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wine
wine-winehq
Commits
8607be1f
Commit
8607be1f
authored
Oct 14, 2010
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 15, 2010
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d3d10: Forward D3D10GetInputAndOutputSignatureBlob() to d3dcompiler.
parent
930f7ed3
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d3d10.spec
dlls/d3d10/d3d10.spec
+1
-1
d3d10shader.h
include/d3d10shader.h
+1
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dlls/d3d10/d3d10.spec
View file @
8607be1f
...
@@ -9,7 +9,7 @@
...
@@ -9,7 +9,7 @@
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleEffect
@ stub D3D10DisassembleShader
@ stub D3D10DisassembleShader
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ stdcall D3D10GetGeometryShaderProfile(ptr)
@ st
ub D3D10
GetInputAndOutputSignatureBlob
@ st
dcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3D
GetInputAndOutputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetInputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetInputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) d3dcompiler_43.D3DGetOutputSignatureBlob
@ stdcall D3D10GetPixelShaderProfile(ptr)
@ stdcall D3D10GetPixelShaderProfile(ptr)
...
...
include/d3d10shader.h
View file @
8607be1f
...
@@ -292,5 +292,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
...
@@ -292,5 +292,6 @@ LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
HRESULT
WINAPI
D3D10ReflectShader
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10ShaderReflection
**
reflector
);
HRESULT
WINAPI
D3D10ReflectShader
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10ShaderReflection
**
reflector
);
HRESULT
WINAPI
D3D10GetInputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
HRESULT
WINAPI
D3D10GetInputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
HRESULT
WINAPI
D3D10GetOutputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
HRESULT
WINAPI
D3D10GetOutputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
HRESULT
WINAPI
D3D10GetInputAndOutputSignatureBlob
(
const
void
*
data
,
SIZE_T
data_size
,
ID3D10Blob
**
blob
);
#endif
/* __WINE_D3D10SHADER_H */
#endif
/* __WINE_D3D10SHADER_H */
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