Commit 81878178 authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Add initial support for shader buffer views.

parent e8000937
......@@ -567,7 +567,7 @@ static BOOL wined3d_buffer_prepare_location(struct wined3d_buffer *buffer,
}
}
static BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
......
......@@ -121,6 +121,35 @@ static void create_texture_view(struct wined3d_gl_view *view, GLenum view_target
context_release(context);
}
static void create_buffer_texture(struct wined3d_gl_view *view,
struct wined3d_buffer *buffer, const struct wined3d_format *view_format)
{
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
context = context_acquire(buffer->resource.device, NULL);
gl_info = context->gl_info;
if (!gl_info->supported[ARB_TEXTURE_BUFFER_OBJECT])
{
FIXME("OpenGL implementation does not support buffer textures.\n");
context_release(context);
return;
}
wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_BUFFER);
view->target = GL_TEXTURE_BUFFER;
gl_info->gl_ops.gl.p_glGenTextures(1, &view->name);
context_bind_texture(context, GL_TEXTURE_BUFFER, view->name);
GL_EXTCALL(glTexBuffer(GL_TEXTURE_BUFFER, view_format->glInternal, buffer->buffer_object));
checkGLcall("Create buffer texture");
context_invalidate_state(context, STATE_SHADER_RESOURCE_BINDING);
context_release(context);
}
ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
{
ULONG refcount = InterlockedIncrement(&view->refcount);
......@@ -415,7 +444,27 @@ static HRESULT wined3d_shader_resource_view_init(struct wined3d_shader_resource_
if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Buffer shader resource views not supported.\n");
struct wined3d_buffer *buffer = buffer_from_resource(resource);
if (desc->format_id == WINED3DFMT_UNKNOWN)
{
FIXME("Structured buffer views not supported.\n");
}
else if (desc->flags & WINED3D_VIEW_BUFFER_RAW)
{
FIXME("Raw buffer views not supported.\n");
}
else
{
/* FIXME: Support for buffer offsets can be implemented using ARB_texture_buffer_range. */
if (desc->u.buffer.start_idx
|| desc->u.buffer.count * view_format->byte_count != buffer->resource.size)
{
FIXME("Ignoring buffer range %u-%u.\n", desc->u.buffer.start_idx, desc->u.buffer.count);
}
create_buffer_texture(&view->gl_view, buffer, view_format);
}
}
else
{
......
......@@ -3256,6 +3256,8 @@ DWORD wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
void wined3d_buffer_invalidate_location(struct wined3d_buffer *buffer, DWORD location) DECLSPEC_HIDDEN;
void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_state *state) DECLSPEC_HIDDEN;
BOOL wined3d_buffer_load_location(struct wined3d_buffer *buffer,
struct wined3d_context *context, DWORD location) DECLSPEC_HIDDEN;
BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_context *context) DECLSPEC_HIDDEN;
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size) DECLSPEC_HIDDEN;
......
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