Commit 86d381a5 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3dx9: Parse resources in the effect parser.

parent 988db2c0
......@@ -85,6 +85,11 @@ enum SHADER_CONSTANT_TYPE
SCT_PSINT,
};
enum STATE_TYPE
{
ST_CONSTANT,
};
struct d3dx_parameter
{
char *name;
......@@ -108,7 +113,7 @@ struct d3dx_state
{
UINT operation;
UINT index;
enum STATE_TYPE type;
D3DXHANDLE parameter;
};
......@@ -176,7 +181,7 @@ static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *
struct d3dx_parameter *parameter, LPCSTR name);
static struct d3dx_parameter *get_parameter_annotation_by_name(struct d3dx_parameter *parameter, LPCSTR name);
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child);
static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
static const struct
{
......@@ -552,7 +557,7 @@ static struct d3dx_parameter *is_valid_parameter(struct ID3DXBaseEffectImpl *bas
static void free_state(struct d3dx_state *state)
{
free_parameter(state->parameter, FALSE, FALSE);
free_parameter_state(state->parameter, FALSE, FALSE, state->type);
}
static void free_sampler(struct d3dx_sampler *sampler)
......@@ -568,10 +573,16 @@ static void free_sampler(struct d3dx_sampler *sampler)
static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
{
free_parameter_state(handle, element, child, ST_CONSTANT);
}
static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
{
unsigned int i;
struct d3dx_parameter *param = get_parameter_struct(handle);
TRACE("Free parameter %p, name %s, child %s\n", param, param->name, child ? "yes" : "no");
TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
if (!param)
{
......@@ -617,7 +628,14 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
case D3DXPT_TEXTURECUBE:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
if (st == ST_CONSTANT)
{
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
}
else
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
if (!child) HeapFree(GetProcessHeap(), 0, param->data);
break;
......@@ -626,7 +644,14 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
free_sampler((struct d3dx_sampler *)param->data);
if (st == ST_CONSTANT)
{
free_sampler((struct d3dx_sampler *)param->data);
}
else
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
/* samplers have always own data, so free that */
HeapFree(GetProcessHeap(), 0, param->data);
break;
......@@ -640,6 +665,10 @@ static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
{
if (!child)
{
if (st != ST_CONSTANT)
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
HeapFree(GetProcessHeap(), 0, param->data);
}
}
......@@ -4263,6 +4292,8 @@ static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, con
return E_OUTOFMEMORY;
}
state->type = ST_CONSTANT;
read_dword(ptr, &state->operation);
TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
......@@ -4615,13 +4646,112 @@ err_out:
return hr;
}
static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
{
DWORD technique_index;
DWORD index, state_index, usage;
struct d3dx_state *state;
struct d3dx_parameter *param;
HRESULT hr;
read_dword(ptr, &technique_index);
TRACE("techn: %u\n", technique_index);
read_dword(ptr, &index);
TRACE("index: %u\n", index);
skip_dword_unknown(ptr, 1);
read_dword(ptr, &state_index);
TRACE("state: %u\n", state_index);
read_dword(ptr, &usage);
TRACE("usage: %u\n", usage);
if (technique_index == 0xffffffff)
{
struct d3dx_parameter *parameter;
struct d3dx_sampler *sampler;
if (index >= base->parameter_count)
{
FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
return E_FAIL;
}
parameter = get_parameter_struct(base->parameter_handles[index]);
sampler = parameter->data;
if (state_index >= sampler->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
return E_FAIL;
}
state = &sampler->states[state_index];
}
else
{
struct d3dx_technique *technique;
struct d3dx_pass *pass;
if (technique_index >= base->technique_count)
{
FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
return E_FAIL;
}
technique = get_technique_struct(base->technique_handles[technique_index]);
if (index >= technique->pass_count)
{
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
return E_FAIL;
}
pass = get_pass_struct(technique->pass_handles[index]);
if (state_index >= pass->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
return E_FAIL;
}
state = &pass->states[state_index];
}
param = get_parameter_struct(state->parameter);
switch (usage)
{
case 0:
TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
switch (param->type)
{
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
state->type = ST_CONSTANT;
hr = d3dx9_parse_data(param, ptr, base->effect->device);
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
default:
FIXME("Unknown usage %x\n", usage);
break;
}
return hr;
}
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
{
const char *ptr = data + start;
D3DXHANDLE *parameter_handles = NULL;
D3DXHANDLE *technique_handles = NULL;
D3DXHANDLE *objects = NULL;
UINT stringcount, objectcount;
UINT stringcount, objectcount, resourcecount;
HRESULT hr;
UINT i;
......@@ -4710,10 +4840,15 @@ static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *
}
}
/* needed for further parsing */
base->technique_handles = technique_handles;
base->parameter_handles = parameter_handles;
read_dword(&ptr, &stringcount);
TRACE("String count: %u\n", stringcount);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &resourcecount);
TRACE("Resource count: %u\n", resourcecount);
for (i = 0; i < stringcount; ++i)
{
......@@ -4733,10 +4868,19 @@ static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *
}
}
HeapFree(GetProcessHeap(), 0, objects);
for (i = 0; i < resourcecount; ++i)
{
TRACE("parse resource %u\n", i);
base->technique_handles = technique_handles;
base->parameter_handles = parameter_handles;
hr = d3dx9_parse_resource(base, data, &ptr);
if (hr != D3D_OK)
{
WARN("Failed to parse data\n");
goto err_out;
}
}
HeapFree(GetProcessHeap(), 0, objects);
return D3D_OK;
......@@ -4760,6 +4904,9 @@ err_out:
HeapFree(GetProcessHeap(), 0, parameter_handles);
}
base->technique_handles = NULL;
base->parameter_handles = NULL;
HeapFree(GetProcessHeap(), 0, objects);
return hr;
......
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