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wine
wine-winehq
Commits
865cf375
Commit
865cf375
authored
Jan 02, 2001
by
Ove Kaaven
Committed by
Alexandre Julliard
Jan 02, 2001
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Plain Diff
Bugfix for sound dropping out, and workaround for Half-Life's
braindead secondary sound buffer management.
parent
dea3d786
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
23 additions
and
7 deletions
+23
-7
dsound_main.c
dlls/dsound/dsound_main.c
+23
-7
No files found.
dlls/dsound/dsound_main.c
View file @
865cf375
...
...
@@ -1496,6 +1496,15 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
assert
(
audiobytes1
!=
audiobytes2
);
assert
(
lplpaudioptr1
!=
lplpaudioptr2
);
if
((
writebytes
==
This
->
buflen
)
&&
((
This
->
state
==
STATE_STARTING
)
||
(
This
->
state
==
STATE_PLAYING
)))
/* some games, like Half-Life, tries to be clever (not) and
* keeps one secondary buffer, and mixes sounds into it itself,
* locking the entire buffer every time... so we can just forget
* about tracking the last-written-to-position... */
This
->
probably_valid_to
=
(
DWORD
)
-
1
;
else
This
->
probably_valid_to
=
writecursor
;
if
(
This
->
dsbd
.
dwFlags
&
DSBCAPS_PRIMARYBUFFER
)
...
...
@@ -1600,7 +1609,7 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
LPDIRECTSOUNDBUFFER
iface
,
LPVOID
p1
,
DWORD
x1
,
LPVOID
p2
,
DWORD
x2
)
{
ICOM_THIS
(
IDirectSoundBufferImpl
,
iface
);
DWORD
capf
;
DWORD
capf
,
probably_valid_to
;
TRACE
(
"(%p,%p,%ld,%p,%ld):stub
\n
"
,
This
,
p1
,
x1
,
p2
,
x2
);
...
...
@@ -1620,10 +1629,16 @@ static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
IDsDriverBuffer_Unlock
(
This
->
hwbuf
,
p1
,
x1
,
p2
,
x2
);
}
if
(
p2
)
This
->
probably_valid_to
=
(((
LPBYTE
)
p2
)
-
This
->
buffer
)
+
x2
;
else
This
->
probably_valid_to
=
(((
LPBYTE
)
p1
)
-
This
->
buffer
)
+
x1
;
while
(
This
->
probably_valid_to
>=
This
->
buflen
)
This
->
probably_valid_to
-=
This
->
buflen
;
if
(
p2
)
probably_valid_to
=
(((
LPBYTE
)
p2
)
-
This
->
buffer
)
+
x2
;
else
probably_valid_to
=
(((
LPBYTE
)
p1
)
-
This
->
buffer
)
+
x1
;
while
(
probably_valid_to
>=
This
->
buflen
)
probably_valid_to
-=
This
->
buflen
;
if
((
probably_valid_to
==
0
)
&&
((
x1
+
x2
)
==
This
->
buflen
)
&&
((
This
->
state
==
STATE_STARTING
)
||
(
This
->
state
==
STATE_PLAYING
)))
/* see IDirectSoundBufferImpl_Lock */
probably_valid_to
=
(
DWORD
)
-
1
;
This
->
probably_valid_to
=
probably_valid_to
;
return
DS_OK
;
}
...
...
@@ -2796,9 +2811,9 @@ static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD playpos, DWORD wri
}
TRACE
(
"new primary_mixpos=%ld, primary_advbase=%ld
\n
"
,
dsb
->
primary_mixpos
,
primarybuf
->
buf_mixpos
);
TRACE
(
"mixed data len=%ld, still_behind=%d
\n
"
,
mixlen
-
len
,
still_behind
);
if
(
still_behind
)
return
0
;
/* return how far we think the primary buffer can
* advance its underrun detector...*/
if
(
still_behind
)
return
0
;
if
((
mixlen
-
len
)
<
primary_done
)
return
0
;
slen
=
((
dsb
->
primary_mixpos
<
primarybuf
->
buf_mixpos
)
?
primarybuf
->
buflen
:
0
)
+
dsb
->
primary_mixpos
-
...
...
@@ -2962,7 +2977,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
while
(
primarybuf
->
buf_mixpos
>=
primarybuf
->
buflen
)
primarybuf
->
buf_mixpos
-=
primarybuf
->
buflen
;
if
(
inq
)
{
if
(
frag
)
{
/* buffers have been filled, restart playback */
if
(
primarybuf
->
state
==
STATE_STARTING
)
{
IDsDriverBuffer_Play
(
primarybuf
->
hwbuf
,
0
,
0
,
DSBPLAY_LOOPING
);
...
...
@@ -3066,6 +3081,7 @@ static void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD dwUser, DWORD dw
}
LeaveCriticalSection
(
&
(
primarybuf
->
lock
));
}
TRACE
(
"completed processing
\n
"
);
LeaveCriticalSection
(
&
(
dsound
->
lock
));
}
...
...
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