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wine
wine-winehq
Commits
86d090ee
Commit
86d090ee
authored
Apr 06, 2011
by
Henri Verbeet
Committed by
Alexandre Julliard
Apr 06, 2011
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Plain Diff
d3d9/tests: Add a depth blit test.
parent
a96f749c
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visual.c
dlls/d3d9/tests/visual.c
+128
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dlls/d3d9/tests/visual.c
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86d090ee
...
...
@@ -10927,6 +10927,133 @@ static void depth_buffer2_test(IDirect3DDevice9 *device)
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
}
static
void
depth_blit_test
(
IDirect3DDevice9
*
device
)
{
static
const
struct
vertex
quad1
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
1
.
0
,
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
-
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xff00ff00
},
{
1
.
0
,
-
1
.
0
,
0
.
50
f
,
0xff00ff00
},
};
static
const
struct
vertex
quad2
[]
=
{
{
-
1
.
0
,
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
1
.
0
,
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
-
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xff0000ff
},
{
1
.
0
,
-
1
.
0
,
0
.
66
f
,
0xff0000ff
},
};
static
const
DWORD
expected_colors
[
4
][
4
]
=
{
{
0x000000ff
,
0x000000ff
,
0x0000ff00
,
0x00ff0000
},
{
0x000000ff
,
0x000000ff
,
0x0000ff00
,
0x00ff0000
},
{
0x0000ff00
,
0x0000ff00
,
0x0000ff00
,
0x00ff0000
},
{
0x00ff0000
,
0x00ff0000
,
0x00ff0000
,
0x00ff0000
},
};
IDirect3DSurface9
*
backbuffer
,
*
ds1
,
*
ds2
;
RECT
src_rect
,
dst_rect
;
unsigned
int
i
,
j
;
D3DVIEWPORT9
vp
;
D3DCOLOR
color
;
HRESULT
hr
;
vp
.
X
=
0
;
vp
.
Y
=
0
;
vp
.
Width
=
640
;
vp
.
Height
=
480
;
vp
.
MinZ
=
0
.
0
;
vp
.
MaxZ
=
1
.
0
;
hr
=
IDirect3DDevice9_SetViewport
(
device
,
&
vp
);
ok
(
SUCCEEDED
(
hr
),
"SetViewport failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetRenderTarget
(
device
,
0
,
&
backbuffer
);
ok
(
SUCCEEDED
(
hr
),
"GetRenderTarget failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_GetDepthStencilSurface
(
device
,
&
ds1
);
ok
(
SUCCEEDED
(
hr
),
"GetDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_CreateDepthStencilSurface
(
device
,
640
,
480
,
D3DFMT_D24S8
,
0
,
0
,
FALSE
,
&
ds2
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"CreateDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
ds2
);
ok
(
SUCCEEDED
(
hr
),
"SetDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_LIGHTING
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZENABLE
,
D3DZB_TRUE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZFUNC
,
D3DCMP_LESSEQUAL
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_SetFVF
(
device
,
D3DFVF_XYZ
|
D3DFVF_DIFFUSE
);
ok
(
SUCCEEDED
(
hr
),
"SetFVF failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_ZBUFFER
,
0
,
0
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
SetRect
(
&
dst_rect
,
0
,
0
,
480
,
360
);
hr
=
IDirect3DDevice9_Clear
(
device
,
1
,
(
D3DRECT
*
)
&
dst_rect
,
D3DCLEAR_ZBUFFER
,
0
,
0
.
5
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
SetRect
(
&
dst_rect
,
0
,
0
,
320
,
240
);
hr
=
IDirect3DDevice9_Clear
(
device
,
1
,
(
D3DRECT
*
)
&
dst_rect
,
D3DCLEAR_ZBUFFER
,
0
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
/* Partial blit. */
SetRect
(
&
src_rect
,
0
,
0
,
320
,
240
);
SetRect
(
&
dst_rect
,
0
,
0
,
320
,
240
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
&
src_rect
,
ds1
,
&
dst_rect
,
D3DTEXF_POINT
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"StretchRect returned %#x, expected %#x.
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
/* Flipped. */
SetRect
(
&
src_rect
,
0
,
0
,
640
,
480
);
SetRect
(
&
dst_rect
,
0
,
480
,
640
,
0
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
&
src_rect
,
ds1
,
&
dst_rect
,
D3DTEXF_POINT
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"StretchRect returned %#x, expected %#x.
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
/* Full, explicit. */
SetRect
(
&
src_rect
,
0
,
0
,
640
,
480
);
SetRect
(
&
dst_rect
,
0
,
0
,
640
,
480
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
&
src_rect
,
ds1
,
&
dst_rect
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
/* Filtered blit. */
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
NULL
,
ds1
,
NULL
,
D3DTEXF_LINEAR
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
/* Depth -> color blit.*/
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
NULL
,
backbuffer
,
NULL
,
D3DTEXF_POINT
);
ok
(
hr
==
D3DERR_INVALIDCALL
,
"StretchRect returned %#x, expected %#x.
\n
"
,
hr
,
D3DERR_INVALIDCALL
);
IDirect3DSurface9_Release
(
backbuffer
);
hr
=
IDirect3DDevice9_SetDepthStencilSurface
(
device
,
ds1
);
ok
(
SUCCEEDED
(
hr
),
"SetDepthStencilSurface failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_Clear
(
device
,
0
,
NULL
,
D3DCLEAR_ZBUFFER
|
D3DCLEAR_TARGET
,
0xffff0000
,
1
.
0
f
,
0
);
ok
(
SUCCEEDED
(
hr
),
"Clear failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_StretchRect
(
device
,
ds2
,
NULL
,
ds1
,
NULL
,
D3DTEXF_POINT
);
ok
(
SUCCEEDED
(
hr
),
"StretchRect failed, hr %#x.
\n
"
,
hr
);
IDirect3DSurface9_Release
(
ds2
);
IDirect3DSurface9_Release
(
ds1
);
hr
=
IDirect3DDevice9_SetRenderState
(
device
,
D3DRS_ZWRITEENABLE
,
FALSE
);
ok
(
SUCCEEDED
(
hr
),
"SetRenderState failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_BeginScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"BeginScene failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad1
,
sizeof
(
*
quad1
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_DrawPrimitiveUP
(
device
,
D3DPT_TRIANGLESTRIP
,
2
,
quad2
,
sizeof
(
*
quad2
));
ok
(
SUCCEEDED
(
hr
),
"DrawPrimitiveUP failed, hr %#x.
\n
"
,
hr
);
hr
=
IDirect3DDevice9_EndScene
(
device
);
ok
(
SUCCEEDED
(
hr
),
"EndScene failed, hr %#x.
\n
"
,
hr
);
for
(
i
=
0
;
i
<
4
;
++
i
)
{
for
(
j
=
0
;
j
<
4
;
++
j
)
{
unsigned
int
x
=
80
*
((
2
*
j
)
+
1
);
unsigned
int
y
=
60
*
((
2
*
i
)
+
1
);
color
=
getPixelColor
(
device
,
x
,
y
);
ok
(
color_match
(
color
,
expected_colors
[
i
][
j
],
0
),
"Expected color 0x%08x at %u,%u, got 0x%08x.
\n
"
,
expected_colors
[
i
][
j
],
x
,
y
,
color
);
}
}
hr
=
IDirect3DDevice9_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
ok
(
SUCCEEDED
(
hr
),
"Present failed (0x%08x)
\n
"
,
hr
);
}
static
void
intz_test
(
IDirect3DDevice9
*
device
)
{
static
const
DWORD
ps_code
[]
=
...
...
@@ -12027,6 +12154,7 @@ START_TEST(visual)
dp3_alpha_test
(
device_ptr
);
depth_buffer_test
(
device_ptr
);
depth_buffer2_test
(
device_ptr
);
depth_blit_test
(
device_ptr
);
intz_test
(
device_ptr
);
shadow_test
(
device_ptr
);
fp_special_test
(
device_ptr
);
...
...
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