Commit 8284f70d authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d9: Use a vertex shader in the vpos test.

parent bb3fb05c
......@@ -8580,6 +8580,14 @@ static void vpos_register_test(IDirect3DDevice9 *device)
0x02000001, 0x800f0800, 0x80e40000, /* mov oC0, r0 */
0x0000ffff /* end */
};
const DWORD vshader_code[] = {
0xfffe0300, /* vs_3_0 */
0x0200001f, 0x80000000, 0x900f0000, /* dcl_position v0 */
0x0200001f, 0x80000000, 0xe00f0000, /* dcl_position o0 */
0x02000001, 0xe00f0000, 0x90e40000, /* mov o0, v0 */
0x0000ffff /* end */
};
IDirect3DVertexShader9 *vshader;
IDirect3DPixelShader9 *shader, *shader_frac;
IDirect3DSurface9 *surface = NULL, *backbuffer;
const float quad[] = {
......@@ -8594,12 +8602,16 @@ static void vpos_register_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xff0000ff, 0.0, 0);
ok(hr == D3D_OK, "IDirect3DDevice9_Clear failed, hr=%08x\n", hr);
hr = IDirect3DDevice9_CreateVertexShader(device, vshader_code, &vshader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreateVertexShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_code, &shader);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_CreatePixelShader(device, shader_frac_code, &shader_frac);
ok(hr == D3D_OK, "IDirect3DDevice9_CreatePixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetPixelShader(device, shader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, vshader);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetFVF(device, D3DFVF_XYZ);
ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF failed hr=%08x\n", hr);
hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &backbuffer);
......@@ -8692,8 +8704,11 @@ static void vpos_register_test(IDirect3DDevice9 *device)
hr = IDirect3DDevice9_SetPixelShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader failed hr=%08x\n", hr);
hr = IDirect3DDevice9_SetVertexShader(device, NULL);
ok(hr == D3D_OK, "IDirect3DDevice9_SetVertexShader failed hr=%08x\n", hr);
IDirect3DPixelShader9_Release(shader);
IDirect3DPixelShader9_Release(shader_frac);
IDirect3DVertexShader9_Release(vshader);
if(surface) IDirect3DSurface9_Release(surface);
IDirect3DSurface9_Release(backbuffer);
}
......
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