Commit 819e5fa6 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Implement WINED3DSIH_GE in the GLSL shader backend.

parent 09f5f592
......@@ -2237,6 +2237,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "equal"; break;
case WINED3DSIH_GE: op = "greaterThanEqual"; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
......@@ -2251,6 +2252,7 @@ static void shader_glsl_relop(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_EQ: op = "=="; break;
case WINED3DSIH_GE: op = ">="; break;
default:
op = "<unhandled operator>";
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
......@@ -5272,7 +5274,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_EXPP */ shader_glsl_expp,
/* WINED3DSIH_FRC */ shader_glsl_map2gl,
/* WINED3DSIH_FTOI */ NULL,
/* WINED3DSIH_GE */ NULL,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ shader_glsl_if,
......
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