Commit 87192548 authored by Henri Verbeet's avatar Henri Verbeet Committed by Alexandre Julliard

wined3d: Send blits through the command stream.

parent b57589a3
......@@ -63,6 +63,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UNLOAD_RESOURCE,
WINED3D_CS_OP_MAP,
WINED3D_CS_OP_UNMAP,
WINED3D_CS_OP_BLT_SUB_RESOURCE,
WINED3D_CS_OP_UPDATE_SUB_RESOURCE,
};
......@@ -345,6 +346,20 @@ struct wined3d_cs_unmap
HRESULT *hr;
};
struct wined3d_cs_blt_sub_resource
{
enum wined3d_cs_op opcode;
struct wined3d_resource *dst_resource;
unsigned int dst_sub_resource_idx;
struct wined3d_box dst_box;
struct wined3d_resource *src_resource;
unsigned int src_sub_resource_idx;
struct wined3d_box src_box;
DWORD flags;
struct wined3d_blt_fx fx;
enum wined3d_texture_filter_type filter;
};
struct wined3d_cs_update_sub_resource
{
enum wined3d_cs_op opcode;
......@@ -1657,6 +1672,59 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
return hr;
}
static void wined3d_cs_exec_blt_sub_resource(struct wined3d_cs *cs, const void *data)
{
struct wined3d_surface *dst_surface, *src_surface = NULL;
const struct wined3d_cs_blt_sub_resource *op = data;
struct wined3d_texture *dst_texture, *src_texture;
RECT src_rect, dst_rect;
dst_texture = texture_from_resource(op->dst_resource);
dst_surface = dst_texture->sub_resources[op->dst_sub_resource_idx].u.surface;
if (op->src_resource)
{
src_texture = texture_from_resource(op->src_resource);
src_surface = src_texture->sub_resources[op->src_sub_resource_idx].u.surface;
}
SetRect(&dst_rect, op->dst_box.left, op->dst_box.top, op->dst_box.right, op->dst_box.bottom);
SetRect(&src_rect, op->src_box.left, op->src_box.top, op->src_box.right, op->src_box.bottom);
if (FAILED(wined3d_surface_blt(dst_surface, &dst_rect, src_surface,
&src_rect, op->flags, &op->fx, op->filter)))
FIXME("Blit failed.\n");
if (op->src_resource)
wined3d_resource_release(op->src_resource);
wined3d_resource_release(op->dst_resource);
}
void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter)
{
struct wined3d_cs_blt_sub_resource *op;
op = cs->ops->require_space(cs, sizeof(*op));
op->opcode = WINED3D_CS_OP_BLT_SUB_RESOURCE;
op->dst_resource = dst_resource;
op->dst_sub_resource_idx = dst_sub_resource_idx;
op->dst_box = *dst_box;
op->src_resource = src_resource;
op->src_sub_resource_idx = src_sub_resource_idx;
op->src_box = *src_box;
op->flags = flags;
if (fx)
op->fx = *fx;
op->filter = filter;
wined3d_resource_acquire(dst_resource);
if (src_resource)
wined3d_resource_acquire(src_resource);
cs->ops->submit(cs);
}
static void wined3d_cs_exec_update_sub_resource(struct wined3d_cs *cs, const void *data)
{
const struct wined3d_cs_update_sub_resource *op = data;
......@@ -1775,6 +1843,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UNLOAD_RESOURCE */ wined3d_cs_exec_unload_resource,
/* WINED3D_CS_OP_MAP */ wined3d_cs_exec_map,
/* WINED3D_CS_OP_UNMAP */ wined3d_cs_exec_unmap,
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */ wined3d_cs_exec_blt_sub_resource,
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */ wined3d_cs_exec_update_sub_resource,
};
......
......@@ -2629,7 +2629,6 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
{
struct wined3d_box src_box = {src_rect->left, src_rect->top, src_rect->right, src_rect->bottom, 0, 1};
struct wined3d_box dst_box = {dst_rect->left, dst_rect->top, dst_rect->right, dst_rect->bottom, 0, 1};
struct wined3d_texture_sub_resource *dst_resource, *src_resource = NULL;
unsigned int dst_format_flags, src_format_flags = 0;
HRESULT hr;
......@@ -2638,7 +2637,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
dst_texture, dst_sub_resource_idx, wine_dbgstr_rect(dst_rect), src_texture,
src_sub_resource_idx, wine_dbgstr_rect(src_rect), flags, fx, debug_d3dtexturefiltertype(filter));
if (!(dst_resource = wined3d_texture_get_sub_resource(dst_texture, dst_sub_resource_idx))
if (dst_sub_resource_idx >= dst_texture->level_count * dst_texture->layer_count
|| dst_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
return WINED3DERR_INVALIDCALL;
......@@ -2649,7 +2648,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
if (src_texture)
{
if (!(src_resource = wined3d_texture_get_sub_resource(src_texture, src_sub_resource_idx))
if (src_sub_resource_idx >= src_texture->level_count * src_texture->layer_count
|| src_texture->resource.type != WINED3D_RTYPE_TEXTURE_2D)
return WINED3DERR_INVALIDCALL;
......@@ -2680,8 +2679,10 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
return WINED3DERR_INVALIDCALL;
}
return wined3d_surface_blt(dst_resource->u.surface, dst_rect,
src_resource ? src_resource->u.surface : NULL, src_rect, flags, fx, filter);
wined3d_cs_emit_blt_sub_resource(dst_texture->resource.device->cs, &dst_texture->resource, dst_sub_resource_idx,
&dst_box, src_texture ? &src_texture->resource : NULL, src_sub_resource_idx, &src_box, flags, fx, filter);
return WINED3D_OK;
}
HRESULT CDECL wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
......
......@@ -3212,6 +3212,10 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
void wined3d_cs_destroy(struct wined3d_cs *cs) DECLSPEC_HIDDEN;
void wined3d_cs_destroy_object(struct wined3d_cs *cs,
void (*callback)(void *object), void *object) DECLSPEC_HIDDEN;
void wined3d_cs_emit_blt_sub_resource(struct wined3d_cs *cs, struct wined3d_resource *dst_resource,
unsigned int dst_sub_resource_idx, const struct wined3d_box *dst_box, struct wined3d_resource *src_resource,
unsigned int src_sub_resource_idx, const struct wined3d_box *src_box, DWORD flags,
const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
void wined3d_cs_emit_clear(struct wined3d_cs *cs, DWORD rect_count, const RECT *rects,
DWORD flags, const struct wined3d_color *color, float depth, DWORD stencil) DECLSPEC_HIDDEN;
void wined3d_cs_emit_dispatch(struct wined3d_cs *cs,
......
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