Commit 87bef12e authored by Józef Kucia's avatar Józef Kucia Committed by Alexandre Julliard

wined3d: Recognize SM5 hs_fork_phase opcode.

parent ba0041a9
......@@ -5274,6 +5274,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
/* WINED3DSIH_FTOU */ NULL,
/* WINED3DSIH_GE */ NULL,
/* WINED3DSIH_HS_DECLS */ NULL,
/* WINED3DSIH_HS_FORK_PHASE */ NULL,
/* WINED3DSIH_IADD */ NULL,
/* WINED3DSIH_IEQ */ NULL,
/* WINED3DSIH_IF */ NULL /* Hardcoded into the shader */,
......
......@@ -8168,6 +8168,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_FTOU */ shader_glsl_to_uint,
/* WINED3DSIH_GE */ shader_glsl_relop,
/* WINED3DSIH_HS_DECLS */ shader_glsl_nop,
/* WINED3DSIH_HS_FORK_PHASE */ NULL,
/* WINED3DSIH_IADD */ shader_glsl_binop,
/* WINED3DSIH_IEQ */ shader_glsl_relop,
/* WINED3DSIH_IF */ shader_glsl_if,
......
......@@ -100,6 +100,7 @@ static const char * const shader_opcode_names[] =
/* WINED3DSIH_FTOU */ "ftou",
/* WINED3DSIH_GE */ "ge",
/* WINED3DSIH_HS_DECLS */ "hs_decls",
/* WINED3DSIH_HS_FORK_PHASE */ "hs_fork_phase",
/* WINED3DSIH_IADD */ "iadd",
/* WINED3DSIH_IEQ */ "ieq",
/* WINED3DSIH_IF */ "if",
......
......@@ -185,6 +185,7 @@ enum wined3d_sm4_opcode
WINED3D_SM4_OP_DCL_TEMPS = 0x68,
WINED3D_SM4_OP_DCL_GLOBAL_FLAGS = 0x6a,
WINED3D_SM5_OP_HS_DECLS = 0x71,
WINED3D_SM5_OP_HS_FORK_PHASE = 0x73,
WINED3D_SM5_OP_DERIV_RTX_COARSE = 0x7a,
WINED3D_SM5_OP_DERIV_RTX_FINE = 0x7b,
WINED3D_SM5_OP_DERIV_RTY_COARSE = 0x7c,
......@@ -398,6 +399,7 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
{WINED3D_SM4_OP_DCL_TEMPS, WINED3DSIH_DCL_TEMPS, "", ""},
{WINED3D_SM4_OP_DCL_GLOBAL_FLAGS, WINED3DSIH_DCL_GLOBAL_FLAGS, "", ""},
{WINED3D_SM5_OP_HS_DECLS, WINED3DSIH_HS_DECLS, "", ""},
{WINED3D_SM5_OP_HS_FORK_PHASE, WINED3DSIH_HS_FORK_PHASE, "", ""},
{WINED3D_SM5_OP_DERIV_RTX_COARSE, WINED3DSIH_DSX_COARSE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTX_FINE, WINED3DSIH_DSX_FINE, "f", "f"},
{WINED3D_SM5_OP_DERIV_RTY_COARSE, WINED3DSIH_DSY_COARSE, "f", "f"},
......
......@@ -556,6 +556,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
WINED3DSIH_FTOU,
WINED3DSIH_GE,
WINED3DSIH_HS_DECLS,
WINED3DSIH_HS_FORK_PHASE,
WINED3DSIH_IADD,
WINED3DSIH_IEQ,
WINED3DSIH_IF,
......
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