Commit 82adae94 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

d3d9: Get rid of IDirect3D9Impl.

parent 5b2d1710
......@@ -35,7 +35,7 @@ void WINAPI DebugSetMute(void) {
IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
{
IDirect3D9Impl *object;
struct d3d9 *object;
TRACE("sdk_version %#x.\n", sdk_version);
......@@ -59,7 +59,7 @@ IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
{
IDirect3D9Impl *object;
struct d3d9 *object;
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
......
......@@ -127,22 +127,15 @@ enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_H
_pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
_pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
/*****************************************************************************
* IDirect3D implementation structure
*/
typedef struct IDirect3D9Impl
struct d3d9
{
/* IUnknown fields */
IDirect3D9Ex IDirect3D9Ex_iface;
LONG ref;
struct wined3d *WineD3D;
/* Created via Direct3DCreate9Ex? Can QI extended interfaces */
LONG refcount;
struct wined3d *wined3d;
BOOL extended;
} IDirect3D9Impl;
};
BOOL d3d9_init(IDirect3D9Impl *d3d9, BOOL extended) DECLSPEC_HIDDEN;
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
struct fvf_declaration
......@@ -160,7 +153,7 @@ typedef struct IDirect3DDevice9Impl
struct wined3d_device_parent device_parent;
LONG ref;
struct wined3d_device *wined3d_device;
struct IDirect3D9Impl *d3d_parent;
struct d3d9 *d3d_parent;
/* Avoids recursion with nested ReleaseRef to 0 */
BOOL inDestruction;
......@@ -171,8 +164,9 @@ typedef struct IDirect3DDevice9Impl
BOOL in_scene;
} IDirect3DDevice9Impl;
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
HRESULT device_init(IDirect3DDevice9Impl *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
/*****************************************************************************
* IDirect3DVolume9 implementation structure
......
......@@ -3380,7 +3380,7 @@ static void setup_fpu(void)
#endif
}
HRESULT device_init(IDirect3DDevice9Impl *device, IDirect3D9Impl *parent, struct wined3d *wined3d,
HRESULT device_init(IDirect3DDevice9Impl *device, struct d3d9 *parent, struct wined3d *wined3d,
UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{
......
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