Commit 871fc4a3 authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

d3d/tests: Rename fog_interpolation_test for consistency.

parent 96519f9b
......@@ -5217,7 +5217,7 @@ done:
DestroyWindow(window);
}
static void fog_interpolation_test(void)
static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice8 *device;
......@@ -5433,7 +5433,7 @@ static void test_negative_fixedfunction_fog(void)
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
/* fog_interpolation_test shows that vertex fog evaluates the fog
/* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
......@@ -5565,6 +5565,6 @@ START_TEST(visual)
volume_v16u16_test();
add_dirty_rect_test();
test_3dc_formats();
fog_interpolation_test();
test_fog_interpolation();
test_negative_fixedfunction_fog();
}
......@@ -16820,7 +16820,7 @@ done:
DestroyWindow(window);
}
static void fog_interpolation_test(void)
static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice9 *device;
......@@ -17036,7 +17036,7 @@ static void test_negative_fixedfunction_fog(void)
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, sizeof(*tquad), &identity, {-1.0f}, {0.0f},
D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
/* fog_interpolation_test shows that vertex fog evaluates the fog
/* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, sizeof(*quad), &zero, { 0.0f}, {1.0f},
......@@ -17226,6 +17226,6 @@ START_TEST(visual)
stencil_cull_test();
test_per_stage_constant();
test_3dc_formats();
fog_interpolation_test();
test_fog_interpolation();
test_negative_fixedfunction_fog();
}
......@@ -7878,7 +7878,7 @@ static void test_surface_desc_lock(void)
DestroyWindow(window);
}
static void fog_interpolation_test(void)
static void test_fog_interpolation(void)
{
HRESULT hr;
IDirect3DDevice7 *device;
......@@ -8069,7 +8069,7 @@ static void test_negative_fixedfunction_fog(void)
/* r200 GPUs and presumably all d3d8 and older HW clamp the fog
* parameters to 0.0 and 1.0 in the table fog case. */
{D3DFVF_XYZRHW, tquad, &identity, {-1.0f}, {0.0f}, D3DFOG_NONE, D3DFOG_LINEAR, 0x00808000, 0x00ff0000},
/* fog_interpolation_test shows that vertex fog evaluates the fog
/* test_fog_interpolation shows that vertex fog evaluates the fog
* equation in the vertex pipeline. Start = -1.0 && end = 0.0 shows
* that the abs happens before the fog equation is evaluated. */
{D3DFVF_XYZ, quad, &zero, { 0.0f}, {1.0f}, D3DFOG_LINEAR, D3DFOG_NONE, 0x00808000, 0x00808000},
......@@ -8229,6 +8229,6 @@ START_TEST(ddraw7)
test_lost_device();
test_resource_priority();
test_surface_desc_lock();
fog_interpolation_test();
test_fog_interpolation();
test_negative_fixedfunction_fog();
}
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