Commit 81f577e1 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Introduce a separate structure for OpenGL texture information.

parent b579afd3
...@@ -1220,8 +1220,10 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture) ...@@ -1220,8 +1220,10 @@ static void wined3d_texture_cleanup_sync(struct wined3d_texture *texture)
static void wined3d_texture_destroy_object(void *object) static void wined3d_texture_destroy_object(void *object)
{ {
wined3d_texture_cleanup(object); struct wined3d_texture *texture = object;
heap_free(object);
wined3d_texture_cleanup(texture);
heap_free(wined3d_texture_gl(texture));
} }
ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture) ULONG CDECL wined3d_texture_decref(struct wined3d_texture *texture)
...@@ -2844,7 +2846,8 @@ static const struct wined3d_texture_ops texture1d_ops = ...@@ -2844,7 +2846,8 @@ static const struct wined3d_texture_ops texture1d_ops =
static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc, static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struct wined3d_resource_desc *desc,
unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device, unsigned int layer_count, unsigned int level_count, DWORD flags, struct wined3d_device *device,
void *parent, const struct wined3d_parent_ops *parent_ops, const struct wined3d_texture_ops *texture_ops) void *parent, const struct wined3d_parent_ops *parent_ops, void *sub_resources,
const struct wined3d_texture_ops *texture_ops)
{ {
const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info; const struct wined3d_d3d_info *d3d_info = &device->adapter->d3d_info;
struct wined3d_device_parent *device_parent = device->device_parent; struct wined3d_device_parent *device_parent = device->device_parent;
...@@ -2856,11 +2859,11 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc ...@@ -2856,11 +2859,11 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, " TRACE("texture %p, resource_type %s, format %s, multisample_type %#x, multisample_quality %#x, "
"usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, " "usage %s, access %s, width %u, height %u, depth %u, layer_count %u, level_count %u, "
"flags %#x, device %p, parent %p, parent_ops %p, texture_ops %p.\n", "flags %#x, device %p, parent %p, parent_ops %p, sub_resources %p, texture_ops %p.\n",
texture, debug_d3dresourcetype(desc->resource_type), debug_d3dformat(desc->format), texture, debug_d3dresourcetype(desc->resource_type), debug_d3dformat(desc->format),
desc->multisample_type, desc->multisample_quality, debug_d3dusage(desc->usage), desc->multisample_type, desc->multisample_quality, debug_d3dusage(desc->usage),
wined3d_debug_resource_access(desc->access), desc->width, desc->height, desc->depth, wined3d_debug_resource_access(desc->access), desc->width, desc->height, desc->depth,
layer_count, level_count, flags, device, parent, parent_ops, texture_ops); layer_count, level_count, flags, device, parent, parent_ops, sub_resources, texture_ops);
if (!desc->width || !desc->height || !desc->depth) if (!desc->width || !desc->height || !desc->depth)
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
...@@ -2887,6 +2890,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc ...@@ -2887,6 +2890,8 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
return WINED3DERR_INVALIDCALL; return WINED3DERR_INVALIDCALL;
} }
texture->sub_resources = sub_resources;
/* TODO: It should only be possible to create textures for formats /* TODO: It should only be possible to create textures for formats
* that are reported as supported. */ * that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= desc->format) if (WINED3DFMT_UNKNOWN >= desc->format)
...@@ -3564,13 +3569,23 @@ HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture ...@@ -3564,13 +3569,23 @@ HRESULT CDECL wined3d_texture_get_sub_resource_desc(const struct wined3d_texture
return WINED3D_OK; return WINED3D_OK;
} }
static void *wined3d_texture_allocate_object_memory(SIZE_T s, SIZE_T level_count, SIZE_T layer_count)
{
struct wined3d_texture *t;
if (level_count > ((~(SIZE_T)0 - s) / sizeof(*t->sub_resources)) / layer_count)
return NULL;
return heap_alloc_zero(s + level_count * layer_count * sizeof(*t->sub_resources));
}
HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc, HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data, UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture) void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture)
{ {
unsigned int sub_count = level_count * layer_count; unsigned int sub_count = level_count * layer_count;
const struct wined3d_texture_ops *texture_ops; const struct wined3d_texture_ops *texture_ops;
struct wined3d_texture *object; struct wined3d_texture_gl *object;
unsigned int i; unsigned int i;
HRESULT hr; HRESULT hr;
...@@ -3644,11 +3659,11 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct ...@@ -3644,11 +3659,11 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
} }
} }
if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d_texture, sub_resources[sub_count])))) if (!(object = wined3d_texture_allocate_object_memory(sizeof(*object), level_count, layer_count)))
return E_OUTOFMEMORY; return E_OUTOFMEMORY;
if (FAILED(hr = wined3d_texture_init(object, desc, layer_count, if (FAILED(hr = wined3d_texture_init(&object->t, desc, layer_count,
level_count, flags, device, parent, parent_ops, texture_ops))) level_count, flags, device, parent, parent_ops, &object[1], texture_ops)))
{ {
WARN("Failed to initialize texture, returning %#x.\n", hr); WARN("Failed to initialize texture, returning %#x.\n", hr);
heap_free(object); heap_free(object);
...@@ -3664,19 +3679,19 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct ...@@ -3664,19 +3679,19 @@ HRESULT CDECL wined3d_texture_create(struct wined3d_device *device, const struct
for (i = 0; i < sub_count; ++i) for (i = 0; i < sub_count; ++i)
{ {
level = i % object->level_count; level = i % object->t.level_count;
width = wined3d_texture_get_level_width(object, level); width = wined3d_texture_get_level_width(&object->t, level);
height = wined3d_texture_get_level_height(object, level); height = wined3d_texture_get_level_height(&object->t, level);
depth = wined3d_texture_get_level_depth(object, level); depth = wined3d_texture_get_level_depth(&object->t, level);
wined3d_box_set(&box, 0, 0, width, height, 0, depth); wined3d_box_set(&box, 0, 0, width, height, 0, depth);
wined3d_cs_emit_update_sub_resource(device->cs, &object->resource, wined3d_cs_emit_update_sub_resource(device->cs, &object->t.resource,
i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch); i, &box, data[i].data, data[i].row_pitch, data[i].slice_pitch);
} }
} }
TRACE("Created texture %p.\n", object); TRACE("Created texture %p.\n", object);
*texture = object; *texture = &object->t;
return WINED3D_OK; return WINED3D_OK;
} }
......
...@@ -3277,7 +3277,7 @@ struct wined3d_texture ...@@ -3277,7 +3277,7 @@ struct wined3d_texture
unsigned int map_count; unsigned int map_count;
DWORD locations; DWORD locations;
GLuint buffer_object; GLuint buffer_object;
} sub_resources[1]; } *sub_resources;
}; };
static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource) static inline struct wined3d_texture *texture_from_resource(struct wined3d_resource *resource)
...@@ -3408,6 +3408,16 @@ void wined3d_texture_validate_location(struct wined3d_texture *texture, ...@@ -3408,6 +3408,16 @@ void wined3d_texture_validate_location(struct wined3d_texture *texture,
void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN; void wined3d_gl_texture_swizzle_from_color_fixup(GLint swizzle[4], struct color_fixup_desc fixup) DECLSPEC_HIDDEN;
struct wined3d_texture_gl
{
struct wined3d_texture t;
};
static inline struct wined3d_texture_gl *wined3d_texture_gl(struct wined3d_texture *texture)
{
return CONTAINING_RECORD(texture, struct wined3d_texture_gl, t);
}
#define WINED3D_LOCATION_DISCARDED 0x00000001 #define WINED3D_LOCATION_DISCARDED 0x00000001
#define WINED3D_LOCATION_SYSMEM 0x00000002 #define WINED3D_LOCATION_SYSMEM 0x00000002
#define WINED3D_LOCATION_USER_MEMORY 0x00000004 #define WINED3D_LOCATION_USER_MEMORY 0x00000004
......
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