Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
7f2257ca
Commit
7f2257ca
authored
Apr 07, 2008
by
Alexander Dorofeyev
Committed by
Alexandre Julliard
Apr 07, 2008
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
wined3d: Add device->isInDraw checks in LoadLocation.
Prevents calling ActivateContext while holding gl lock, e.g. when preloading texture in sampler().
parent
71ca8035
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
2 deletions
+2
-2
surface.c
dlls/wined3d/surface.c
+2
-2
No files found.
dlls/wined3d/surface.c
View file @
7f2257ca
...
...
@@ -4043,7 +4043,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
/* Download the surface to system memory */
if
(
This
->
Flags
&
SFLAG_INTEXTURE
)
{
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
device
->
isInDraw
)
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
surface_bind_and_dirtify
(
This
);
surface_download_data
(
This
);
...
...
@@ -4101,7 +4101,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
}
else
{
/* Upload from system memory */
d3dfmt_get_conv
(
This
,
TRUE
/* We need color keying */
,
TRUE
/* We will use textures */
,
&
format
,
&
internal
,
&
type
,
&
convert
,
&
bpp
,
This
->
srgb
);
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
if
(
!
device
->
isInDraw
)
ActivateContext
(
device
,
device
->
lastActiveRenderTarget
,
CTXUSAGE_RESOURCELOAD
);
surface_bind_and_dirtify
(
This
);
ENTER_GL
();
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment