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wine
wine-winehq
Commits
82d3fd0a
Commit
82d3fd0a
authored
Nov 03, 2023
by
Jacek Caban
Committed by
Alexandre Julliard
Nov 07, 2023
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ddraw: Use designated initializers in tss_lookup.
parent
ee0431df
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25 deletions
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-25
device.c
dlls/ddraw/device.c
+25
-25
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dlls/ddraw/device.c
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82d3fd0a
...
...
@@ -4723,31 +4723,31 @@ static const struct tss_lookup
}
tss_lookup
[]
=
{
{
FALSE
,
{
WINED3D_TSS_INVALID
}
},
/* 0, unused */
{
FALSE
,
{
WINED3D_TSS_COLOR_OP
}
},
/* 1, D3DTSS_COLOROP */
{
FALSE
,
{
WINED3D_TSS_COLOR_ARG1
}
},
/* 2, D3DTSS_COLORARG1 */
{
FALSE
,
{
WINED3D_TSS_COLOR_ARG2
}
},
/* 3, D3DTSS_COLORARG2 */
{
FALSE
,
{
WINED3D_TSS_ALPHA_OP
}
},
/* 4, D3DTSS_ALPHAOP */
{
FALSE
,
{
WINED3D_TSS_ALPHA_ARG1
}
},
/* 5, D3DTSS_ALPHAARG1 */
{
FALSE
,
{
WINED3D_TSS_ALPHA_ARG2
}
},
/* 6, D3DTSS_ALPHAARG2 */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_MAT00
}
},
/* 7, D3DTSS_BUMPENVMAT00 */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_MAT01
}
},
/* 8, D3DTSS_BUMPENVMAT01 */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_MAT10
}
},
/* 9, D3DTSS_BUMPENVMAT10 */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_MAT11
}
},
/* 10, D3DTSS_BUMPENVMAT11 */
{
FALSE
,
{
WINED3D_TSS_TEXCOORD_INDEX
}
},
/* 11, D3DTSS_TEXCOORDINDEX */
{
TRUE
,
{
WINED3D_SAMP_ADDRESS_U
}
},
/* 12, D3DTSS_ADDRESS */
{
TRUE
,
{
WINED3D_SAMP_ADDRESS_U
}
},
/* 13, D3DTSS_ADDRESSU */
{
TRUE
,
{
WINED3D_SAMP_ADDRESS_V
}
},
/* 14, D3DTSS_ADDRESSV */
{
TRUE
,
{
WINED3D_SAMP_BORDER_COLOR
}
},
/* 15, D3DTSS_BORDERCOLOR */
{
TRUE
,
{
WINED3D_SAMP_MAG_FILTER
}
},
/* 16, D3DTSS_MAGFILTER */
{
TRUE
,
{
WINED3D_SAMP_MIN_FILTER
}
},
/* 17, D3DTSS_MINFILTER */
{
TRUE
,
{
WINED3D_SAMP_MIP_FILTER
}
},
/* 18, D3DTSS_MIPFILTER */
{
TRUE
,
{
WINED3D_SAMP_MIPMAP_LOD_BIAS
}
},
/* 19, D3DTSS_MIPMAPLODBIAS */
{
TRUE
,
{
WINED3D_SAMP_MAX_MIP_LEVEL
}
},
/* 20, D3DTSS_MAXMIPLEVEL */
{
TRUE
,
{
WINED3D_SAMP_MAX_ANISOTROPY
}
},
/* 21, D3DTSS_MAXANISOTROPY */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_LSCALE
}
},
/* 22, D3DTSS_BUMPENVLSCALE */
{
FALSE
,
{
WINED3D_TSS_BUMPENV_LOFFSET
}
},
/* 23, D3DTSS_BUMPENVLOFFSET */
{
FALSE
,
{
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
}
},
/* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_INVALID
},
/* 0, unused */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_COLOR_OP
},
/* 1, D3DTSS_COLOROP */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_COLOR_ARG1
},
/* 2, D3DTSS_COLORARG1 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_COLOR_ARG2
},
/* 3, D3DTSS_COLORARG2 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_ALPHA_OP
},
/* 4, D3DTSS_ALPHAOP */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_ALPHA_ARG1
},
/* 5, D3DTSS_ALPHAARG1 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_ALPHA_ARG2
},
/* 6, D3DTSS_ALPHAARG2 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_MAT00
},
/* 7, D3DTSS_BUMPENVMAT00 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_MAT01
},
/* 8, D3DTSS_BUMPENVMAT01 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_MAT10
},
/* 9, D3DTSS_BUMPENVMAT10 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_MAT11
},
/* 10, D3DTSS_BUMPENVMAT11 */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_TEXCOORD_INDEX
},
/* 11, D3DTSS_TEXCOORDINDEX */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_ADDRESS_U
},
/* 12, D3DTSS_ADDRESS */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_ADDRESS_U
},
/* 13, D3DTSS_ADDRESSU */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_ADDRESS_V
},
/* 14, D3DTSS_ADDRESSV */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_BORDER_COLOR
},
/* 15, D3DTSS_BORDERCOLOR */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MAG_FILTER
},
/* 16, D3DTSS_MAGFILTER */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MIN_FILTER
},
/* 17, D3DTSS_MINFILTER */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MIP_FILTER
},
/* 18, D3DTSS_MIPFILTER */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MIPMAP_LOD_BIAS
},
/* 19, D3DTSS_MIPMAPLODBIAS */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MAX_MIP_LEVEL
},
/* 20, D3DTSS_MAXMIPLEVEL */
{
TRUE
,
.
u
.
sampler_state
=
WINED3D_SAMP_MAX_ANISOTROPY
},
/* 21, D3DTSS_MAXANISOTROPY */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_LSCALE
},
/* 22, D3DTSS_BUMPENVLSCALE */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_BUMPENV_LOFFSET
},
/* 23, D3DTSS_BUMPENVLOFFSET */
{
FALSE
,
.
u
.
texture_state
=
WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS
},
/* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
};
/*****************************************************************************
...
...
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