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wine
wine-winehq
Commits
805fc641
Commit
805fc641
authored
Aug 29, 2013
by
Henri Verbeet
Committed by
Alexandre Julliard
Aug 29, 2013
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wined3d: Get rid of the unused WINED3D_BUFFER_OPTIMIZED flag.
parent
43ecaf29
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wined3d_private.h
dlls/wined3d/wined3d_private.h
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dlls/wined3d/wined3d_private.h
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805fc641
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@@ -2491,14 +2491,13 @@ struct wined3d_map_range
UINT
size
;
};
#define WINED3D_BUFFER_OPTIMIZED 0x01
/* Optimize has been called for the buffer */
#define WINED3D_BUFFER_HASDESC 0x02
/* A vertex description has been found */
#define WINED3D_BUFFER_CREATEBO 0x04
/* Attempt to create a buffer object next PreLoad */
#define WINED3D_BUFFER_DOUBLEBUFFER 0x08
/* Use a vbo and local allocated memory */
#define WINED3D_BUFFER_FLUSH 0x10
/* Manual unmap flushing */
#define WINED3D_BUFFER_DISCARD 0x20
/* A DISCARD lock has occurred since the last PreLoad */
#define WINED3D_BUFFER_NOSYNC 0x40
/* All locks since the last PreLoad had NOOVERWRITE set */
#define WINED3D_BUFFER_APPLESYNC 0x80
/* Using sync as in GL_APPLE_flush_buffer_range */
#define WINED3D_BUFFER_HASDESC 0x01
/* A vertex description has been found. */
#define WINED3D_BUFFER_CREATEBO 0x02
/* Create a buffer object for this buffer. */
#define WINED3D_BUFFER_DOUBLEBUFFER 0x04
/* Keep both a buffer object and a system memory copy for this buffer. */
#define WINED3D_BUFFER_FLUSH 0x08
/* Manual unmap flushing. */
#define WINED3D_BUFFER_DISCARD 0x10
/* A DISCARD lock has occurred since the last preload. */
#define WINED3D_BUFFER_NOSYNC 0x20
/* All locks since the last preload had NOOVERWRITE set. */
#define WINED3D_BUFFER_APPLESYNC 0x40
/* Using sync as in GL_APPLE_flush_buffer_range. */
struct
wined3d_buffer
{
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