Commit 822bcfdf authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Remove the unused idx_data parameter from draw_primitive.

parent f6d2737e
......@@ -4027,7 +4027,7 @@ HRESULT CDECL wined3d_device_draw_primitive(struct wined3d_device *device, UINT
/* Account for the loading offset due to index buffers. Instead of
* reloading all sources correct it with the startvertex parameter. */
draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE, NULL);
draw_primitive(device, start_vertex, vertex_count, 0, 0, FALSE);
return WINED3D_OK;
}
......@@ -4060,7 +4060,7 @@ HRESULT CDECL wined3d_device_draw_indexed_primitive(struct wined3d_device *devic
device_invalidate_state(device, STATE_BASEVERTEXINDEX);
}
draw_primitive(device, start_idx, index_count, 0, 0, TRUE, NULL);
draw_primitive(device, start_idx, index_count, 0, 0, TRUE);
return WINED3D_OK;
}
......@@ -4070,7 +4070,7 @@ void CDECL wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device
{
TRACE("device %p, start_idx %u, index_count %u.\n", device, start_idx, index_count);
draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE, NULL);
draw_primitive(device, start_idx, index_count, start_instance, instance_count, TRUE);
}
/* This is a helper function for UpdateTexture, there is no UpdateVolume method in D3D. */
......
......@@ -577,7 +577,7 @@ static void remove_vbos(const struct wined3d_gl_info *gl_info,
/* Routine common to the draw primitive and draw indexed primitive routines */
void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
UINT start_instance, UINT instance_count, BOOL indexed, const void *idx_data)
UINT start_instance, UINT instance_count, BOOL indexed)
{
const struct wined3d_state *state = &device->stateBlock->state;
const struct wined3d_stream_info *stream_info;
......@@ -586,6 +586,7 @@ void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_co
const struct wined3d_gl_info *gl_info;
struct wined3d_context *context;
BOOL emulation = FALSE;
const void *idx_data = NULL;
UINT idx_size = 0;
unsigned int i;
......
......@@ -925,7 +925,7 @@ struct wined3d_stream_info
};
void draw_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count,
UINT start_instance, UINT instance_count, BOOL indexed, const void *idx_data) DECLSPEC_HIDDEN;
UINT start_instance, UINT instance_count, BOOL indexed) DECLSPEC_HIDDEN;
DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
typedef void (WINE_GLAPI *glAttribFunc)(const void *data);
......
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