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wine
wine-winehq
Commits
87192548
Commit
87192548
authored
Mar 08, 2017
by
Henri Verbeet
Committed by
Alexandre Julliard
Mar 08, 2017
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Plain Diff
wined3d: Send blits through the command stream.
Signed-off-by:
Henri Verbeet
<
hverbeet@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
b57589a3
Hide whitespace changes
Inline
Side-by-side
Showing
3 changed files
with
79 additions
and
5 deletions
+79
-5
cs.c
dlls/wined3d/cs.c
+69
-0
texture.c
dlls/wined3d/texture.c
+6
-5
wined3d_private.h
dlls/wined3d/wined3d_private.h
+4
-0
No files found.
dlls/wined3d/cs.c
View file @
87192548
...
...
@@ -63,6 +63,7 @@ enum wined3d_cs_op
WINED3D_CS_OP_UNLOAD_RESOURCE
,
WINED3D_CS_OP_MAP
,
WINED3D_CS_OP_UNMAP
,
WINED3D_CS_OP_BLT_SUB_RESOURCE
,
WINED3D_CS_OP_UPDATE_SUB_RESOURCE
,
};
...
...
@@ -345,6 +346,20 @@ struct wined3d_cs_unmap
HRESULT
*
hr
;
};
struct
wined3d_cs_blt_sub_resource
{
enum
wined3d_cs_op
opcode
;
struct
wined3d_resource
*
dst_resource
;
unsigned
int
dst_sub_resource_idx
;
struct
wined3d_box
dst_box
;
struct
wined3d_resource
*
src_resource
;
unsigned
int
src_sub_resource_idx
;
struct
wined3d_box
src_box
;
DWORD
flags
;
struct
wined3d_blt_fx
fx
;
enum
wined3d_texture_filter_type
filter
;
};
struct
wined3d_cs_update_sub_resource
{
enum
wined3d_cs_op
opcode
;
...
...
@@ -1657,6 +1672,59 @@ HRESULT wined3d_cs_unmap(struct wined3d_cs *cs, struct wined3d_resource *resourc
return
hr
;
}
static
void
wined3d_cs_exec_blt_sub_resource
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
struct
wined3d_surface
*
dst_surface
,
*
src_surface
=
NULL
;
const
struct
wined3d_cs_blt_sub_resource
*
op
=
data
;
struct
wined3d_texture
*
dst_texture
,
*
src_texture
;
RECT
src_rect
,
dst_rect
;
dst_texture
=
texture_from_resource
(
op
->
dst_resource
);
dst_surface
=
dst_texture
->
sub_resources
[
op
->
dst_sub_resource_idx
].
u
.
surface
;
if
(
op
->
src_resource
)
{
src_texture
=
texture_from_resource
(
op
->
src_resource
);
src_surface
=
src_texture
->
sub_resources
[
op
->
src_sub_resource_idx
].
u
.
surface
;
}
SetRect
(
&
dst_rect
,
op
->
dst_box
.
left
,
op
->
dst_box
.
top
,
op
->
dst_box
.
right
,
op
->
dst_box
.
bottom
);
SetRect
(
&
src_rect
,
op
->
src_box
.
left
,
op
->
src_box
.
top
,
op
->
src_box
.
right
,
op
->
src_box
.
bottom
);
if
(
FAILED
(
wined3d_surface_blt
(
dst_surface
,
&
dst_rect
,
src_surface
,
&
src_rect
,
op
->
flags
,
&
op
->
fx
,
op
->
filter
)))
FIXME
(
"Blit failed.
\n
"
);
if
(
op
->
src_resource
)
wined3d_resource_release
(
op
->
src_resource
);
wined3d_resource_release
(
op
->
dst_resource
);
}
void
wined3d_cs_emit_blt_sub_resource
(
struct
wined3d_cs
*
cs
,
struct
wined3d_resource
*
dst_resource
,
unsigned
int
dst_sub_resource_idx
,
const
struct
wined3d_box
*
dst_box
,
struct
wined3d_resource
*
src_resource
,
unsigned
int
src_sub_resource_idx
,
const
struct
wined3d_box
*
src_box
,
DWORD
flags
,
const
struct
wined3d_blt_fx
*
fx
,
enum
wined3d_texture_filter_type
filter
)
{
struct
wined3d_cs_blt_sub_resource
*
op
;
op
=
cs
->
ops
->
require_space
(
cs
,
sizeof
(
*
op
));
op
->
opcode
=
WINED3D_CS_OP_BLT_SUB_RESOURCE
;
op
->
dst_resource
=
dst_resource
;
op
->
dst_sub_resource_idx
=
dst_sub_resource_idx
;
op
->
dst_box
=
*
dst_box
;
op
->
src_resource
=
src_resource
;
op
->
src_sub_resource_idx
=
src_sub_resource_idx
;
op
->
src_box
=
*
src_box
;
op
->
flags
=
flags
;
if
(
fx
)
op
->
fx
=
*
fx
;
op
->
filter
=
filter
;
wined3d_resource_acquire
(
dst_resource
);
if
(
src_resource
)
wined3d_resource_acquire
(
src_resource
);
cs
->
ops
->
submit
(
cs
);
}
static
void
wined3d_cs_exec_update_sub_resource
(
struct
wined3d_cs
*
cs
,
const
void
*
data
)
{
const
struct
wined3d_cs_update_sub_resource
*
op
=
data
;
...
...
@@ -1775,6 +1843,7 @@ static void (* const wined3d_cs_op_handlers[])(struct wined3d_cs *cs, const void
/* WINED3D_CS_OP_UNLOAD_RESOURCE */
wined3d_cs_exec_unload_resource
,
/* WINED3D_CS_OP_MAP */
wined3d_cs_exec_map
,
/* WINED3D_CS_OP_UNMAP */
wined3d_cs_exec_unmap
,
/* WINED3D_CS_OP_BLT_SUB_RESOURCE */
wined3d_cs_exec_blt_sub_resource
,
/* WINED3D_CS_OP_UPDATE_SUB_RESOURCE */
wined3d_cs_exec_update_sub_resource
,
};
...
...
dlls/wined3d/texture.c
View file @
87192548
...
...
@@ -2629,7 +2629,6 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
{
struct
wined3d_box
src_box
=
{
src_rect
->
left
,
src_rect
->
top
,
src_rect
->
right
,
src_rect
->
bottom
,
0
,
1
};
struct
wined3d_box
dst_box
=
{
dst_rect
->
left
,
dst_rect
->
top
,
dst_rect
->
right
,
dst_rect
->
bottom
,
0
,
1
};
struct
wined3d_texture_sub_resource
*
dst_resource
,
*
src_resource
=
NULL
;
unsigned
int
dst_format_flags
,
src_format_flags
=
0
;
HRESULT
hr
;
...
...
@@ -2638,7 +2637,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
dst_texture
,
dst_sub_resource_idx
,
wine_dbgstr_rect
(
dst_rect
),
src_texture
,
src_sub_resource_idx
,
wine_dbgstr_rect
(
src_rect
),
flags
,
fx
,
debug_d3dtexturefiltertype
(
filter
));
if
(
!
(
dst_resource
=
wined3d_texture_get_sub_resource
(
dst_texture
,
dst_sub_resource_idx
))
if
(
dst_sub_resource_idx
>=
dst_texture
->
level_count
*
dst_texture
->
layer_count
||
dst_texture
->
resource
.
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -2649,7 +2648,7 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
if
(
src_texture
)
{
if
(
!
(
src_resource
=
wined3d_texture_get_sub_resource
(
src_texture
,
src_sub_resource_idx
))
if
(
src_sub_resource_idx
>=
src_texture
->
level_count
*
src_texture
->
layer_count
||
src_texture
->
resource
.
type
!=
WINED3D_RTYPE_TEXTURE_2D
)
return
WINED3DERR_INVALIDCALL
;
...
...
@@ -2680,8 +2679,10 @@ HRESULT CDECL wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned
return
WINED3DERR_INVALIDCALL
;
}
return
wined3d_surface_blt
(
dst_resource
->
u
.
surface
,
dst_rect
,
src_resource
?
src_resource
->
u
.
surface
:
NULL
,
src_rect
,
flags
,
fx
,
filter
);
wined3d_cs_emit_blt_sub_resource
(
dst_texture
->
resource
.
device
->
cs
,
&
dst_texture
->
resource
,
dst_sub_resource_idx
,
&
dst_box
,
src_texture
?
&
src_texture
->
resource
:
NULL
,
src_sub_resource_idx
,
&
src_box
,
flags
,
fx
,
filter
);
return
WINED3D_OK
;
}
HRESULT
CDECL
wined3d_texture_get_overlay_position
(
const
struct
wined3d_texture
*
texture
,
...
...
dlls/wined3d/wined3d_private.h
View file @
87192548
...
...
@@ -3212,6 +3212,10 @@ struct wined3d_cs *wined3d_cs_create(struct wined3d_device *device) DECLSPEC_HID
void
wined3d_cs_destroy
(
struct
wined3d_cs
*
cs
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_destroy_object
(
struct
wined3d_cs
*
cs
,
void
(
*
callback
)(
void
*
object
),
void
*
object
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_blt_sub_resource
(
struct
wined3d_cs
*
cs
,
struct
wined3d_resource
*
dst_resource
,
unsigned
int
dst_sub_resource_idx
,
const
struct
wined3d_box
*
dst_box
,
struct
wined3d_resource
*
src_resource
,
unsigned
int
src_sub_resource_idx
,
const
struct
wined3d_box
*
src_box
,
DWORD
flags
,
const
struct
wined3d_blt_fx
*
fx
,
enum
wined3d_texture_filter_type
filter
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_clear
(
struct
wined3d_cs
*
cs
,
DWORD
rect_count
,
const
RECT
*
rects
,
DWORD
flags
,
const
struct
wined3d_color
*
color
,
float
depth
,
DWORD
stencil
)
DECLSPEC_HIDDEN
;
void
wined3d_cs_emit_dispatch
(
struct
wined3d_cs
*
cs
,
...
...
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