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wine
wine-winehq
Commits
7f826a71
Commit
7f826a71
authored
May 02, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
May 02, 2017
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Plain Diff
ddraw/tests: Port test_texturemapblend() to ddraw4.c as well.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
e4645d60
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ddraw4.c
dlls/ddraw/tests/ddraw4.c
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dlls/ddraw/tests/ddraw4.c
View file @
7f826a71
...
...
@@ -9023,6 +9023,353 @@ static void test_surface_desc_lock(void)
DestroyWindow
(
window
);
}
static
void
test_texturemapblend
(
void
)
{
static
D3DRECT
clear_rect
=
{{
0
},
{
0
},
{
640
},
{
480
}};
static
RECT
rect
=
{
0
,
0
,
64
,
128
};
IDirectDrawSurface4
*
surface
,
*
rt
;
IDirect3DViewport3
*
viewport
;
DDSURFACEDESC2
surface_desc
;
IDirect3DTexture2
*
texture
;
IDirect3DDevice3
*
device
;
IDirectDraw4
*
ddraw
;
IDirect3D3
*
d3d
;
DDCOLORKEY
ckey
;
D3DCOLOR
color
;
ULONG
refcount
;
HWND
window
;
DDBLTFX
fx
;
HRESULT
hr
;
static
struct
{
struct
vec4
position
;
D3DCOLOR
diffuse
;
struct
vec2
texcoord
;
}
test1_quads
[]
=
{
{{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0xffffffff
,
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0xffffffff
,
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0xffffffff
,
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0xffffffff
,
{
1
.
0
f
,
1
.
0
f
}},
{{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x80ffffff
,
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x80ffffff
,
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x80ffffff
,
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x80ffffff
,
{
1
.
0
f
,
1
.
0
f
}},
},
test2_quads
[]
=
{
{{
0
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x00ff0080
,
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x00ff0080
,
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
0
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x00ff0080
,
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x00ff0080
,
{
1
.
0
f
,
1
.
0
f
}},
{{
0
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x008000ff
,
{
0
.
0
f
,
0
.
0
f
}},
{{
0
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x008000ff
,
{
0
.
0
f
,
1
.
0
f
}},
{{
640
.
0
f
,
240
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x008000ff
,
{
1
.
0
f
,
0
.
0
f
}},
{{
640
.
0
f
,
480
.
0
f
,
0
.
0
f
,
1
.
0
f
},
0x008000ff
,
{
1
.
0
f
,
1
.
0
f
}},
};
window
=
create_window
();
if
(
!
(
device
=
create_device
(
window
,
DDSCL_NORMAL
)))
{
skip
(
"Failed to create a 3D device, skipping test.
\n
"
);
DestroyWindow
(
window
);
return
;
}
hr
=
IDirect3DDevice3_GetDirect3D
(
device
,
&
d3d
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get d3d interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3D3_QueryInterface
(
d3d
,
&
IID_IDirectDraw4
,
(
void
**
)
&
ddraw
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get ddraw interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_GetRenderTarget
(
device
,
&
rt
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get render target, hr %#x.
\n
"
,
hr
);
viewport
=
create_viewport
(
device
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice3_SetCurrentViewport
(
device
,
viewport
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set current viewport, hr %#x.
\n
"
,
hr
);
/* Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture
* alpha channel.
*
* The vertex alpha is completely ignored in this case, so case 1 and 2
* combined are not a D3DTOP_MODULATE with texture alpha = 0xff in case 2
* (no alpha in texture). */
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
surface_desc
.
dwHeight
=
128
;
surface_desc
.
dwWidth
=
128
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
memset
(
&
fx
,
0
,
sizeof
(
fx
));
fx
.
dwSize
=
sizeof
(
fx
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
/* Note that the ddraw1 version of this test runs tests 1-3 with
* D3DRENDERSTATE_COLORKEYENABLE enabled, whereas this version only runs
* test 4 with color keying on. Because no color key is set on the texture
* this should not result in different behavior. */
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_CULLMODE
,
D3DCULL_NONE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ZENABLE
,
D3DZB_FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_SRCBLEND
,
D3DBLEND_SRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_DESTBLEND
,
D3DBLEND_INVSRCALPHA
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_TEXTUREMAPBLEND
,
D3DTBLEND_MODULATE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_Release
(
texture
);
refcount
=
IDirectDrawSurface4_Release
(
surface
);
ok
(
!
refcount
,
"Surface not properly released, refcount %u.
\n
"
,
refcount
);
/* Test alpha with texture that has no alpha channel - alpha should be
* taken from diffuse vertex color. */
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
surface_desc
.
dwHeight
=
128
;
surface_desc
.
dwWidth
=
128
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0xff0000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x800000ff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x000000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x00000080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_Release
(
texture
);
refcount
=
IDirectDrawSurface4_Release
(
surface
);
ok
(
!
refcount
,
"Surface not properly released, refcount %u.
\n
"
,
refcount
);
/* Test RGB - should multiply color components from diffuse vertex color
* and texture. */
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
surface_desc
.
dwHeight
=
128
;
surface_desc
.
dwWidth
=
128
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
|
DDPF_ALPHAPIXELS
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
32
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0x00ff0000
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x0000ff00
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x000000ff
;
U5
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBAlphaBitMask
=
0xff000000
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x00ffffff
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x00ffff80
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test2_quads
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test2_quads
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00ff0040
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x00ff0080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00800080
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x008000ff
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_Release
(
texture
);
refcount
=
IDirectDrawSurface4_Release
(
surface
);
ok
(
!
refcount
,
"Surface not properly released, refcount %u.
\n
"
,
refcount
);
/* Test alpha again, now with color keyed texture (colorkey emulation in
* wine can interfere). */
memset
(
&
surface_desc
,
0
,
sizeof
(
surface_desc
));
surface_desc
.
dwSize
=
sizeof
(
surface_desc
);
surface_desc
.
dwFlags
=
DDSD_CAPS
|
DDSD_HEIGHT
|
DDSD_WIDTH
|
DDSD_PIXELFORMAT
;
surface_desc
.
dwHeight
=
128
;
surface_desc
.
dwWidth
=
128
;
surface_desc
.
ddsCaps
.
dwCaps
=
DDSCAPS_TEXTURE
;
U4
(
surface_desc
).
ddpfPixelFormat
.
dwSize
=
sizeof
(
U4
(
surface_desc
).
ddpfPixelFormat
);
U4
(
surface_desc
).
ddpfPixelFormat
.
dwFlags
=
DDPF_RGB
;
U1
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRGBBitCount
=
16
;
U2
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwRBitMask
=
0xf800
;
U3
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwGBitMask
=
0x07e0
;
U4
(
U4
(
surface_desc
).
ddpfPixelFormat
).
dwBBitMask
=
0x001f
;
hr
=
IDirectDraw4_CreateSurface
(
ddraw
,
&
surface_desc
,
&
surface
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to create surface, hr %#x.
\n
"
,
hr
);
hr
=
IDirectDrawSurface4_QueryInterface
(
surface
,
&
IID_IDirect3DTexture2
,
(
void
**
)
&
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to get texture interface, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
texture
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DViewport3_Clear
(
viewport
,
1
,
&
clear_rect
,
D3DCLEAR_TARGET
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear render target, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0xf800
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
NULL
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
U5
(
fx
).
dwFillColor
=
0x001f
;
hr
=
IDirectDrawSurface4_Blt
(
surface
,
&
rect
,
NULL
,
NULL
,
DDBLT_COLORFILL
|
DDBLT_WAIT
,
&
fx
);
ok
(
SUCCEEDED
(
hr
),
"Failed to clear texture, hr %#x.
\n
"
,
hr
);
ckey
.
dwColorSpaceLowValue
=
0x001f
;
ckey
.
dwColorSpaceHighValue
=
0x001f
;
hr
=
IDirectDrawSurface4_SetColorKey
(
surface
,
DDCKEY_SRCBLT
,
&
ckey
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set color key, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_ALPHABLENDENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_SetRenderState
(
device
,
D3DRENDERSTATE_COLORKEYENABLE
,
TRUE
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set render state, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to begin scene, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
0
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_DrawPrimitive
(
device
,
D3DPT_TRIANGLESTRIP
,
D3DFVF_XYZRHW
|
D3DFVF_DIFFUSE
|
D3DFVF_TEX1
,
&
test1_quads
[
4
],
4
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Failed to draw, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice3_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"Failed to end scene, hr %#x.
\n
"
,
hr
);
color
=
get_surface_color
(
rt
,
5
,
5
);
ok
(
compare_color
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
5
);
ok
(
compare_color
(
color
,
0x00ff0000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
5
,
245
);
ok
(
compare_color
(
color
,
0x00000000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
color
=
get_surface_color
(
rt
,
400
,
245
);
ok
(
compare_color
(
color
,
0x00800000
,
2
),
"Got unexpected color 0x%08x.
\n
"
,
color
);
hr
=
IDirect3DDevice3_SetTexture
(
device
,
0
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Failed to set texture, hr %#x.
\n
"
,
hr
);
IDirect3DTexture2_Release
(
texture
);
refcount
=
IDirectDrawSurface4_Release
(
surface
);
ok
(
!
refcount
,
"Surface not properly released, refcount %u.
\n
"
,
refcount
);
destroy_viewport
(
device
,
viewport
);
IDirectDrawSurface4_Release
(
rt
);
IDirect3DDevice3_Release
(
device
);
IDirect3D3_Release
(
d3d
);
refcount
=
IDirectDraw4_Release
(
ddraw
);
ok
(
!
refcount
,
"Ddraw object not properly released, refcount %u.
\n
"
,
refcount
);
DestroyWindow
(
window
);
}
static
void
test_signed_formats
(
void
)
{
HRESULT
hr
;
...
...
@@ -13673,6 +14020,7 @@ START_TEST(ddraw4)
test_vb_writeonly
();
test_lost_device
();
test_surface_desc_lock
();
test_texturemapblend
();
test_signed_formats
();
test_color_fill
();
test_texcoordindex
();
...
...
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