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wine
wine-winehq
Commits
7f69a345
Commit
7f69a345
authored
Feb 10, 2016
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 11, 2016
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wined3d: Use wined3d_texture_get_pitch() in wined3d_volume_map().
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
a8c6c9f4
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2 changed files
with
2 additions
and
7 deletions
+2
-7
volume.c
dlls/wined3d/volume.c
+2
-6
wined3d_private.h
dlls/wined3d/wined3d_private.h
+0
-1
No files found.
dlls/wined3d/volume.c
View file @
7f69a345
...
...
@@ -40,11 +40,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
return
TRUE
;
}
void
wined3d_volume_get_pitch
(
const
struct
wined3d_volume
*
volume
,
UINT
*
row_pitch
,
UINT
*
slice_pitch
)
{
wined3d_texture_get_pitch
(
volume
->
container
,
volume
->
texture_level
,
row_pitch
,
slice_pitch
);
}
/* This call just uploads data, the caller is responsible for binding the
* correct texture. */
/* Context activation is done by the caller. */
...
...
@@ -588,7 +583,8 @@ HRESULT wined3d_volume_map(struct wined3d_volume *volume,
}
else
{
wined3d_volume_get_pitch
(
volume
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
wined3d_texture_get_pitch
(
volume
->
container
,
volume
->
texture_level
,
&
map_desc
->
row_pitch
,
&
map_desc
->
slice_pitch
);
}
if
(
!
box
)
...
...
dlls/wined3d/wined3d_private.h
View file @
7f69a345
...
...
@@ -2444,7 +2444,6 @@ BOOL volume_prepare_system_memory(struct wined3d_volume *volume) DECLSPEC_HIDDEN
HRESULT
wined3d_volume_create
(
struct
wined3d_texture
*
container
,
const
struct
wined3d_resource_desc
*
desc
,
unsigned
int
level
,
struct
wined3d_volume
**
volume
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_destroy
(
struct
wined3d_volume
*
volume
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_get_pitch
(
const
struct
wined3d_volume
*
volume
,
UINT
*
row_pitch
,
UINT
*
slice_pitch
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_load
(
struct
wined3d_volume
*
volume
,
struct
wined3d_context
*
context
,
BOOL
srgb_mode
)
DECLSPEC_HIDDEN
;
void
wined3d_volume_invalidate_location
(
struct
wined3d_volume
*
volume
,
DWORD
location
)
DECLSPEC_HIDDEN
;
...
...
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