Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
881b2f08
Commit
881b2f08
authored
Jan 11, 2016
by
Jacek Caban
Committed by
Alexandre Julliard
Jan 11, 2016
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
mshtml: Added IHTMLUniqueName::get_uniqueNumber implementation.
Signed-off-by:
Jacek Caban
<
jacek@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
40b2deb8
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
12 additions
and
2 deletions
+12
-2
htmlelem.c
dlls/mshtml/htmlelem.c
+12
-2
No files found.
dlls/mshtml/htmlelem.c
View file @
881b2f08
...
...
@@ -3843,11 +3843,21 @@ static HRESULT WINAPI HTMLUniqueName_Invoke(IHTMLUniqueName *iface, DISPID dispI
wFlags
,
pDispParams
,
pVarResult
,
pExcepInfo
,
puArgErr
);
}
static
void
ensure_unique_id
(
HTMLElement
*
elem
)
{
if
(
!
elem
->
unique_id
)
elem
->
unique_id
=
++
elem
->
node
.
doc
->
unique_id
;
}
static
HRESULT
WINAPI
HTMLUniqueName_get_uniqueNumber
(
IHTMLUniqueName
*
iface
,
LONG
*
p
)
{
HTMLElement
*
This
=
impl_from_IHTMLUniqueName
(
iface
);
FIXME
(
"(%p)->(%p)
\n
"
,
This
,
p
);
return
E_NOTIMPL
;
TRACE
(
"(%p)->(%p)
\n
"
,
This
,
p
);
ensure_unique_id
(
This
);
*
p
=
This
->
unique_id
;
return
S_OK
;
}
static
HRESULT
WINAPI
HTMLUniqueName_get_uniqueID
(
IHTMLUniqueName
*
iface
,
BSTR
*
p
)
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment