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wine
wine-winehq
Commits
8506da62
Commit
8506da62
authored
Feb 11, 2015
by
Henri Verbeet
Committed by
Alexandre Julliard
Feb 11, 2015
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wined3d: Implement WINED3DSIH_SQRT in the GLSL shader backend.
parent
1dfea3a4
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1 deletion
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glsl_shader.c
dlls/wined3d/glsl_shader.c
+2
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dlls/wined3d/glsl_shader.c
View file @
8506da62
...
...
@@ -2606,6 +2606,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
case
WINED3DSIH_DSX
:
instruction
=
"dFdx"
;
break
;
case
WINED3DSIH_DSY
:
instruction
=
"ycorrection.y * dFdy"
;
break
;
case
WINED3DSIH_ROUND_NI
:
instruction
=
"floor"
;
break
;
case
WINED3DSIH_SQRT
:
instruction
=
"sqrt"
;
break
;
default:
instruction
=
""
;
FIXME
(
"Opcode %#x not yet handled in GLSL
\n
"
,
ins
->
handler_idx
);
break
;
...
...
@@ -6788,7 +6789,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_SGN */
shader_glsl_sgn
,
/* WINED3DSIH_SINCOS */
shader_glsl_sincos
,
/* WINED3DSIH_SLT */
shader_glsl_compare
,
/* WINED3DSIH_SQRT */
NULL
,
/* WINED3DSIH_SQRT */
shader_glsl_map2gl
,
/* WINED3DSIH_SUB */
shader_glsl_binop
,
/* WINED3DSIH_TEX */
shader_glsl_tex
,
/* WINED3DSIH_TEXBEM */
shader_glsl_texbem
,
...
...
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