Commit 83b3d4f2 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Move vtable initialization to the texture init functions.

parent b1ede91b
......@@ -5,6 +5,7 @@
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -137,121 +138,6 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
basetexture_cleanup((IWineD3DBaseTexture *)This);
}
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
UINT pow2_edge_length;
unsigned int i, j;
UINT tmp_w;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
}
if (!GL_SUPPORT(ARB_TEXTURE_CUBE_MAP) && pool != WINED3DPOOL_SCRATCH)
{
WARN("(%p) : Tried to create not supported cube texture.\n", texture);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping */
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(edge_length) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize basetexture, returning %#x\n", hr);
return hr;
}
/* Find the nearest pow2 match. */
pow2_edge_length = 1;
while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
if (GL_SUPPORT(ARB_TEXTURE_NON_POWER_OF_TWO) || (edge_length == pow2_edge_length))
{
/* Precalculated scaling for 'faked' non power of two texture coords. */
texture->baseTexture.pow2Matrix[0] = 1.0f;
texture->baseTexture.pow2Matrix[5] = 1.0f;
texture->baseTexture.pow2Matrix[10] = 1.0f;
texture->baseTexture.pow2Matrix[15] = 1.0f;
}
else
{
/* Precalculated scaling for 'faked' non power of two texture coords. */
texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[15] = 1.0f;
texture->baseTexture.pow2Matrix_identity = FALSE;
}
/* Generate all the surfaces. */
tmp_w = edge_length;
for (i = 0; i < texture->baseTexture.levels; ++i)
{
/* Create the 6 faces. */
for (j = 0; j < 6; ++j)
{
static const GLenum cube_targets[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
};
hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
if (FAILED(hr))
{
FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
texture->surfaces[j][i] = NULL;
cubetexture_cleanup(texture);
return hr;
}
IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
}
tmp_w = max(1, tmp_w >> 1);
}
texture->baseTexture.internal_preload = cubetexture_internal_preload;
return WINED3D_OK;
}
#undef GLINFO_LOCATION
/* *******************************************
......@@ -519,8 +405,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_AddDirtyRect(IWineD3DCubeTexture
return hr;
}
const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
static const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
{
/* IUnknown */
IWineD3DCubeTextureImpl_QueryInterface,
......@@ -557,3 +442,120 @@ const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_UnlockRect,
IWineD3DCubeTextureImpl_AddDirtyRect
};
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
UINT pow2_edge_length;
unsigned int i, j;
UINT tmp_w;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
}
if (!gl_info->supported[ARB_TEXTURE_CUBE_MAP] && pool != WINED3DPOOL_SCRATCH)
{
WARN("(%p) : Tried to create not supported cube texture.\n", texture);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping */
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(edge_length) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
texture->lpVtbl = &IWineD3DCubeTexture_Vtbl;
hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
WINED3DRTYPE_CUBETEXTURE, device, 0, usage, format_desc, pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize basetexture, returning %#x\n", hr);
return hr;
}
/* Find the nearest pow2 match. */
pow2_edge_length = 1;
while (pow2_edge_length < edge_length) pow2_edge_length <<= 1;
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] || (edge_length == pow2_edge_length))
{
/* Precalculated scaling for 'faked' non power of two texture coords. */
texture->baseTexture.pow2Matrix[0] = 1.0f;
texture->baseTexture.pow2Matrix[5] = 1.0f;
texture->baseTexture.pow2Matrix[10] = 1.0f;
texture->baseTexture.pow2Matrix[15] = 1.0f;
}
else
{
/* Precalculated scaling for 'faked' non power of two texture coords. */
texture->baseTexture.pow2Matrix[0] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[5] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[10] = ((float)edge_length) / ((float)pow2_edge_length);
texture->baseTexture.pow2Matrix[15] = 1.0f;
texture->baseTexture.pow2Matrix_identity = FALSE;
}
/* Generate all the surfaces. */
tmp_w = edge_length;
for (i = 0; i < texture->baseTexture.levels; ++i)
{
/* Create the 6 faces. */
for (j = 0; j < 6; ++j)
{
static const GLenum cube_targets[6] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
};
hr = IWineD3DDeviceParent_CreateSurface(device->device_parent, parent, tmp_w, tmp_w,
format, usage, pool, i /* Level */, j, &texture->surfaces[j][i]);
if (FAILED(hr))
{
FIXME("(%p) Failed to create surface, hr %#x.\n", texture, hr);
texture->surfaces[j][i] = NULL;
cubetexture_cleanup(texture);
return hr;
}
IWineD3DSurface_SetContainer(texture->surfaces[j][i], (IWineD3DBase *)texture);
TRACE("Created surface level %u @ %p.\n", i, texture->surfaces[j][i]);
surface_set_texture_target(texture->surfaces[j][i], cube_targets[j]);
}
tmp_w = max(1, tmp_w >> 1);
}
texture->baseTexture.internal_preload = cubetexture_internal_preload;
return WINED3D_OK;
}
......@@ -983,8 +983,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateTexture(IWineD3DDevice *iface,
return WINED3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DTexture_Vtbl;
hr = texture_init(object, Width, Height, Levels, This, Usage, Format, Pool, parent);
if (FAILED(hr))
{
......@@ -1020,7 +1018,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateVolumeTexture(IWineD3DDevice *ifa
return WINED3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
hr = volumetexture_init(object, Width, Height, Depth, Levels, This, Usage, Format, Pool, parent);
if (FAILED(hr))
{
......@@ -1085,7 +1082,6 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
return WINED3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &IWineD3DCubeTexture_Vtbl;
hr = cubetexture_init(object, EdgeLength, Levels, This, Usage, Format, Pool, parent);
if (FAILED(hr))
{
......
......@@ -4,6 +4,7 @@
* Copyright 2002-2005 Jason Edmeades
* Copyright 2002-2005 Raphael Junqueira
* Copyright 2005 Oliver Stieber
* Copyright 2009 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
......@@ -96,97 +97,6 @@ static void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
basetexture_cleanup((IWineD3DBaseTexture *)This);
}
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
UINT tmp_w, tmp_h, tmp_d;
unsigned int i;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
}
if (!GL_SUPPORT(EXT_TEXTURE3D))
{
WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping. */
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!GL_SUPPORT(SGIS_GENERATE_MIPMAP))
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(max(max(width, height), depth)) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize basetexture, returning %#x.\n", hr);
return hr;
}
/* Is NP2 support for volumes needed? */
texture->baseTexture.pow2Matrix[0] = 1.0f;
texture->baseTexture.pow2Matrix[5] = 1.0f;
texture->baseTexture.pow2Matrix[10] = 1.0f;
texture->baseTexture.pow2Matrix[15] = 1.0f;
/* Generate all the surfaces. */
tmp_w = width;
tmp_h = height;
tmp_d = depth;
for (i = 0; i < texture->baseTexture.levels; ++i)
{
/* Create the volume. */
hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
if (FAILED(hr))
{
ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
texture->volumes[i] = NULL;
volumetexture_cleanup(texture);
return hr;
}
/* Set its container to this texture. */
IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
/* Calculate the next mipmap level. */
tmp_w = max(1, tmp_w >> 1);
tmp_h = max(1, tmp_h >> 1);
tmp_d = max(1, tmp_d >> 1);
}
texture->baseTexture.internal_preload = volumetexture_internal_preload;
return WINED3D_OK;
}
#undef GLINFO_LOCATION
/* *******************************************
......@@ -415,7 +325,7 @@ static HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTextur
return WINED3D_OK;
}
const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
static const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
{
/* IUnknown */
IWineD3DVolumeTextureImpl_QueryInterface,
......@@ -453,3 +363,96 @@ const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
IWineD3DVolumeTextureImpl_UnlockBox,
IWineD3DVolumeTextureImpl_AddDirtyBox
};
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height, UINT depth, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent)
{
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
const struct GlPixelFormatDesc *format_desc = getFormatDescEntry(format, gl_info);
UINT tmp_w, tmp_h, tmp_d;
unsigned int i;
HRESULT hr;
/* TODO: It should only be possible to create textures for formats
* that are reported as supported. */
if (WINED3DFMT_UNKNOWN >= format)
{
WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
return WINED3DERR_INVALIDCALL;
}
if (!gl_info->supported[EXT_TEXTURE3D])
{
WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
return WINED3DERR_INVALIDCALL;
}
/* Calculate levels for mip mapping. */
if (usage & WINED3DUSAGE_AUTOGENMIPMAP)
{
if (!gl_info->supported[SGIS_GENERATE_MIPMAP])
{
WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
if (levels > 1)
{
WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
return WINED3DERR_INVALIDCALL;
}
levels = 1;
}
else if (!levels)
{
levels = wined3d_log2i(max(max(width, height), depth)) + 1;
TRACE("Calculated levels = %u.\n", levels);
}
texture->lpVtbl = &IWineD3DVolumeTexture_Vtbl;
hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels,
WINED3DRTYPE_VOLUMETEXTURE, device, 0, usage, format_desc, pool, parent);
if (FAILED(hr))
{
WARN("Failed to initialize basetexture, returning %#x.\n", hr);
return hr;
}
/* Is NP2 support for volumes needed? */
texture->baseTexture.pow2Matrix[0] = 1.0f;
texture->baseTexture.pow2Matrix[5] = 1.0f;
texture->baseTexture.pow2Matrix[10] = 1.0f;
texture->baseTexture.pow2Matrix[15] = 1.0f;
/* Generate all the surfaces. */
tmp_w = width;
tmp_h = height;
tmp_d = depth;
for (i = 0; i < texture->baseTexture.levels; ++i)
{
/* Create the volume. */
hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
if (FAILED(hr))
{
ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
texture->volumes[i] = NULL;
volumetexture_cleanup(texture);
return hr;
}
/* Set its container to this texture. */
IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
/* Calculate the next mipmap level. */
tmp_w = max(1, tmp_w >> 1);
tmp_h = max(1, tmp_h >> 1);
tmp_d = max(1, tmp_d >> 1);
}
texture->baseTexture.internal_preload = volumetexture_internal_preload;
return WINED3D_OK;
}
......@@ -1825,8 +1825,6 @@ typedef struct IWineD3DTextureImpl
} IWineD3DTextureImpl;
extern const IWineD3DTextureVtbl IWineD3DTexture_Vtbl DECLSPEC_HIDDEN;
HRESULT texture_init(IWineD3DTextureImpl *texture, UINT width, UINT height, UINT levels, IWineD3DDeviceImpl *device,
DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
......@@ -1844,8 +1842,6 @@ typedef struct IWineD3DCubeTextureImpl
IWineD3DSurface *surfaces[6][MAX_MIP_LEVELS];
} IWineD3DCubeTextureImpl;
extern const IWineD3DCubeTextureVtbl IWineD3DCubeTexture_Vtbl DECLSPEC_HIDDEN;
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, IWineD3DDeviceImpl *device,
DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
......@@ -1895,8 +1891,6 @@ typedef struct IWineD3DVolumeTextureImpl
IWineD3DVolume *volumes[MAX_MIP_LEVELS];
} IWineD3DVolumeTextureImpl;
extern const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl DECLSPEC_HIDDEN;
HRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage,
WINED3DFORMAT format, WINED3DPOOL pool, IUnknown *parent) DECLSPEC_HIDDEN;
......
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