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wine
wine-winehq
Commits
7f7bc520
Commit
7f7bc520
authored
Jan 09, 2012
by
Henri Verbeet
Committed by
Alexandre Julliard
Jan 10, 2012
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Plain Diff
wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
parent
43fcbcb3
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Side-by-side
Showing
5 changed files
with
89 additions
and
57 deletions
+89
-57
glsl_shader.c
dlls/wined3d/glsl_shader.c
+36
-17
shader.c
dlls/wined3d/shader.c
+6
-6
stateblock.c
dlls/wined3d/stateblock.c
+1
-1
utils.c
dlls/wined3d/utils.c
+37
-23
wined3d.h
include/wine/wined3d.h
+9
-10
No files found.
dlls/wined3d/glsl_shader.c
View file @
7f7bc520
...
...
@@ -3041,14 +3041,24 @@ static void shader_glsl_tex(const struct wined3d_shader_instruction *ins)
enum
wined3d_sampler_texture_type
sampler_type
=
ins
->
ctx
->
reg_maps
->
sampler_type
[
sampler_idx
];
/* Projected cube textures don't make a lot of sense, the resulting coordinates stay the same. */
if
(
flags
&
WINED3D_PSARGS_PROJECTED
&&
sampler_type
!=
WINED3DSTT_CUBE
)
{
if
(
flags
&
WINED3D_PSARGS_PROJECTED
&&
sampler_type
!=
WINED3DSTT_CUBE
)
{
sample_flags
|=
WINED3D_GLSL_SAMPLE_PROJECTED
;
switch
(
flags
&
~
WINED3D_PSARGS_PROJECTED
)
{
case
WINED3DTTFF_COUNT1
:
FIXME
(
"WINED3DTTFF_PROJECTED with WINED3DTTFF_COUNT1?
\n
"
);
break
;
case
WINED3DTTFF_COUNT2
:
mask
=
WINED3DSP_WRITEMASK_1
;
break
;
case
WINED3DTTFF_COUNT3
:
mask
=
WINED3DSP_WRITEMASK_2
;
break
;
case
WINED3DTTFF_COUNT4
:
case
WINED3DTTFF_DISABLE
:
mask
=
WINED3DSP_WRITEMASK_3
;
break
;
switch
(
flags
&
~
WINED3D_PSARGS_PROJECTED
)
{
case
WINED3D_TTFF_COUNT1
:
FIXME
(
"WINED3D_TTFF_PROJECTED with WINED3D_TTFF_COUNT1?
\n
"
);
break
;
case
WINED3D_TTFF_COUNT2
:
mask
=
WINED3DSP_WRITEMASK_1
;
break
;
case
WINED3D_TTFF_COUNT3
:
mask
=
WINED3DSP_WRITEMASK_2
;
break
;
case
WINED3D_TTFF_COUNT4
:
case
WINED3D_TTFF_DISABLE
:
mask
=
WINED3DSP_WRITEMASK_3
;
break
;
}
}
}
...
...
@@ -3502,18 +3512,27 @@ static void shader_glsl_texbem(const struct wined3d_shader_instruction *ins)
shader_glsl_write_mask_to_str
(
mask
,
coord_mask
);
/*
with projective textures, texbem only divides the static texture coord, not the displacement
,
* so we can't let the GL handle this.
*/
if
(
flags
&
WINED3D_PSARGS_PROJECTED
)
{
/*
With projected textures, texbem only divides the static texture coord
,
* not the displacement, so we can't let GL handle this. */
if
(
flags
&
WINED3D_PSARGS_PROJECTED
)
{
DWORD
div_mask
=
0
;
char
coord_div_mask
[
3
];
switch
(
flags
&
~
WINED3D_PSARGS_PROJECTED
)
{
case
WINED3DTTFF_COUNT1
:
FIXME
(
"WINED3DTTFF_PROJECTED with WINED3DTTFF_COUNT1?
\n
"
);
break
;
case
WINED3DTTFF_COUNT2
:
div_mask
=
WINED3DSP_WRITEMASK_1
;
break
;
case
WINED3DTTFF_COUNT3
:
div_mask
=
WINED3DSP_WRITEMASK_2
;
break
;
case
WINED3DTTFF_COUNT4
:
case
WINED3DTTFF_DISABLE
:
div_mask
=
WINED3DSP_WRITEMASK_3
;
break
;
switch
(
flags
&
~
WINED3D_PSARGS_PROJECTED
)
{
case
WINED3D_TTFF_COUNT1
:
FIXME
(
"WINED3D_TTFF_PROJECTED with WINED3D_TTFF_COUNT1?
\n
"
);
break
;
case
WINED3D_TTFF_COUNT2
:
div_mask
=
WINED3DSP_WRITEMASK_1
;
break
;
case
WINED3D_TTFF_COUNT3
:
div_mask
=
WINED3DSP_WRITEMASK_2
;
break
;
case
WINED3D_TTFF_COUNT4
:
case
WINED3D_TTFF_DISABLE
:
div_mask
=
WINED3DSP_WRITEMASK_3
;
break
;
}
shader_glsl_write_mask_to_str
(
div_mask
,
coord_div_mask
);
shader_addline
(
ins
->
ctx
->
buffer
,
"T%u%s /= T%u%s;
\n
"
,
sampler_idx
,
coord_mask
,
sampler_idx
,
coord_div_mask
);
...
...
dlls/wined3d/shader.c
View file @
7f7bc520
...
...
@@ -1912,11 +1912,11 @@ void find_ps_compile_args(const struct wined3d_state *state,
{
DWORD
flags
=
state
->
texture_states
[
i
][
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
if
(
flags
&
WINED3DTTFF_PROJECTED
)
if
(
flags
&
WINED3D
_
TTFF_PROJECTED
)
{
enum
wined3d_sampler_texture_type
sampler_type
=
shader
->
reg_maps
.
sampler_type
[
i
];
DWORD
tex_transform
=
flags
&
~
WINED3DTTFF_PROJECTED
;
DWORD
max_valid
=
WINED3DTTFF_COUNT4
;
DWORD
tex_transform
=
flags
&
~
WINED3D
_
TTFF_PROJECTED
;
DWORD
max_valid
=
WINED3D
_
TTFF_COUNT4
;
if
(
!
state
->
vertex_shader
)
{
...
...
@@ -1943,9 +1943,9 @@ void find_ps_compile_args(const struct wined3d_state *state,
tex_transform
=
max_valid
;
}
if
((
sampler_type
==
WINED3DSTT_1D
&&
tex_transform
>
WINED3DTTFF_COUNT1
)
||
(
sampler_type
==
WINED3DSTT_2D
&&
tex_transform
>
WINED3DTTFF_COUNT2
)
||
(
sampler_type
==
WINED3DSTT_VOLUME
&&
tex_transform
>
WINED3DTTFF_COUNT3
))
if
((
sampler_type
==
WINED3DSTT_1D
&&
tex_transform
>
WINED3D
_
TTFF_COUNT1
)
||
(
sampler_type
==
WINED3DSTT_2D
&&
tex_transform
>
WINED3D
_
TTFF_COUNT2
)
||
(
sampler_type
==
WINED3DSTT_VOLUME
&&
tex_transform
>
WINED3D
_
TTFF_COUNT3
))
tex_transform
|=
WINED3D_PSARGS_PROJECTED
;
else
WARN
(
"Application requested projected texture with unsuitable texture coordinates.
\n
"
);
...
...
dlls/wined3d/stateblock.c
View file @
7f7bc520
...
...
@@ -1267,7 +1267,7 @@ void stateblock_init_default_state(struct wined3d_stateblock *stateblock)
state
->
texture_states
[
i
][
WINED3D_TSS_TEXCOORD_INDEX
]
=
i
;
state
->
texture_states
[
i
][
WINED3D_TSS_BUMPENV_LSCALE
]
=
0
;
state
->
texture_states
[
i
][
WINED3D_TSS_BUMPENV_LOFFSET
]
=
0
;
state
->
texture_states
[
i
][
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
]
=
WINED3DTTFF_DISABLE
;
state
->
texture_states
[
i
][
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
]
=
WINED3D
_
TTFF_DISABLE
;
state
->
texture_states
[
i
][
WINED3D_TSS_COLOR_ARG0
]
=
WINED3DTA_CURRENT
;
state
->
texture_states
[
i
][
WINED3D_TSS_ALPHA_ARG0
]
=
WINED3DTA_CURRENT
;
state
->
texture_states
[
i
][
WINED3D_TSS_RESULT_ARG
]
=
WINED3DTA_CURRENT
;
...
...
dlls/wined3d/utils.c
View file @
7f7bc520
...
...
@@ -2503,30 +2503,41 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, B
glMatrixMode
(
GL_TEXTURE
);
checkGLcall
(
"glMatrixMode(GL_TEXTURE)"
);
if
(
flags
==
WINED3DTTFF_DISABLE
||
flags
==
WINED3DTTFF_COUNT1
||
transformed
)
{
if
(
flags
==
WINED3D_TTFF_DISABLE
||
flags
==
WINED3D_TTFF_COUNT1
||
transformed
)
{
glLoadIdentity
();
checkGLcall
(
"glLoadIdentity()"
);
return
;
}
if
(
flags
==
(
WINED3DTTFF_COUNT1
|
WINED3DTTFF_PROJECTED
))
{
ERR
(
"Invalid texture transform flags: WINED3DTTFF_COUNT1|WINED3DTTFF_PROJECTED
\n
"
);
if
(
flags
==
(
WINED3D_TTFF_COUNT1
|
WINED3D_TTFF_PROJECTED
))
{
ERR
(
"Invalid texture transform flags: WINED3D_TTFF_COUNT1 | WINED3D_TTFF_PROJECTED.
\n
"
);
return
;
}
memcpy
(
mat
,
smat
,
16
*
sizeof
(
float
));
if
(
flags
&
WINED3DTTFF_PROJECTED
)
{
if
(
!
ffp_proj_control
)
{
switch
(
flags
&
~
WINED3DTTFF_PROJECTED
)
{
case
WINED3DTTFF_COUNT2
:
mat
[
3
]
=
mat
[
1
],
mat
[
7
]
=
mat
[
5
],
mat
[
11
]
=
mat
[
9
],
mat
[
15
]
=
mat
[
13
];
mat
[
1
]
=
mat
[
5
]
=
mat
[
9
]
=
mat
[
13
]
=
0
;
break
;
case
WINED3DTTFF_COUNT3
:
mat
[
3
]
=
mat
[
2
],
mat
[
7
]
=
mat
[
6
],
mat
[
11
]
=
mat
[
10
],
mat
[
15
]
=
mat
[
14
];
mat
[
2
]
=
mat
[
6
]
=
mat
[
10
]
=
mat
[
14
]
=
0
;
break
;
if
(
flags
&
WINED3D_TTFF_PROJECTED
)
{
if
(
!
ffp_proj_control
)
{
switch
(
flags
&
~
WINED3D_TTFF_PROJECTED
)
{
case
WINED3D_TTFF_COUNT2
:
mat
[
3
]
=
mat
[
1
];
mat
[
7
]
=
mat
[
5
];
mat
[
11
]
=
mat
[
9
];
mat
[
15
]
=
mat
[
13
];
mat
[
1
]
=
mat
[
5
]
=
mat
[
9
]
=
mat
[
13
]
=
0
.
0
f
;
break
;
case
WINED3D_TTFF_COUNT3
:
mat
[
3
]
=
mat
[
2
];
mat
[
7
]
=
mat
[
6
];
mat
[
11
]
=
mat
[
10
];
mat
[
15
]
=
mat
[
14
];
mat
[
2
]
=
mat
[
6
]
=
mat
[
10
]
=
mat
[
14
]
=
0
.
0
f
;
break
;
}
}
}
else
{
/* under directx the R/Z coord can be used for translation, under opengl we use the Q coord instead */
...
...
@@ -2564,10 +2575,13 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, B
FIXME
(
"Unexpected fixed function texture coord input
\n
"
);
}
}
if
(
!
ffp_proj_control
)
{
switch
(
flags
&
~
WINED3DTTFF_PROJECTED
)
{
/* case WINED3DTTFF_COUNT1: Won't ever get here */
case
WINED3DTTFF_COUNT2
:
mat
[
2
]
=
mat
[
6
]
=
mat
[
10
]
=
mat
[
14
]
=
0
;
if
(
!
ffp_proj_control
)
{
switch
(
flags
&
~
WINED3D_TTFF_PROJECTED
)
{
/* case WINED3D_TTFF_COUNT1: Won't ever get here. */
case
WINED3D_TTFF_COUNT2
:
mat
[
2
]
=
mat
[
6
]
=
mat
[
10
]
=
mat
[
14
]
=
0
;
/* OpenGL divides the first 3 vertex coord by the 4th by default,
* which is essentially the same as D3DTTFF_PROJECTED. Make sure that
* the 4th coord evaluates to 1.0 to eliminate that.
...
...
@@ -2579,9 +2593,9 @@ void set_texture_matrix(const float *smat, DWORD flags, BOOL calculatedCoords, B
*
* A more serious problem occurs if the app passes 4 coordinates in, and the
* 4th is != 1.0(opengl default). This would have to be fixed in drawStridedSlow
* or a replacement shader
*/
default:
mat
[
3
]
=
mat
[
7
]
=
mat
[
11
]
=
0
;
mat
[
15
]
=
1
;
* or a replacement shader
. */
default:
mat
[
3
]
=
mat
[
7
]
=
mat
[
11
]
=
0
;
mat
[
15
]
=
1
;
}
}
}
...
...
@@ -3015,9 +3029,9 @@ void gen_ffp_frag_op(const struct wined3d_device *device, const struct wined3d_s
||
aarg1
==
WINED3DTA_TEXTURE
||
aarg2
==
WINED3DTA_TEXTURE
||
aarg0
==
WINED3DTA_TEXTURE
)
{
ttff
=
state
->
texture_states
[
i
][
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
];
if
(
ttff
==
(
WINED3D
TTFF_PROJECTED
|
WINED3D
TTFF_COUNT3
))
if
(
ttff
==
(
WINED3D
_TTFF_PROJECTED
|
WINED3D_
TTFF_COUNT3
))
settings
->
op
[
i
].
projected
=
proj_count3
;
else
if
(
ttff
&
WINED3DTTFF_PROJECTED
)
else
if
(
ttff
&
WINED3D
_
TTFF_PROJECTED
)
settings
->
op
[
i
].
projected
=
proj_count4
;
else
settings
->
op
[
i
].
projected
=
proj_none
;
...
...
include/wine/wined3d.h
View file @
7f7bc520
...
...
@@ -572,16 +572,15 @@ enum wined3d_texture_stage_state
};
#define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
typedef
enum
_WINED3DTEXTURETRANSFORMFLAGS
{
WINED3DTTFF_DISABLE
=
0
,
WINED3DTTFF_COUNT1
=
1
,
WINED3DTTFF_COUNT2
=
2
,
WINED3DTTFF_COUNT3
=
3
,
WINED3DTTFF_COUNT4
=
4
,
WINED3DTTFF_PROJECTED
=
256
,
WINED3DTTFF_FORCE_DWORD
=
0x7fffffff
}
WINED3DTEXTURETRANSFORMFLAGS
;
enum
wined3d_texture_transform_flags
{
WINED3D_TTFF_DISABLE
=
0
,
WINED3D_TTFF_COUNT1
=
1
,
WINED3D_TTFF_COUNT2
=
2
,
WINED3D_TTFF_COUNT3
=
3
,
WINED3D_TTFF_COUNT4
=
4
,
WINED3D_TTFF_PROJECTED
=
256
,
};
typedef
enum
_WINED3DTEXTUREOP
{
...
...
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