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wine
wine-winehq
Commits
86a2fcf6
Commit
86a2fcf6
authored
Jun 12, 2012
by
Francois Gouget
Committed by
Alexandre Julliard
Jun 12, 2012
Browse files
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Plain Diff
d3drm: Move up the IDirect3DRM{Frame,Light,Visual}Array implementations to avoid…
d3drm: Move up the IDirect3DRM{Frame,Light,Visual}Array implementations to avoid forward declarations.
parent
51d5a48c
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1 changed file
with
556 additions
and
560 deletions
+556
-560
frame.c
dlls/d3drm/frame.c
+556
-560
No files found.
dlls/d3drm/frame.c
View file @
86a2fcf6
...
...
@@ -78,10 +78,6 @@ typedef struct {
LPDIRECT3DRMLIGHT
*
lights
;
}
IDirect3DRMLightArrayImpl
;
HRESULT
Direct3DRMFrameArray_create
(
IDirect3DRMFrameArray
**
obj
);
HRESULT
Direct3DRMVisualArray_create
(
IDirect3DRMVisualArray
**
ret_iface
);
HRESULT
Direct3DRMLightArray_create
(
IDirect3DRMLightArray
**
ret_iface
);
static
inline
IDirect3DRMFrameImpl
*
impl_from_IDirect3DRMFrame2
(
IDirect3DRMFrame2
*
iface
)
{
return
CONTAINING_RECORD
(
iface
,
IDirect3DRMFrameImpl
,
IDirect3DRMFrame2_iface
);
...
...
@@ -101,24 +97,19 @@ static inline IDirect3DRMLightArrayImpl *impl_from_IDirect3DRMLightArray(IDirect
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame
2Impl_QueryInterface
(
IDirect3DRMFrame2
*
iface
,
REFIID
riid
,
void
**
object
)
static
HRESULT
WINAPI
IDirect3DRMFrame
ArrayImpl_QueryInterface
(
IDirect3DRMFrameArray
*
iface
,
REFIID
riid
,
void
**
object
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
TRACE
(
"(%p/%p)->(%s, %p)
\n
"
,
iface
,
This
,
debugstr_guid
(
riid
),
object
);
*
object
=
NULL
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame2
))
{
*
object
=
&
This
->
IDirect3DRMFrame2_iface
;
}
else
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame3
))
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrameArray
))
{
*
object
=
&
This
->
IDirect3DRMFrame
3
_iface
;
*
object
=
&
This
->
IDirect3DRMFrame
Array
_iface
;
}
else
{
...
...
@@ -126,380 +117,741 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_QueryInterface(IDirect3DRMFrame2* if
return
E_NOINTERFACE
;
}
IDirect3DRMFrame
2
_AddRef
(
iface
);
IDirect3DRMFrame
Array
_AddRef
(
iface
);
return
S_OK
;
}
static
ULONG
WINAPI
IDirect3DRMFrame
2Impl_AddRef
(
IDirect3DRMFrame2
*
iface
)
static
ULONG
WINAPI
IDirect3DRMFrame
ArrayImpl_AddRef
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): new ref = %
d
\n
"
,
This
,
ref
);
TRACE
(
"(%p)->(): new ref = %
u
\n
"
,
This
,
ref
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DRMFrame
2Impl_Release
(
IDirect3DRMFrame2
*
iface
)
static
ULONG
WINAPI
IDirect3DRMFrame
ArrayImpl_Release
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p)->(): new ref = %
d
\n
"
,
This
,
ref
);
TRACE
(
"(%p)->(): new ref = %
u
\n
"
,
This
,
ref
);
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
nb_children
;
i
++
)
IDirect3DRMFrame3_Release
(
This
->
children
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
children
);
for
(
i
=
0
;
i
<
This
->
nb_visuals
;
i
++
)
IDirect3DRMVisual_Release
(
This
->
visuals
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
visuals
);
for
(
i
=
0
;
i
<
This
->
nb_lights
;
i
++
)
IDirect3DRMLight_Release
(
This
->
lights
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
lights
);
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMFrame_Release
(
This
->
frames
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
frames
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/*** IDirect3DRMObject methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_Clone
(
IDirect3DRMFrame2
*
iface
,
LPUNKNOWN
unkwn
,
REFIID
riid
,
LPVOID
*
object
)
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMFrameArrayImpl_GetSize
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
FIXME
(
"(%p/%p)->(%p, %s, %p): stub
\n
"
,
iface
,
This
,
unkwn
,
debugstr_guid
(
riid
),
object
);
TRACE
(
"(%p)->() = %d
\n
"
,
This
,
This
->
size
);
return
E_NOTIMPL
;
return
This
->
size
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddDestroyCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMOBJECTCALLBACK
cb
,
LPVOID
argument
)
/*** IDirect3DRMFrameArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrameArrayImpl_GetElement
(
IDirect3DRMFrameArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMFRAME
*
frame
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
FIXME
(
"(%p/%p)->(%p, %p): stub
\n
"
,
iface
,
This
,
cb
,
argument
);
TRACE
(
"(%p)->(%u, %p)
\n
"
,
This
,
index
,
frame
);
return
E_NOTIMPL
;
}
if
(
!
frame
)
return
D3DRMERR_BADVALUE
;
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_DeleteDestroyCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMOBJECTCALLBACK
cb
,
LPVOID
argument
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
*
frame
=
NULL
;
FIXME
(
"(%p/%p)->(%p, %p): stub
\n
"
,
iface
,
This
,
cb
,
argument
);
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
return
E_NOTIMPL
;
IDirect3DRMFrame_AddRef
(
This
->
frames
[
index
]);
*
frame
=
This
->
frames
[
index
];
return
D3DRM_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_SetAppData
(
IDirect3DRMFrame2
*
iface
,
DWORD
data
)
static
const
struct
IDirect3DRMFrameArrayVtbl
Direct3DRMFrameArray_Vtbl
=
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%u): stub
\n
"
,
iface
,
This
,
data
);
return
E_NOTIMPL
;
}
/*** IUnknown methods ***/
IDirect3DRMFrameArrayImpl_QueryInterface
,
IDirect3DRMFrameArrayImpl_AddRef
,
IDirect3DRMFrameArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMFrameArrayImpl_GetSize
,
/*** IDirect3DRMFrameArray methods ***/
IDirect3DRMFrameArrayImpl_GetElement
};
static
DWORD
WINAPI
IDirect3DRMFrame2Impl_GetAppData
(
IDirect3DRMFrame2
*
iface
)
HRESULT
Direct3DRMFrameArray_create
(
IDirect3DRMFrameArray
**
obj
)
{
IDirect3DRMFrame
Impl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRMFrame
ArrayImpl
*
object
;
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
TRACE
(
"(%p)
\n
"
,
obj
);
return
0
;
}
*
obj
=
NULL
;
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_SetName
(
IDirect3DRMFrame2
*
iface
,
LPCSTR
name
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMFrameArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
FIXME
(
"(%p/%p)->(%s): stub
\n
"
,
iface
,
This
,
name
);
object
->
IDirect3DRMFrameArray_iface
.
lpVtbl
=
&
Direct3DRMFrameArray_Vtbl
;
object
->
ref
=
1
;
return
E_NOTIMPL
;
*
obj
=
&
object
->
IDirect3DRMFrameArray_iface
;
return
S_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetName
(
IDirect3DRMFrame2
*
iface
,
LPDWORD
size
,
LPSTR
name
)
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMVisualArrayImpl_QueryInterface
(
IDirect3DRMVisualArray
*
iface
,
REFIID
riid
,
void
**
ret_iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p)->(%s, %p)
\n
"
,
iface
,
debugstr_guid
(
riid
),
ret_
iface
);
FIXME
(
"(%p/%p)->(%p, %p): stub
\n
"
,
iface
,
This
,
size
,
name
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrameArray
))
{
*
ret_iface
=
iface
;
IDirect3DRMVisualArray_AddRef
(
iface
);
return
S_OK
;
}
return
E_NOTIMPL
;
*
ret_iface
=
NULL
;
WARN
(
"Interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetClassName
(
IDirect3DRMFrame2
*
iface
,
LPDWORD
size
,
LPSTR
name
)
static
ULONG
WINAPI
IDirect3DRMVisualArrayImpl_AddRef
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
FIXME
(
"(%p/%p)->(%p, %p): stub
\n
"
,
iface
,
This
,
size
,
name
);
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
iface
,
ref
);
return
E_NOTIMPL
;
return
ref
;
}
/*** IDirect3DRMFrame methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddChild
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
child
)
static
ULONG
WINAPI
IDirect3DRMVisualArrayImpl_Release
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMFrameImpl
*
frame
=
unsafe_impl_from_IDirect3DRMFrame2
((
LPDIRECT3DRMFRAME2
)
child
);
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p
/%p)->(%p)
\n
"
,
iface
,
This
,
child
);
TRACE
(
"(%p
)->(): new ref = %u
\n
"
,
iface
,
ref
);
if
(
!
frame
)
return
D3DRMERR_BADOBJECT
;
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMVisual_Release
(
This
->
visuals
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
visuals
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
IDirect3DRMFrame3_AddChild
(
&
This
->
IDirect3DRMFrame3_iface
,
&
frame
->
IDirect3DRMFrame3_iface
)
;
return
ref
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddLight
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMLIGHT
light
)
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMVisualArrayImpl_GetSize
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRM
FrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRM
VisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
TRACE
(
"(%p
/%p)->(%p)
\n
"
,
iface
,
This
,
light
);
TRACE
(
"(%p
)->() = %d
\n
"
,
iface
,
This
->
size
);
return
IDirect3DRMFrame3_AddLight
(
&
This
->
IDirect3DRMFrame3_iface
,
light
)
;
return
This
->
size
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddMoveCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMFRAMEMOVECALLBACK
cb
,
VOID
*
arg
)
/*** IDirect3DRMVisualArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMVisualArrayImpl_GetElement
(
IDirect3DRMVisualArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMVISUAL
*
visual
)
{
IDirect3DRM
FrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
)
;
IDirect3DRM
VisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
FIXME
(
"(%p/%p)->(%p,%p): stub
\n
"
,
iface
,
This
,
cb
,
arg
);
TRACE
(
"(%p)->(%u, %p)
\n
"
,
iface
,
index
,
visual
);
return
E_NOTIMPL
;
}
if
(
!
visual
)
return
D3DRMERR_BADVALUE
;
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddTransform
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DRMMATRIX4D
matrix
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
*
visual
=
NULL
;
TRACE
(
"(%p/%p)->(%u,%p)
\n
"
,
iface
,
This
,
type
,
matrix
);
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
return
IDirect3DRMFrame3_AddTransform
(
&
This
->
IDirect3DRMFrame3_iface
,
type
,
matrix
);
IDirect3DRMVisual_AddRef
(
This
->
visuals
[
index
]);
*
visual
=
This
->
visuals
[
index
];
return
D3DRM_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddTranslation
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
)
static
const
struct
IDirect3DRMVisualArrayVtbl
Direct3DRMVisualArray_Vtbl
=
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
/*** IUnknown methods ***/
IDirect3DRMVisualArrayImpl_QueryInterface
,
IDirect3DRMVisualArrayImpl_AddRef
,
IDirect3DRMVisualArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMVisualArrayImpl_GetSize
,
/*** IDirect3DRMVisualArray methods ***/
IDirect3DRMVisualArrayImpl_GetElement
};
FIXME
(
"(%p/%p)->(%u,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
x
,
y
,
z
);
HRESULT
Direct3DRMVisualArray_create
(
IDirect3DRMVisualArray
**
ret_iface
)
{
IDirect3DRMVisualArrayImpl
*
object
;
return
E_NOTIMPL
;
}
TRACE
(
"(%p)
\n
"
,
ret_iface
);
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddScale
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
sx
,
D3DVALUE
sy
,
D3DVALUE
sz
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
*
ret_iface
=
NULL
;
FIXME
(
"(%p/%p)->(%u,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
sx
,
sy
,
sz
);
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMVisualArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
return
E_NOTIMPL
;
object
->
IDirect3DRMVisualArray_iface
.
lpVtbl
=
&
Direct3DRMVisualArray_Vtbl
;
object
->
ref
=
1
;
*
ret_iface
=
&
object
->
IDirect3DRMVisualArray_iface
;
return
S_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddRotation
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
,
D3DVALUE
theta
)
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMLightArrayImpl_QueryInterface
(
IDirect3DRMLightArray
*
iface
,
REFIID
riid
,
void
**
object
)
{
IDirect3DRM
FrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRM
LightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
FIXME
(
"(%p/%p)->(%u,%f,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
x
,
y
,
z
,
theta
);
TRACE
(
"(%p/%p)->(%s, %p)
\n
"
,
iface
,
This
,
debugstr_guid
(
riid
),
object
);
return
E_NOTIMPL
;
*
object
=
NULL
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMLightArray
))
{
*
object
=
&
This
->
IDirect3DRMLightArray_iface
;
}
else
{
FIXME
(
"interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
IDirect3DRMLightArray_AddRef
(
iface
);
return
S_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddVisual
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMVISUAL
vis
)
static
ULONG
WINAPI
IDirect3DRMLightArrayImpl_AddRef
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p
/%p)->(%p)
\n
"
,
iface
,
This
,
vis
);
TRACE
(
"(%p
)->(): new ref = %u
\n
"
,
This
,
ref
);
return
IDirect3DRMFrame3_AddVisual
(
&
This
->
IDirect3DRMFrame3_iface
,
(
LPUNKNOWN
)
vis
)
;
return
ref
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetChildren
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAMEARRAY
*
children
)
static
ULONG
WINAPI
IDirect3DRMLightArrayImpl_Release
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p
/%p)->(%p)
\n
"
,
iface
,
This
,
children
);
TRACE
(
"(%p
)->(): new ref = %u
\n
"
,
This
,
ref
);
return
IDirect3DRMFrame3_GetChildren
(
&
This
->
IDirect3DRMFrame3_iface
,
children
);
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMLight_Release
(
This
->
lights
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
lights
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
static
D3DCOLOR
WINAPI
IDirect3DRMFrame2Impl_GetColor
(
IDirect3DRMFrame2
*
iface
)
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMLightArrayImpl_GetSize
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRM
FrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRM
LightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
TRACE
(
"(%p)->() = %d
\n
"
,
This
,
This
->
size
);
return
0
;
return
This
->
size
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetLights
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMLIGHTARRAY
*
lights
)
/*** IDirect3DRMLightArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMLightArrayImpl_GetElement
(
IDirect3DRMLightArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMLIGHT
*
light
)
{
IDirect3DRM
FrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRM
LightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
TRACE
(
"(%p
/%p)->(%p)
\n
"
,
iface
,
This
,
lights
);
TRACE
(
"(%p
)->(%u, %p)
\n
"
,
This
,
index
,
light
);
return
IDirect3DRMFrame3_GetLights
(
&
This
->
IDirect3DRMFrame3_iface
,
lights
);
if
(
!
light
)
return
D3DRMERR_BADVALUE
;
*
light
=
NULL
;
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
IDirect3DRMLight_AddRef
(
This
->
lights
[
index
]);
*
light
=
This
->
lights
[
index
];
return
D3DRM_OK
;
}
static
D3DRMMATERIALMODE
WINAPI
IDirect3DRMFrame2Impl_GetMaterialMode
(
IDirect3DRMFrame2
*
iface
)
static
const
struct
IDirect3DRMLightArrayVtbl
Direct3DRMLightArray_Vtbl
=
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
/*** IUnknown methods ***/
IDirect3DRMLightArrayImpl_QueryInterface
,
IDirect3DRMLightArrayImpl_AddRef
,
IDirect3DRMLightArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMLightArrayImpl_GetSize
,
/*** IDirect3DRMLightArray methods ***/
IDirect3DRMLightArrayImpl_GetElement
};
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
HRESULT
Direct3DRMLightArray_create
(
IDirect3DRMLightArray
**
obj
)
{
IDirect3DRMLightArrayImpl
*
object
;
return
D3DRMMATERIAL_FROMPARENT
;
TRACE
(
"(%p)
\n
"
,
obj
);
*
obj
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMLightArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
IDirect3DRMLightArray_iface
.
lpVtbl
=
&
Direct3DRMLightArray_Vtbl
;
object
->
ref
=
1
;
*
obj
=
&
object
->
IDirect3DRMLightArray_iface
;
return
S_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetParent
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
*
frame
)
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_QueryInterface
(
IDirect3DRMFrame2
*
iface
,
REFIID
riid
,
void
**
object
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%
p)
\n
"
,
iface
,
This
,
frame
);
TRACE
(
"(%p/%p)->(%
s, %p)
\n
"
,
iface
,
This
,
debugstr_guid
(
riid
),
object
);
if
(
!
frame
)
return
D3DRMERR_BADVALUE
;
*
object
=
NULL
;
if
(
This
->
parent
)
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame2
))
{
*
frame
=
(
LPDIRECT3DRMFRAME
)
&
This
->
parent
->
IDirect3DRMFrame2_iface
;
IDirect3DRMFrame_AddRef
(
*
frame
);
*
object
=
&
This
->
IDirect3DRMFrame2_iface
;
}
else
if
(
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrame3
))
{
*
object
=
&
This
->
IDirect3DRMFrame3_iface
;
}
else
{
*
frame
=
NULL
;
FIXME
(
"interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
return
D3DRM_OK
;
IDirect3DRMFrame2_AddRef
(
iface
);
return
S_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetPosition
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
return_position
)
static
ULONG
WINAPI
IDirect3DRMFrame2Impl_AddRef
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
FIXME
(
"(%p/%p)->(%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
return_position
);
TRACE
(
"(%p)->(): new ref = %d
\n
"
,
This
,
ref
);
return
E_NOTIMPL
;
return
ref
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetRotation
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
axis
,
LPD3DVALUE
return_theta
)
static
ULONG
WINAPI
IDirect3DRMFrame2Impl_Release
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
FIXME
(
"(%p/%p)->(%p,%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
axis
,
return_theta
);
TRACE
(
"(%p)->(): new ref = %d
\n
"
,
This
,
ref
);
return
E_NOTIMPL
;
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
nb_children
;
i
++
)
IDirect3DRMFrame3_Release
(
This
->
children
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
children
);
for
(
i
=
0
;
i
<
This
->
nb_visuals
;
i
++
)
IDirect3DRMVisual_Release
(
This
->
visuals
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
visuals
);
for
(
i
=
0
;
i
<
This
->
nb_lights
;
i
++
)
IDirect3DRMLight_Release
(
This
->
lights
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
lights
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetScene
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
*
frame
)
/*** IDirect3DRMObject methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_Clone
(
IDirect3DRMFrame2
*
iface
,
LPUNKNOWN
unkwn
,
REFIID
riid
,
LPVOID
*
object
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p
): stub
\n
"
,
iface
,
This
,
frame
);
FIXME
(
"(%p/%p)->(%p
, %s, %p): stub
\n
"
,
iface
,
This
,
unkwn
,
debugstr_guid
(
riid
),
object
);
return
E_NOTIMPL
;
}
static
D3DRMSORTMODE
WINAPI
IDirect3DRMFrame2Impl_GetSortMode
(
IDirect3DRMFrame2
*
iface
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddDestroyCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMOBJECTCALLBACK
cb
,
LPVOID
argument
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(
): stub
\n
"
,
iface
,
This
);
FIXME
(
"(%p/%p)->(
%p, %p): stub
\n
"
,
iface
,
This
,
cb
,
argument
);
return
D3DRMSORT_FROMPARENT
;
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetTexture
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMTEXTURE
*
tex
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_DeleteDestroyCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMOBJECTCALLBACK
cb
,
LPVOID
argument
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p
): stub
\n
"
,
iface
,
This
,
tex
);
FIXME
(
"(%p/%p)->(%p
, %p): stub
\n
"
,
iface
,
This
,
cb
,
argument
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_
GetTransform
(
IDirect3DRMFrame2
*
iface
,
D3DRMMATRIX4D
return_matrix
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_
SetAppData
(
IDirect3DRMFrame2
*
iface
,
DWORD
data
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
return_matrix
);
FIXME
(
"(%p/%p)->(%u): stub
\n
"
,
iface
,
This
,
data
);
memcpy
(
&
return_matrix
[
0
][
0
],
&
This
->
transform
[
0
][
0
],
sizeof
(
D3DRMMATRIX4D
));
return
E_NOTIMPL
;
}
return
D3DRM_OK
;
static
DWORD
WINAPI
IDirect3DRMFrame2Impl_GetAppData
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
return
0
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetVelocity
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
return_velocity
,
BOOL
with_rotation
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_SetName
(
IDirect3DRMFrame2
*
iface
,
LPCSTR
name
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%
p,%p,%d): stub
\n
"
,
iface
,
This
,
reference
,
return_velocity
,
with_rotation
);
FIXME
(
"(%p/%p)->(%
s): stub
\n
"
,
iface
,
This
,
name
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetOrientation
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
dir
,
LPD3DVECTOR
up
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetName
(
IDirect3DRMFrame2
*
iface
,
LPDWORD
size
,
LPSTR
name
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,
%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
dir
,
up
);
FIXME
(
"(%p/%p)->(%p,
%p): stub
\n
"
,
iface
,
This
,
size
,
name
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_Get
Visuals
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMVISUALARRAY
*
visuals
)
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_Get
ClassName
(
IDirect3DRMFrame2
*
iface
,
LPDWORD
size
,
LPSTR
name
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMVisualArrayImpl
*
obj
;
HRESULT
hr
;
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
visuals
);
FIXME
(
"(%p/%p)->(%p, %p): stub
\n
"
,
iface
,
This
,
size
,
name
);
if
(
!
visuals
)
return
D3DRMERR_BADVALUE
;
return
E_NOTIMPL
;
}
hr
=
Direct3DRMVisualArray_create
(
visuals
);
/*** IDirect3DRMFrame methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddChild
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
child
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMFrameImpl
*
frame
=
unsafe_impl_from_IDirect3DRMFrame2
((
LPDIRECT3DRMFRAME2
)
child
);
if
(
hr
!=
D3DRM_OK
)
return
hr
;
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
child
);
if
(
!
frame
)
return
D3DRMERR_BADOBJECT
;
return
IDirect3DRMFrame3_AddChild
(
&
This
->
IDirect3DRMFrame3_iface
,
&
frame
->
IDirect3DRMFrame3_iface
);
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddLight
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMLIGHT
light
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
light
);
return
IDirect3DRMFrame3_AddLight
(
&
This
->
IDirect3DRMFrame3_iface
,
light
);
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddMoveCallback
(
IDirect3DRMFrame2
*
iface
,
D3DRMFRAMEMOVECALLBACK
cb
,
VOID
*
arg
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,%p): stub
\n
"
,
iface
,
This
,
cb
,
arg
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddTransform
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DRMMATRIX4D
matrix
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%u,%p)
\n
"
,
iface
,
This
,
type
,
matrix
);
return
IDirect3DRMFrame3_AddTransform
(
&
This
->
IDirect3DRMFrame3_iface
,
type
,
matrix
);
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddTranslation
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%u,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
x
,
y
,
z
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddScale
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
sx
,
D3DVALUE
sy
,
D3DVALUE
sz
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%u,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
sx
,
sy
,
sz
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddRotation
(
IDirect3DRMFrame2
*
iface
,
D3DRMCOMBINETYPE
type
,
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
,
D3DVALUE
theta
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%u,%f,%f,%f,%f): stub
\n
"
,
iface
,
This
,
type
,
x
,
y
,
z
,
theta
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_AddVisual
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMVISUAL
vis
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
vis
);
return
IDirect3DRMFrame3_AddVisual
(
&
This
->
IDirect3DRMFrame3_iface
,
(
LPUNKNOWN
)
vis
);
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetChildren
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAMEARRAY
*
children
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
children
);
return
IDirect3DRMFrame3_GetChildren
(
&
This
->
IDirect3DRMFrame3_iface
,
children
);
}
static
D3DCOLOR
WINAPI
IDirect3DRMFrame2Impl_GetColor
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
return
0
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetLights
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMLIGHTARRAY
*
lights
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
lights
);
return
IDirect3DRMFrame3_GetLights
(
&
This
->
IDirect3DRMFrame3_iface
,
lights
);
}
static
D3DRMMATERIALMODE
WINAPI
IDirect3DRMFrame2Impl_GetMaterialMode
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
return
D3DRMMATERIAL_FROMPARENT
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetParent
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
*
frame
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
frame
);
if
(
!
frame
)
return
D3DRMERR_BADVALUE
;
if
(
This
->
parent
)
{
*
frame
=
(
LPDIRECT3DRMFRAME
)
&
This
->
parent
->
IDirect3DRMFrame2_iface
;
IDirect3DRMFrame_AddRef
(
*
frame
);
}
else
{
*
frame
=
NULL
;
}
return
D3DRM_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetPosition
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
return_position
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
return_position
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetRotation
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
axis
,
LPD3DVALUE
return_theta
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
axis
,
return_theta
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetScene
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
*
frame
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p): stub
\n
"
,
iface
,
This
,
frame
);
return
E_NOTIMPL
;
}
static
D3DRMSORTMODE
WINAPI
IDirect3DRMFrame2Impl_GetSortMode
(
IDirect3DRMFrame2
*
iface
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(): stub
\n
"
,
iface
,
This
);
return
D3DRMSORT_FROMPARENT
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetTexture
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMTEXTURE
*
tex
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p): stub
\n
"
,
iface
,
This
,
tex
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetTransform
(
IDirect3DRMFrame2
*
iface
,
D3DRMMATRIX4D
return_matrix
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
return_matrix
);
memcpy
(
&
return_matrix
[
0
][
0
],
&
This
->
transform
[
0
][
0
],
sizeof
(
D3DRMMATRIX4D
));
return
D3DRM_OK
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetVelocity
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
return_velocity
,
BOOL
with_rotation
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,%p,%d): stub
\n
"
,
iface
,
This
,
reference
,
return_velocity
,
with_rotation
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetOrientation
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMFRAME
reference
,
LPD3DVECTOR
dir
,
LPD3DVECTOR
up
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
FIXME
(
"(%p/%p)->(%p,%p,%p): stub
\n
"
,
iface
,
This
,
reference
,
dir
,
up
);
return
E_NOTIMPL
;
}
static
HRESULT
WINAPI
IDirect3DRMFrame2Impl_GetVisuals
(
IDirect3DRMFrame2
*
iface
,
LPDIRECT3DRMVISUALARRAY
*
visuals
)
{
IDirect3DRMFrameImpl
*
This
=
impl_from_IDirect3DRMFrame2
(
iface
);
IDirect3DRMVisualArrayImpl
*
obj
;
HRESULT
hr
;
TRACE
(
"(%p/%p)->(%p)
\n
"
,
iface
,
This
,
visuals
);
if
(
!
visuals
)
return
D3DRMERR_BADVALUE
;
hr
=
Direct3DRMVisualArray_create
(
visuals
);
if
(
hr
!=
D3DRM_OK
)
return
hr
;
obj
=
(
IDirect3DRMVisualArrayImpl
*
)
*
visuals
;
...
...
@@ -2344,359 +2696,3 @@ HRESULT Direct3DRMFrame_create(REFIID riid, IUnknown* parent, IUnknown** ret_ifa
return
S_OK
;
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrameArrayImpl_QueryInterface
(
IDirect3DRMFrameArray
*
iface
,
REFIID
riid
,
void
**
object
)
{
IDirect3DRMFrameArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
TRACE
(
"(%p/%p)->(%s, %p)
\n
"
,
iface
,
This
,
debugstr_guid
(
riid
),
object
);
*
object
=
NULL
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrameArray
))
{
*
object
=
&
This
->
IDirect3DRMFrameArray_iface
;
}
else
{
FIXME
(
"interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
IDirect3DRMFrameArray_AddRef
(
iface
);
return
S_OK
;
}
static
ULONG
WINAPI
IDirect3DRMFrameArrayImpl_AddRef
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrameArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
This
,
ref
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DRMFrameArrayImpl_Release
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrameArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
This
,
ref
);
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMFrame_Release
(
This
->
frames
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
frames
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMFrameArrayImpl_GetSize
(
IDirect3DRMFrameArray
*
iface
)
{
IDirect3DRMFrameArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
TRACE
(
"(%p)->() = %d
\n
"
,
This
,
This
->
size
);
return
This
->
size
;
}
/*** IDirect3DRMFrameArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMFrameArrayImpl_GetElement
(
IDirect3DRMFrameArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMFRAME
*
frame
)
{
IDirect3DRMFrameArrayImpl
*
This
=
(
IDirect3DRMFrameArrayImpl
*
)
iface
;
TRACE
(
"(%p)->(%u, %p)
\n
"
,
This
,
index
,
frame
);
if
(
!
frame
)
return
D3DRMERR_BADVALUE
;
*
frame
=
NULL
;
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
IDirect3DRMFrame_AddRef
(
This
->
frames
[
index
]);
*
frame
=
This
->
frames
[
index
];
return
D3DRM_OK
;
}
static
const
struct
IDirect3DRMFrameArrayVtbl
Direct3DRMFrameArray_Vtbl
=
{
/*** IUnknown methods ***/
IDirect3DRMFrameArrayImpl_QueryInterface
,
IDirect3DRMFrameArrayImpl_AddRef
,
IDirect3DRMFrameArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMFrameArrayImpl_GetSize
,
/*** IDirect3DRMFrameArray methods ***/
IDirect3DRMFrameArrayImpl_GetElement
};
HRESULT
Direct3DRMFrameArray_create
(
IDirect3DRMFrameArray
**
obj
)
{
IDirect3DRMFrameArrayImpl
*
object
;
TRACE
(
"(%p)
\n
"
,
obj
);
*
obj
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMFrameArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
IDirect3DRMFrameArray_iface
.
lpVtbl
=
&
Direct3DRMFrameArray_Vtbl
;
object
->
ref
=
1
;
*
obj
=
&
object
->
IDirect3DRMFrameArray_iface
;
return
S_OK
;
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMVisualArrayImpl_QueryInterface
(
IDirect3DRMVisualArray
*
iface
,
REFIID
riid
,
void
**
ret_iface
)
{
TRACE
(
"(%p)->(%s, %p)
\n
"
,
iface
,
debugstr_guid
(
riid
),
ret_iface
);
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMFrameArray
))
{
*
ret_iface
=
iface
;
IDirect3DRMVisualArray_AddRef
(
iface
);
return
S_OK
;
}
*
ret_iface
=
NULL
;
WARN
(
"Interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
static
ULONG
WINAPI
IDirect3DRMVisualArrayImpl_AddRef
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
iface
,
ref
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DRMVisualArrayImpl_Release
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
iface
,
ref
);
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMVisual_Release
(
This
->
visuals
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
visuals
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMVisualArrayImpl_GetSize
(
IDirect3DRMVisualArray
*
iface
)
{
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
TRACE
(
"(%p)->() = %d
\n
"
,
iface
,
This
->
size
);
return
This
->
size
;
}
/*** IDirect3DRMVisualArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMVisualArrayImpl_GetElement
(
IDirect3DRMVisualArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMVISUAL
*
visual
)
{
IDirect3DRMVisualArrayImpl
*
This
=
(
IDirect3DRMVisualArrayImpl
*
)
iface
;
TRACE
(
"(%p)->(%u, %p)
\n
"
,
iface
,
index
,
visual
);
if
(
!
visual
)
return
D3DRMERR_BADVALUE
;
*
visual
=
NULL
;
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
IDirect3DRMVisual_AddRef
(
This
->
visuals
[
index
]);
*
visual
=
This
->
visuals
[
index
];
return
D3DRM_OK
;
}
static
const
struct
IDirect3DRMVisualArrayVtbl
Direct3DRMVisualArray_Vtbl
=
{
/*** IUnknown methods ***/
IDirect3DRMVisualArrayImpl_QueryInterface
,
IDirect3DRMVisualArrayImpl_AddRef
,
IDirect3DRMVisualArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMVisualArrayImpl_GetSize
,
/*** IDirect3DRMVisualArray methods ***/
IDirect3DRMVisualArrayImpl_GetElement
};
HRESULT
Direct3DRMVisualArray_create
(
IDirect3DRMVisualArray
**
ret_iface
)
{
IDirect3DRMVisualArrayImpl
*
object
;
TRACE
(
"(%p)
\n
"
,
ret_iface
);
*
ret_iface
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMVisualArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
IDirect3DRMVisualArray_iface
.
lpVtbl
=
&
Direct3DRMVisualArray_Vtbl
;
object
->
ref
=
1
;
*
ret_iface
=
&
object
->
IDirect3DRMVisualArray_iface
;
return
S_OK
;
}
/*** IUnknown methods ***/
static
HRESULT
WINAPI
IDirect3DRMLightArrayImpl_QueryInterface
(
IDirect3DRMLightArray
*
iface
,
REFIID
riid
,
void
**
object
)
{
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
TRACE
(
"(%p/%p)->(%s, %p)
\n
"
,
iface
,
This
,
debugstr_guid
(
riid
),
object
);
*
object
=
NULL
;
if
(
IsEqualGUID
(
riid
,
&
IID_IUnknown
)
||
IsEqualGUID
(
riid
,
&
IID_IDirect3DRMLightArray
))
{
*
object
=
&
This
->
IDirect3DRMLightArray_iface
;
}
else
{
FIXME
(
"interface %s not implemented
\n
"
,
debugstr_guid
(
riid
));
return
E_NOINTERFACE
;
}
IDirect3DRMLightArray_AddRef
(
iface
);
return
S_OK
;
}
static
ULONG
WINAPI
IDirect3DRMLightArrayImpl_AddRef
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
ULONG
ref
=
InterlockedIncrement
(
&
This
->
ref
);
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
This
,
ref
);
return
ref
;
}
static
ULONG
WINAPI
IDirect3DRMLightArrayImpl_Release
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
ULONG
ref
=
InterlockedDecrement
(
&
This
->
ref
);
ULONG
i
;
TRACE
(
"(%p)->(): new ref = %u
\n
"
,
This
,
ref
);
if
(
!
ref
)
{
for
(
i
=
0
;
i
<
This
->
size
;
i
++
)
IDirect3DRMLight_Release
(
This
->
lights
[
i
]);
HeapFree
(
GetProcessHeap
(),
0
,
This
->
lights
);
HeapFree
(
GetProcessHeap
(),
0
,
This
);
}
return
ref
;
}
/*** IDirect3DRMArray methods ***/
static
DWORD
WINAPI
IDirect3DRMLightArrayImpl_GetSize
(
IDirect3DRMLightArray
*
iface
)
{
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
TRACE
(
"(%p)->() = %d
\n
"
,
This
,
This
->
size
);
return
This
->
size
;
}
/*** IDirect3DRMLightArray methods ***/
static
HRESULT
WINAPI
IDirect3DRMLightArrayImpl_GetElement
(
IDirect3DRMLightArray
*
iface
,
DWORD
index
,
LPDIRECT3DRMLIGHT
*
light
)
{
IDirect3DRMLightArrayImpl
*
This
=
impl_from_IDirect3DRMLightArray
(
iface
);
TRACE
(
"(%p)->(%u, %p)
\n
"
,
This
,
index
,
light
);
if
(
!
light
)
return
D3DRMERR_BADVALUE
;
*
light
=
NULL
;
if
(
index
>=
This
->
size
)
return
D3DRMERR_BADVALUE
;
IDirect3DRMLight_AddRef
(
This
->
lights
[
index
]);
*
light
=
This
->
lights
[
index
];
return
D3DRM_OK
;
}
static
const
struct
IDirect3DRMLightArrayVtbl
Direct3DRMLightArray_Vtbl
=
{
/*** IUnknown methods ***/
IDirect3DRMLightArrayImpl_QueryInterface
,
IDirect3DRMLightArrayImpl_AddRef
,
IDirect3DRMLightArrayImpl_Release
,
/*** IDirect3DRMArray methods ***/
IDirect3DRMLightArrayImpl_GetSize
,
/*** IDirect3DRMLightArray methods ***/
IDirect3DRMLightArrayImpl_GetElement
};
HRESULT
Direct3DRMLightArray_create
(
IDirect3DRMLightArray
**
obj
)
{
IDirect3DRMLightArrayImpl
*
object
;
TRACE
(
"(%p)
\n
"
,
obj
);
*
obj
=
NULL
;
object
=
HeapAlloc
(
GetProcessHeap
(),
HEAP_ZERO_MEMORY
,
sizeof
(
IDirect3DRMLightArrayImpl
));
if
(
!
object
)
{
ERR
(
"Out of memory
\n
"
);
return
E_OUTOFMEMORY
;
}
object
->
IDirect3DRMLightArray_iface
.
lpVtbl
=
&
Direct3DRMLightArray_Vtbl
;
object
->
ref
=
1
;
*
obj
=
&
object
->
IDirect3DRMLightArray_iface
;
return
S_OK
;
}
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