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wine
wine-winehq
Commits
81ce03df
Commit
81ce03df
authored
Oct 03, 2022
by
Paul Gofman
Committed by
Alexandre Julliard
Nov 04, 2022
Browse files
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Plain Diff
windows.gaming.ui.gamebar: Add IGameBarStatics interface.
parent
dde251a0
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3 changed files
with
140 additions
and
0 deletions
+140
-0
main.c
dlls/windows.gaming.ui.gamebar/main.c
+79
-0
private.h
dlls/windows.gaming.ui.gamebar/private.h
+38
-0
gamebar.c
dlls/windows.gaming.ui.gamebar/tests/gamebar.c
+23
-0
No files found.
dlls/windows.gaming.ui.gamebar/main.c
View file @
81ce03df
...
...
@@ -24,9 +24,12 @@
WINE_DEFAULT_DEBUG_CHANNEL
(
gamebar
);
static
EventRegistrationToken
dummy_token
=
{.
value
=
0xdeadbeef
};
struct
gamebar_statics
{
IActivationFactory
IActivationFactory_iface
;
IGameBarStatics
IGameBarStatics_iface
;
LONG
ref
;
};
...
...
@@ -51,6 +54,13 @@ static HRESULT WINAPI factory_QueryInterface( IActivationFactory *iface, REFIID
return
S_OK
;
}
if
(
IsEqualGUID
(
iid
,
&
IID_IGameBarStatics
))
{
*
out
=
&
impl
->
IGameBarStatics_iface
;
IInspectable_AddRef
(
*
out
);
return
S_OK
;
}
FIXME
(
"%s not implemented, returning E_NOINTERFACE.
\n
"
,
debugstr_guid
(
iid
)
);
*
out
=
NULL
;
return
E_NOINTERFACE
;
...
...
@@ -109,9 +119,78 @@ static const struct IActivationFactoryVtbl factory_vtbl =
factory_ActivateInstance
,
};
DEFINE_IINSPECTABLE
(
statics
,
IGameBarStatics
,
struct
gamebar_statics
,
IActivationFactory_iface
)
static
HRESULT
WINAPI
statics_add_VisibilityChanged
(
IGameBarStatics
*
iface
,
IEventHandler_IInspectable
*
handler
,
EventRegistrationToken
*
token
)
{
FIXME
(
"iface %p, handler %p, token %p stub.
\n
"
,
iface
,
handler
,
token
);
*
token
=
dummy_token
;
return
S_OK
;
}
static
HRESULT
WINAPI
statics_remove_VisibilityChanged
(
IGameBarStatics
*
iface
,
EventRegistrationToken
token
)
{
FIXME
(
"iface %p, token %#I64x stub.
\n
"
,
iface
,
token
.
value
);
return
S_OK
;
}
static
HRESULT
WINAPI
statics_add_IsInputRedirectedChanged
(
IGameBarStatics
*
iface
,
IEventHandler_IInspectable
*
handler
,
EventRegistrationToken
*
token
)
{
FIXME
(
"iface %p, handler %p, token %p stub.
\n
"
,
iface
,
handler
,
token
);
*
token
=
dummy_token
;
return
S_OK
;
}
static
HRESULT
WINAPI
statics_remove_IsInputRedirectedChanged
(
IGameBarStatics
*
iface
,
EventRegistrationToken
token
)
{
FIXME
(
"iface %p, token %#I64x stub.
\n
"
,
iface
,
token
.
value
);
return
S_OK
;
}
static
HRESULT
WINAPI
statics_get_Visible
(
IGameBarStatics
*
iface
,
BOOLEAN
*
value
)
{
TRACE
(
"iface %p, value %p.
\n
"
,
iface
,
value
);
if
(
!
value
)
return
E_POINTER
;
*
value
=
FALSE
;
return
S_OK
;
}
static
HRESULT
WINAPI
statics_get_IsInputRedirected
(
IGameBarStatics
*
iface
,
BOOLEAN
*
value
)
{
TRACE
(
"iface %p, value %p.
\n
"
,
iface
,
value
);
if
(
!
value
)
return
E_POINTER
;
*
value
=
FALSE
;
return
S_OK
;
}
static
const
struct
IGameBarStaticsVtbl
statics_vtbl
=
{
statics_QueryInterface
,
statics_AddRef
,
statics_Release
,
/* IInspectable methods */
statics_GetIids
,
statics_GetRuntimeClassName
,
statics_GetTrustLevel
,
/* IGameBarStatics methods */
statics_add_VisibilityChanged
,
statics_remove_VisibilityChanged
,
statics_add_IsInputRedirectedChanged
,
statics_remove_IsInputRedirectedChanged
,
statics_get_Visible
,
statics_get_IsInputRedirected
,
};
static
struct
gamebar_statics
gamebar_statics
=
{
{
&
factory_vtbl
},
{
&
statics_vtbl
},
1
,
};
...
...
dlls/windows.gaming.ui.gamebar/private.h
View file @
81ce03df
...
...
@@ -29,3 +29,41 @@
#define WIDL_using_Windows_Gaming_UI
#include "activation.h"
#include "windows.gaming.ui.h"
#define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr ) \
static inline impl_type *impl_from( iface_type *iface ) \
{ \
return CONTAINING_RECORD( iface, impl_type, iface_mem ); \
} \
static HRESULT WINAPI pfx##_QueryInterface( iface_type *iface, REFIID iid, void **out ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_QueryInterface( (IInspectable *)(expr), iid, out ); \
} \
static ULONG WINAPI pfx##_AddRef( iface_type *iface ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_AddRef( (IInspectable *)(expr) ); \
} \
static ULONG WINAPI pfx##_Release( iface_type *iface ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_Release( (IInspectable *)(expr) ); \
} \
static HRESULT WINAPI pfx##_GetIids( iface_type *iface, ULONG *iid_count, IID **iids ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetIids( (IInspectable *)(expr), iid_count, iids ); \
} \
static HRESULT WINAPI pfx##_GetRuntimeClassName( iface_type *iface, HSTRING *class_name ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetRuntimeClassName( (IInspectable *)(expr), class_name ); \
} \
static HRESULT WINAPI pfx##_GetTrustLevel( iface_type *iface, TrustLevel *trust_level ) \
{ \
impl_type *impl = impl_from( iface ); \
return IInspectable_GetTrustLevel( (IInspectable *)(expr), trust_level ); \
}
#define DEFINE_IINSPECTABLE( pfx, iface_type, impl_type, base_iface ) \
DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from_##iface_type, iface_type##_iface, &impl->base_iface )
dlls/windows.gaming.ui.gamebar/tests/gamebar.c
View file @
81ce03df
...
...
@@ -48,7 +48,9 @@ static void check_interface_( unsigned int line, void *obj, const IID *iid )
static
void
test_GameBarStatics
(
void
)
{
static
const
WCHAR
*
gamebar_statics_name
=
L"Windows.Gaming.UI.GameBar"
;
IGameBarStatics
*
gamebar_statics
;
IActivationFactory
*
factory
;
BOOLEAN
value
;
HSTRING
str
;
HRESULT
hr
;
LONG
ref
;
...
...
@@ -69,6 +71,27 @@ static void test_GameBarStatics(void)
check_interface
(
factory
,
&
IID_IInspectable
);
check_interface
(
factory
,
&
IID_IAgileObject
);
hr
=
IActivationFactory_QueryInterface
(
factory
,
&
IID_IGameBarStatics
,
(
void
**
)
&
gamebar_statics
);
ok
(
hr
==
S_OK
,
"got hr %#lx.
\n
"
,
hr
);
hr
=
IGameBarStatics_get_Visible
(
gamebar_statics
,
NULL
);
ok
(
hr
==
E_POINTER
,
"got hr %#lx.
\n
"
,
hr
);
value
=
TRUE
;
hr
=
IGameBarStatics_get_Visible
(
gamebar_statics
,
&
value
);
ok
(
hr
==
S_OK
,
"got hr %#lx.
\n
"
,
hr
);
ok
(
!
value
,
"got %d.
\n
"
,
value
);
hr
=
IGameBarStatics_get_IsInputRedirected
(
gamebar_statics
,
NULL
);
ok
(
hr
==
E_POINTER
,
"got hr %#lx.
\n
"
,
hr
);
value
=
TRUE
;
hr
=
IGameBarStatics_get_IsInputRedirected
(
gamebar_statics
,
&
value
);
ok
(
hr
==
S_OK
,
"got hr %#lx.
\n
"
,
hr
);
ok
(
!
value
,
"got %d.
\n
"
,
value
);
ref
=
IGameBarStatics_Release
(
gamebar_statics
);
ok
(
ref
==
2
,
"got ref %ld.
\n
"
,
ref
);
ref
=
IActivationFactory_Release
(
factory
);
ok
(
ref
==
1
,
"got ref %ld.
\n
"
,
ref
);
}
...
...
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