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wine
wine-winehq
Commits
82dd5bc2
Commit
82dd5bc2
authored
Mar 23, 2009
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 23, 2009
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Plain Diff
d3d9: Get rid of basetexture.c.
parent
1f4e7b27
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Showing
4 changed files
with
1 addition
and
176 deletions
+1
-176
Makefile.in
dlls/d3d9/Makefile.in
+0
-1
basetexture.c
dlls/d3d9/basetexture.c
+0
-172
cubetexture.c
dlls/d3d9/cubetexture.c
+1
-1
d3d9_private.h
dlls/d3d9/d3d9_private.h
+0
-2
No files found.
dlls/d3d9/Makefile.in
View file @
82dd5bc2
...
...
@@ -7,7 +7,6 @@ IMPORTLIB = d3d9
IMPORTS
=
dxguid uuid wined3d kernel32
C_SRCS
=
\
basetexture.c
\
cubetexture.c
\
d3d9_main.c
\
device.c
\
...
...
dlls/d3d9/basetexture.c
deleted
100644 → 0
View file @
1f4e7b27
/*
* IDirect3DBaseTexture9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL
(
d3d9
);
/* IDirect3DBaseTexture9 IUnknown parts follow: */
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_QueryInterface
(
LPDIRECT3DBASETEXTURE9
iface
,
REFIID
riid
,
LPVOID
*
ppobj
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DResource9
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DBaseTexture9
))
{
IDirect3DBaseTexture9_AddRef
(
iface
);
*
ppobj
=
This
;
return
S_OK
;
}
WARN
(
"(%p)->(%s,%p),not found
\n
"
,
This
,
debugstr_guid
(
riid
),
ppobj
);
*
ppobj
=
NULL
;
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DBaseTexture9Impl_AddRef
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p) : AddRef from %d
\n
"
,
This
,
ref
-
1
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DBaseTexture9Impl_Release
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
TRACE
(
"(%p) : ReleaseRef to %d
\n
"
,
This
,
ref
);
if
(
ref
==
0
)
{
IWineD3DBaseTexture_Release
(
This
->
wineD3DBaseTexture
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/* IDirect3DBaseTexture9 IDirect3DResource9 Interface follow: */
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_GetDevice
(
LPDIRECT3DBASETEXTURE9
iface
,
IDirect3DDevice9
**
ppDevice
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IDirect3DResource9Impl_GetDevice
((
LPDIRECT3DRESOURCE9
)
This
,
ppDevice
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_SetPrivateData
(
LPDIRECT3DBASETEXTURE9
iface
,
REFGUID
refguid
,
CONST
void
*
pData
,
DWORD
SizeOfData
,
DWORD
Flags
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
SizeOfData
,
Flags
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_GetPrivateData
(
LPDIRECT3DBASETEXTURE9
iface
,
REFGUID
refguid
,
void
*
pData
,
DWORD
*
pSizeOfData
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPrivateData
(
This
->
wineD3DBaseTexture
,
refguid
,
pData
,
pSizeOfData
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_FreePrivateData
(
LPDIRECT3DBASETEXTURE9
iface
,
REFGUID
refguid
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_FreePrivateData
(
This
->
wineD3DBaseTexture
,
refguid
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture9Impl_SetPriority
(
LPDIRECT3DBASETEXTURE9
iface
,
DWORD
PriorityNew
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetPriority
(
This
->
wineD3DBaseTexture
,
PriorityNew
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture9Impl_GetPriority
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetPriority
(
This
->
wineD3DBaseTexture
);
}
static
void
WINAPI
IDirect3DBaseTexture9Impl_PreLoad
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DBaseTexture_PreLoad
(
This
->
wineD3DBaseTexture
);
return
;
}
static
D3DRESOURCETYPE
WINAPI
IDirect3DBaseTexture9Impl_GetType
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetType
(
This
->
wineD3DBaseTexture
);
}
/* IDirect3DBaseTexture9 Interface follow: */
static
DWORD
WINAPI
IDirect3DBaseTexture9Impl_SetLOD
(
LPDIRECT3DBASETEXTURE9
iface
,
DWORD
LODNew
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetLOD
(
This
->
wineD3DBaseTexture
,
LODNew
);
}
DWORD
WINAPI
IDirect3DBaseTexture9Impl_GetLOD
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetLOD
(
This
->
wineD3DBaseTexture
);
}
static
DWORD
WINAPI
IDirect3DBaseTexture9Impl_GetLevelCount
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_GetLevelCount
(
This
->
wineD3DBaseTexture
);
}
static
HRESULT
WINAPI
IDirect3DBaseTexture9Impl_SetAutoGenFilterType
(
LPDIRECT3DBASETEXTURE9
iface
,
D3DTEXTUREFILTERTYPE
FilterType
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
IWineD3DBaseTexture_SetAutoGenFilterType
(
This
->
wineD3DBaseTexture
,
(
WINED3DTEXTUREFILTERTYPE
)
FilterType
);
}
static
D3DTEXTUREFILTERTYPE
WINAPI
IDirect3DBaseTexture9Impl_GetAutoGenFilterType
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
return
(
D3DTEXTUREFILTERTYPE
)
IWineD3DBaseTexture_GetAutoGenFilterType
(
This
->
wineD3DBaseTexture
);
}
static
void
WINAPI
IDirect3DBaseTexture9Impl_GenerateMipSubLevels
(
LPDIRECT3DBASETEXTURE9
iface
)
{
IDirect3DBaseTexture9Impl
*
This
=
(
IDirect3DBaseTexture9Impl
*
)
iface
;
TRACE
(
"(%p) Relay
\n
"
,
This
);
IWineD3DBaseTexture_GenerateMipSubLevels
(
This
->
wineD3DBaseTexture
);
}
const
IDirect3DBaseTexture9Vtbl
Direct3DBaseTexture9_Vtbl
=
{
IDirect3DBaseTexture9Impl_QueryInterface
,
IDirect3DBaseTexture9Impl_AddRef
,
IDirect3DBaseTexture9Impl_Release
,
IDirect3DBaseTexture9Impl_GetDevice
,
IDirect3DBaseTexture9Impl_SetPrivateData
,
IDirect3DBaseTexture9Impl_GetPrivateData
,
IDirect3DBaseTexture9Impl_FreePrivateData
,
IDirect3DBaseTexture9Impl_SetPriority
,
IDirect3DBaseTexture9Impl_GetPriority
,
IDirect3DBaseTexture9Impl_PreLoad
,
IDirect3DBaseTexture9Impl_GetType
,
IDirect3DBaseTexture9Impl_SetLOD
,
IDirect3DBaseTexture9Impl_GetLOD
,
IDirect3DBaseTexture9Impl_GetLevelCount
,
IDirect3DBaseTexture9Impl_SetAutoGenFilterType
,
IDirect3DBaseTexture9Impl_GetAutoGenFilterType
,
IDirect3DBaseTexture9Impl_GenerateMipSubLevels
};
dlls/d3d9/cubetexture.c
View file @
82dd5bc2
...
...
@@ -176,7 +176,7 @@ static DWORD WINAPI IDirect3DCubeTexture9Impl_GetLOD(LPDIRECT3DCUBETEXTURE9 ifac
TRACE
(
"(%p) Relay
\n
"
,
This
);
EnterCriticalSection
(
&
d3d9_cs
);
ret
=
I
Direct3DBaseTexture9Impl_GetLOD
((
LPDIRECT3DBASETEXTURE9
)
This
);
ret
=
I
WineD3DCubeTexture_GetLOD
(
This
->
wineD3DCubeTexture
);
LeaveCriticalSection
(
&
d3d9_cs
);
return
ret
;
}
...
...
dlls/d3d9/d3d9_private.h
View file @
82dd5bc2
...
...
@@ -389,8 +389,6 @@ typedef struct IDirect3DBaseTexture9Impl
}
IDirect3DBaseTexture9Impl
;
extern
DWORD
WINAPI
IDirect3DBaseTexture9Impl_GetLOD
(
LPDIRECT3DBASETEXTURE9
iface
);
/* --------------------- */
/* IDirect3DCubeTexture9 */
/* --------------------- */
...
...
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