Commit 84fe8c22 authored by Rémi Bernon's avatar Rémi Bernon Committed by Alexandre Julliard

windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).

parent 081a2891
......@@ -5467,7 +5467,6 @@ static void test_windows_gaming_input(void)
.report_id = 7,
.report_len = 10,
.report_buf = {7,0x01,0xa0,0x0f,0xd0,0x07,0x70,0xff,0x0a,0x00},
.todo = TRUE,
},
/* set envelope */
{
......@@ -5475,14 +5474,13 @@ static void test_windows_gaming_input(void)
.report_id = 8,
.report_len = 8,
.report_buf = {8,0x01,0x4c,0x7f,0x28,0x00,0x50,0x00},
.todo = TRUE,
},
/* update effect */
{
.code = IOCTL_HID_WRITE_REPORT,
.report_id = 3,
.report_len = 18,
.report_buf = {3,0x01,0x02,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x5a,0x00,0x00,0x00},
.report_buf = {3,0x01,0x02,0x08,0x78,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0xff,0xce,0x00,0x00,0x00},
.wine_only = TRUE,
.todo = TRUE,
},
......@@ -6047,11 +6045,9 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "get_Kind returned %#lx\n", hr );
ok( periodic_kind == PeriodicForceEffectKind_SawtoothWaveUp, "got kind %u\n", periodic_kind );
hr = IPeriodicForceEffect_SetParameters( periodic_effect, direction, 1.0, 0.1, 0.0, duration );
todo_wine
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
hr = IPeriodicForceEffect_SetParametersWithEnvelope( periodic_effect, direction, 100.0, 0.1, 0.2, 0.3, 0.4, 0.5,
delay, attack_duration, duration, release_duration, 1 );
todo_wine
ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
IPeriodicForceEffect_Release( periodic_effect );
......@@ -6120,11 +6116,9 @@ static void test_windows_gaming_input(void)
ok( hr == S_OK, "get_Kind returned %#lx\n", hr );
ok( periodic_kind == PeriodicForceEffectKind_SineWave, "got kind %u\n", periodic_kind );
hr = IPeriodicForceEffect_SetParameters( periodic_effect, direction, 1.0, 0.1, 0.0, duration );
todo_wine
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
hr = IPeriodicForceEffect_SetParametersWithEnvelope( periodic_effect, direction, 100.0, 0.1, 0.2, 0.3, 0.4, 0.5,
delay, duration, duration, duration, 1 );
todo_wine
ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
IPeriodicForceEffect_Release( periodic_effect );
......
......@@ -146,7 +146,16 @@ static HRESULT WINAPI effect_impl_put_Parameters( IWineForceFeedbackEffectImpl *
case WineForceFeedbackEffectType_Periodic_SquareWave:
case WineForceFeedbackEffectType_Periodic_SawtoothWaveDown:
case WineForceFeedbackEffectType_Periodic_SawtoothWaveUp:
FIXME("stub!\n");
impl->repeat_count = params.periodic.repeat_count;
impl->periodic.dwMagnitude = round( params.periodic.gain * 10000 );
impl->periodic.dwPeriod = 1000000 / params.periodic.frequency;
impl->periodic.dwPhase = round( params.periodic.phase * 36000 );
impl->periodic.lOffset = round( params.periodic.bias * 10000 );
impl->params.dwDuration = params.periodic.duration.Duration / 10;
impl->params.dwStartDelay = params.periodic.start_delay.Duration / 10;
impl->directions[0] = round( -params.periodic.direction.X * 10000 );
impl->directions[1] = round( -params.periodic.direction.Y * 10000 );
impl->directions[2] = round( -params.periodic.direction.Z * 10000 );
break;
case WineForceFeedbackEffectType_Condition_Spring:
......
......@@ -110,9 +110,26 @@ static HRESULT WINAPI effect_get_Kind( IPeriodicForceEffect *iface, PeriodicForc
static HRESULT WINAPI effect_SetParameters( IPeriodicForceEffect *iface, Vector3 direction, FLOAT frequency, FLOAT phase,
FLOAT bias, TimeSpan duration )
{
FIXME( "iface %p, direction %s, frequency %f, phase %f, bias %f, duration %I64u stub!\n", iface,
struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
WineForceFeedbackEffectParameters params =
{
.periodic =
{
.type = WineForceFeedbackEffectType_Periodic_SquareWave + impl->kind,
.direction = direction,
.frequency = frequency,
.phase = phase,
.bias = bias,
.duration = duration,
.repeat_count = 1,
.gain = 1.,
},
};
TRACE( "iface %p, direction %s, frequency %f, phase %f, bias %f, duration %I64u.\n", iface,
debugstr_vector3( &direction ), frequency, phase, bias, duration.Duration );
return E_NOTIMPL;
return IWineForceFeedbackEffectImpl_put_Parameters( impl->IWineForceFeedbackEffectImpl_inner, params, NULL );
}
static HRESULT WINAPI effect_SetParametersWithEnvelope( IPeriodicForceEffect *iface, Vector3 direction, FLOAT frequency, FLOAT phase, FLOAT bias,
......@@ -120,11 +137,36 @@ static HRESULT WINAPI effect_SetParametersWithEnvelope( IPeriodicForceEffect *if
TimeSpan attack_duration, TimeSpan sustain_duration,
TimeSpan release_duration, UINT32 repeat_count )
{
FIXME( "iface %p, direction %s, frequency %f, phase %f, bias %f, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, "
"attack_duration %I64u, sustain_duration %I64u, release_duration %I64u, repeat_count %u stub!\n", iface, debugstr_vector3( &direction ),
struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
WineForceFeedbackEffectParameters params =
{
.periodic =
{
.type = WineForceFeedbackEffectType_Periodic_SquareWave + impl->kind,
.direction = direction,
.frequency = frequency,
.phase = phase,
.bias = bias,
.duration = {attack_duration.Duration + sustain_duration.Duration + release_duration.Duration},
.start_delay = start_delay,
.repeat_count = repeat_count,
.gain = sustain_gain,
},
};
WineForceFeedbackEffectEnvelope envelope =
{
.attack_gain = attack_gain,
.release_gain = release_gain,
.attack_duration = attack_duration,
.release_duration = release_duration,
};
TRACE( "iface %p, direction %s, frequency %f, phase %f, bias %f, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, "
"attack_duration %I64u, sustain_duration %I64u, release_duration %I64u, repeat_count %u.\n", iface, debugstr_vector3( &direction ),
frequency, phase, bias, attack_gain, sustain_gain, release_gain, start_delay.Duration, attack_duration.Duration, sustain_duration.Duration,
release_duration.Duration, repeat_count );
return E_NOTIMPL;
return IWineForceFeedbackEffectImpl_put_Parameters( impl->IWineForceFeedbackEffectImpl_inner, params, &envelope );
}
static const struct IPeriodicForceEffectVtbl effect_vtbl =
......
......@@ -39,6 +39,7 @@ namespace Windows.Gaming.Input.Custom {
typedef struct WineGameControllerVibration WineGameControllerVibration;
typedef struct WineConstantEffectParameters WineConstantEffectParameters;
typedef struct WineRampEffectParameters WineRampEffectParameters;
typedef struct WinePeriodicEffectParameters WinePeriodicEffectParameters;
typedef struct WineForceFeedbackEffectEnvelope WineForceFeedbackEffectEnvelope;
typedef union WineForceFeedbackEffectParameters WineForceFeedbackEffectParameters;
interface IWineGameControllerProvider;
......@@ -112,6 +113,19 @@ namespace Windows.Gaming.Input.Custom {
FLOAT gain;
};
struct WinePeriodicEffectParameters
{
WineForceFeedbackEffectType type;
Windows.Foundation.Numerics.Vector3 direction;
Windows.Foundation.TimeSpan duration;
Windows.Foundation.TimeSpan start_delay;
UINT32 repeat_count;
FLOAT frequency;
FLOAT phase;
FLOAT bias;
FLOAT gain;
};
struct WineForceFeedbackEffectEnvelope
{
FLOAT attack_gain;
......@@ -125,6 +139,7 @@ namespace Windows.Gaming.Input.Custom {
WineForceFeedbackEffectType type;
WineConstantEffectParameters constant;
WineRampEffectParameters ramp;
WinePeriodicEffectParameters periodic;
};
[
......
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