acquire(&device_vk->d, NULL, 0));
if (query_vk->pending_count)
wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
wined3d_query_vk_remove_pending_queries(context_vk, query_vk);
memset((void *)query->data, 0, query->data_size);
vk_command_buffer = wined3d_context_vk_get_command_buffer(context_vk);
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_STARTED)
......@@ -1732,12 +1753,12 @@ static void wined3d_query_vk_destroy(struct wined3d_query *query)
if (query_vk->flags & WINED3D_QUERY_VK_FLAG_STARTED)
list_remove(&query_vk->entry);
if (query_vk->pending_count)
{
context_vk = wined3d_context_vk(context_acquire(query_vk->q.device, NULL, 0));
wined3d_context_vk_remove_pending_queries(context_vk, query_vk);
wined3d_query_vk_remove_pending_queries(context_vk, query_vk);
if (query_vk->pool_idx.pool_vk)
wined3d_query_pool_vk_mark_complete(query_vk->pool_idx.pool_vk, query_vk->pool_idx.idx, context_vk);
context_release(&context_vk->c);
}
heap_free(query_vk->pending);
heap_free(query_vk);
}
......
......@@ -2086,7 +2086,8 @@ struct wined3d_query_vk
uint8_t flags;
uint64_t command_buffer_id;
uint32_t control_flags;
size_t pending_count;
SIZE_T pending_count, pending_size;
struct wined3d_query_pool_idx_vk *pending;
};
static inline struct wined3d_query_vk *wined3d_query_vk(struct wined3d_query *query)
......@@ -2550,20 +2551,6 @@ struct wined3d_shader_descriptor_writes_vk
SIZE_T size, count;
};
struct wined3d_pending_query_vk
{
struct wined3d_query_vk *query_vk;
struct wined3d_query_pool_idx_vk pool_idx;
};
struct wined3d_pending_queries_vk
{
struct wined3d_pending_query_vk *queries;
SIZE_T free_idx;
SIZE_T size;
SIZE_T count;
};
struct wined3d_context_vk
{
struct wined3d_context c;
......@@ -2619,7 +2606,6 @@ struct wined3d_context_vk
struct list render_pass_queries;
struct list active_queries;
struct wined3d_pending_queries_vk pending_queries;
struct list completed_query_pools;
struct list free_occlusion_query_pools;
struct list free_timestamp_query_pools;
......@@ -2638,9 +2624,6 @@ static inline struct wined3d_context_vk *wined3d_context_vk(struct wined3d_conte
return CONTAINING_RECORD(context, struct wined3d_context_vk, c);
}
void wined3d_context_vk_accumulate_pending_queries(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_add_pending_query(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
bool wined3d_context_vk_allocate_query(struct wined3d_context_vk *context_vk,
enum wined3d_query_type type, struct wined3d_query_pool_idx_vk *pool_idx) DECLSPEC_HIDDEN;
VkDeviceMemory wined3d_context_vk_allocate_vram_chunk_memory(struct wined3d_context_vk *context_vk,
......@@ -2688,8 +2671,6 @@ void wined3d_context_vk_image_barrier(struct wined3d_context_vk *context_vk,
HRESULT wined3d_context_vk_init(struct wined3d_context_vk *context_vk,
struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
void wined3d_context_vk_poll_command_buffers(struct wined3d_context_vk *context_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_remove_pending_queries(struct wined3d_context_vk *context_vk,
struct wined3d_query_vk *query_vk) DECLSPEC_HIDDEN;
void wined3d_context_vk_submit_command_buffer(struct wined3d_context_vk *context_vk,
unsigned int wait_semaphore_count, const VkSemaphore *wait_semaphores, const VkPipelineStageFlags *wait_stages,
unsigned int signal_semaphore_count, const VkSemaphore *signal_semaphores) DECLSPEC_HIDDEN;
......
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