Commit 883ae6a2 authored by Alistair Leslie-Hughes's avatar Alistair Leslie-Hughes Committed by Alexandre Julliard

d3dx9_29: Share the source with d3dx9_36.

parent aef6a763
MODULE = d3dx9_29.dll
IMPORTS = d3d9
IMPORTS = d3d9 d3dcompiler dxguid d3dxof ole32 gdi32 user32
PARENTSRC = ../d3dx9_36
C_SRCS = \
d3dx9_29_main.c
animation.c \
core.c \
d3dx9_29_main.c \
effect.c \
font.c \
line.c \
math.c \
mesh.c \
preshader.c \
render.c \
shader.c \
skin.c \
sprite.c \
surface.c \
texture.c \
util.c \
volume.c \
xfile.c
RC_SRCS = version.rc
@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShader
@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileA
@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromFileW
@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceA
@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr) d3dx9_36.D3DXAssembleShaderFromResourceW
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr) d3dx9_36.D3DXBoxBoundProbe
@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckCubeTextureRequirements
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckTextureRequirements
@ stdcall D3DXAssembleShader(ptr long ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromFileA(str ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromFileW(wstr ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromResourceA(long str ptr ptr long ptr ptr)
@ stdcall D3DXAssembleShaderFromResourceW(long wstr ptr ptr long ptr ptr)
@ stdcall D3DXBoxBoundProbe(ptr ptr ptr ptr)
@ stdcall D3DXCheckCubeTextureRequirements(ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckTextureRequirements(ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCheckVersion(long long)
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr) d3dx9_36.D3DXCheckVolumeTextureRequirements
@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr) d3dx9_36.D3DXCleanMesh
@ stdcall D3DXColorAdjustContrast(ptr ptr float) d3dx9_36.D3DXColorAdjustContrast
@ stdcall D3DXColorAdjustSaturation(ptr ptr float) d3dx9_36.D3DXColorAdjustSaturation
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShader
@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileA
@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromFileW
@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceA
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr) d3dx9_36.D3DXCompileShaderFromResourceW
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingBox
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr) d3dx9_36.D3DXComputeBoundingSphere
@ stdcall D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerVertexSignal
@ stdcall D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromPerTexelSignal
@ stdcall D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromSignal
@ stdcall D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr) d3dx9_36.D3DXComputeIMTFromTexture
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float) d3dx9_36.D3DXComputeNormalMap
@ stdcall D3DXComputeNormals(ptr ptr) d3dx9_36.D3DXComputeNormals
@ stdcall D3DXComputeTangent(ptr long long long long ptr) d3dx9_36.D3DXComputeTangent
@ stdcall D3DXComputeTangentFrame(ptr long) d3dx9_36.D3DXComputeTangentFrame
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr) d3dx9_36.D3DXComputeTangentFrameEx
@ stdcall D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXConcatenateMeshes
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToSingleStrip
@ stdcall D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr) d3dx9_36.D3DXConvertMeshSubsetToStrips
@ stdcall D3DXCheckVolumeTextureRequirements(ptr ptr ptr ptr ptr long ptr ptr)
@ stdcall D3DXCleanMesh(long ptr ptr ptr ptr ptr)
@ stdcall D3DXColorAdjustContrast(ptr ptr float)
@ stdcall D3DXColorAdjustSaturation(ptr ptr float)
@ stdcall D3DXCompileShader(ptr long ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromFileA(str ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromFileW(wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromResourceA(ptr str ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXCompileShaderFromResourceW(ptr wstr ptr ptr str str long ptr ptr ptr)
@ stdcall D3DXComputeBoundingBox(ptr long long ptr ptr)
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stub D3DXComputeIMTFromPerVertexSignal(ptr ptr long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromPerTexelSignal(ptr long ptr long long long long long ptr ptr ptr)
@ stub D3DXComputeIMTFromSignal(ptr long long long long ptr ptr ptr ptr ptr)
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stub D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXConvertMeshSubsetToSingleStrip(ptr long long ptr ptr)
@ stub D3DXConvertMeshSubsetToStrips(ptr long long ptr ptr ptr ptr)
@ stdcall D3DXCpuOptimizations(long) d3dx9_30.D3DXCpuOptimizations
@ stdcall D3DXCreateAnimationController(long long long long ptr) d3dx9_36.D3DXCreateAnimationController
@ stdcall D3DXCreateBox(ptr float float float ptr ptr) d3dx9_36.D3DXCreateBox
@ stdcall D3DXCreateBuffer(long ptr) d3dx9_36.D3DXCreateBuffer
@ stdcall D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr) d3dx9_36.D3DXCreateCompressedAnimationSet
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr) d3dx9_36.D3DXCreateCubeTexture
@ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileA
@ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExA
@ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileExW
@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemory
@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileInMemoryEx
@ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromFileW
@ stdcall D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceA
@ stdcall D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExA
@ stdcall D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceExW
@ stdcall D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateCubeTextureFromResourceW
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr) d3dx9_36.D3DXCreateCylinder
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffect
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompiler
@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileA
@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromFileW
@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceA
@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr) d3dx9_36.D3DXCreateEffectCompilerFromResourceW
@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectEx
@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileA
@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExA
@ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileExW
@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromFileW
@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceA
@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExA
@ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceExW
@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr) d3dx9_36.D3DXCreateEffectFromResourceW
@ stdcall D3DXCreateEffectPool(ptr) d3dx9_36.D3DXCreateEffectPool
@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr) d3dx9_36.D3DXCreateFontA
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectA
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr) d3dx9_36.D3DXCreateFontIndirectW
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr) d3dx9_36.D3DXCreateFontW
@ stdcall D3DXCreateFragmentLinker(ptr long ptr) d3dx9_36.D3DXCreateFragmentLinker
@ stdcall D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateKeyframedAnimationSet
@ stdcall D3DXCreateLine(ptr ptr) d3dx9_36.D3DXCreateLine
@ stdcall D3DXCreateMatrixStack(long ptr) d3dx9_36.D3DXCreateMatrixStack
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr) d3dx9_36.D3DXCreateMesh
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr) d3dx9_36.D3DXCreateMeshFVF
@ stdcall D3DXCreateNPatchMesh(ptr ptr) d3dx9_36.D3DXCreateNPatchMesh
@ stdcall D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreatePMeshFromStream
@ stdcall D3DXCreatePatchMesh(ptr long long long ptr ptr ptr) d3dx9_36.D3DXCreatePatchMesh
@ stdcall D3DXCreatePolygon(ptr float long ptr ptr) d3dx9_36.D3DXCreatePolygon
@ stdcall D3DXCreatePRTBuffer(long long long ptr) d3dx9_36.D3DXCreatePRTBuffer
@ stdcall D3DXCreatePRTBufferTex(long long long long ptr) d3dx9_36.D3DXCreatePRTBufferTex
@ stdcall D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr) d3dx9_36.D3DXCreatePRTCompBuffer
@ stdcall D3DXCreatePRTEngine(ptr ptr long ptr ptr) d3dx9_36.D3DXCreatePRTEngine
@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToEnvMap
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr) d3dx9_36.D3DXCreateRenderToSurface
@ stdcall D3DXCreateSPMesh(ptr ptr ptr ptr ptr) d3dx9_36.D3DXCreateSPMesh
@ stdcall D3DXCreateSkinInfo(long ptr long ptr) d3dx9_36.D3DXCreateSkinInfo
@ stdcall D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr) d3dx9_36.D3DXCreateSkinInfoFromBlendedMesh
@ stdcall D3DXCreateSkinInfoFVF(long long long ptr) d3dx9_36.D3DXCreateSkinInfoFVF
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr) d3dx9_36.D3DXCreateSphere
@ stdcall D3DXCreateSprite(ptr ptr) d3dx9_36.D3DXCreateSprite
@ stdcall D3DXCreateTeapot(ptr ptr ptr) d3dx9_36.D3DXCreateTeapot
@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr) d3dx9_36.D3DXCreateTextA
@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr) d3dx9_36.D3DXCreateTextW
@ stdcall D3DXCreateTexture(ptr long long long long long long ptr) d3dx9_36.D3DXCreateTexture
@ stdcall D3DXCreateTextureFromFileA(ptr str ptr) d3dx9_36.D3DXCreateTextureFromFileA
@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExA
@ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileExW
@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateTextureFromFileInMemory
@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromFileInMemoryEx
@ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr) d3dx9_36.D3DXCreateTextureFromFileW
@ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr) d3dx9_36.D3DXCreateTextureFromResourceA
@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExA
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateTextureFromResourceExW
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr) d3dx9_36.D3DXCreateTextureFromResourceW
@ stdcall D3DXCreateTextureGutterHelper(long long ptr long ptr) d3dx9_36.D3DXCreateTextureGutterHelper
@ stdcall D3DXCreateTextureShader(ptr ptr) d3dx9_36.D3DXCreateTextureShader
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr) d3dx9_36.D3DXCreateTorus
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr) d3dx9_36.D3DXCreateVolumeTexture
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileA
@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExA
@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileExW
@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemory
@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileInMemoryEx
@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromFileW
@ stdcall D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceA
@ stdcall D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExA
@ stdcall D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceExW
@ stdcall D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr) d3dx9_36.D3DXCreateVolumeTextureFromResourceW
@ stdcall D3DXDebugMute(long) d3dx9_36.D3DXDebugMute
@ stdcall D3DXDeclaratorFromFVF(long ptr) d3dx9_36.D3DXDeclaratorFromFVF
@ stdcall D3DXDisassembleEffect(ptr long ptr) d3dx9_36.D3DXDisassembleEffect
@ stdcall D3DXDisassembleShader(ptr long str ptr) d3dx9_36.D3DXDisassembleShader
@ stdcall D3DXFileCreate(ptr) d3dx9_36.D3DXFileCreate
@ stdcall D3DXFillCubeTexture(ptr ptr ptr) d3dx9_36.D3DXFillCubeTexture
@ stdcall D3DXFillCubeTextureTX(ptr ptr) d3dx9_36.D3DXFillCubeTextureTX
@ stdcall D3DXFillTexture(ptr ptr ptr) d3dx9_36.D3DXFillTexture
@ stdcall D3DXFillTextureTX(ptr ptr) d3dx9_36.D3DXFillTextureTX
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr) d3dx9_36.D3DXFillVolumeTexture
@ stdcall D3DXFillVolumeTextureTX(ptr ptr) d3dx9_36.D3DXFillVolumeTextureTX
@ stdcall D3DXFilterTexture(ptr ptr long long) d3dx9_36.D3DXFilterTexture
@ stdcall D3DXFindShaderComment(ptr long ptr ptr) d3dx9_36.D3DXFindShaderComment
@ stdcall D3DXFloat16To32Array(ptr ptr long) d3dx9_36.D3DXFloat16To32Array
@ stdcall D3DXFloat32To16Array(ptr ptr long) d3dx9_36.D3DXFloat32To16Array
@ stdcall D3DXFrameAppendChild(ptr ptr) d3dx9_36.D3DXFrameAppendChild
@ stdcall D3DXFrameCalculateBoundingSphere(ptr ptr ptr) d3dx9_36.D3DXFrameCalculateBoundingSphere
@ stdcall D3DXFrameDestroy(ptr ptr) d3dx9_36.D3DXFrameDestroy
@ stdcall D3DXFrameFind(ptr str) d3dx9_36.D3DXFrameFind
@ stdcall D3DXFrameNumNamedMatrices(ptr) d3dx9_36.D3DXFrameNumNamedMatrices
@ stdcall D3DXFrameRegisterNamedMatrices(ptr ptr) d3dx9_36.D3DXFrameRegisterNamedMatrices
@ stdcall D3DXFresnelTerm(float float) d3dx9_36.D3DXFresnelTerm
@ stdcall D3DXFVFFromDeclarator(ptr ptr) d3dx9_36.D3DXFVFFromDeclarator
@ stdcall D3DXGatherFragments(ptr long ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragments
@ stdcall D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileA
@ stdcall D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromFileW
@ stdcall D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceA
@ stdcall D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr) d3dx9_36.D3DXGatherFragmentsFromResourceW
@ stdcall D3DXGenerateOutputDecl(ptr ptr) d3dx9_36.D3DXGenerateOutputDecl
@ stdcall D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXGeneratePMesh
@ stdcall D3DXGetDeclLength(ptr) d3dx9_36.D3DXGetDeclLength
@ stdcall D3DXGetDeclVertexSize(ptr long) d3dx9_36.D3DXGetDeclVertexSize
@ stdcall D3DXGetDriverLevel(ptr) d3dx9_36.D3DXGetDriverLevel
@ stdcall D3DXGetFVFVertexSize(long) d3dx9_36.D3DXGetFVFVertexSize
@ stdcall D3DXGetImageInfoFromFileA(str ptr) d3dx9_36.D3DXGetImageInfoFromFileA
@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr) d3dx9_36.D3DXGetImageInfoFromFileInMemory
@ stdcall D3DXGetImageInfoFromFileW(wstr ptr) d3dx9_36.D3DXGetImageInfoFromFileW
@ stdcall D3DXGetImageInfoFromResourceA(long str ptr) d3dx9_36.D3DXGetImageInfoFromResourceA
@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr) d3dx9_36.D3DXGetImageInfoFromResourceW
@ stdcall D3DXGetPixelShaderProfile(ptr) d3dx9_36.D3DXGetPixelShaderProfile
@ stdcall D3DXGetShaderConstantTable(ptr ptr) d3dx9_36.D3DXGetShaderConstantTable
@ stdcall D3DXGetShaderInputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderInputSemantics
@ stdcall D3DXGetShaderOutputSemantics(ptr ptr ptr) d3dx9_36.D3DXGetShaderOutputSemantics
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr) d3dx9_36.D3DXGetShaderSamplers
@ stdcall D3DXGetShaderSize(ptr) d3dx9_36.D3DXGetShaderSize
@ stdcall D3DXGetShaderVersion(ptr) d3dx9_36.D3DXGetShaderVersion
@ stdcall D3DXCreateAnimationController(long long long long ptr)
@ stdcall D3DXCreateBox(ptr float float float ptr ptr)
@ stdcall D3DXCreateBuffer(long ptr)
@ stub D3DXCreateCompressedAnimationSet(ptr long long ptr long ptr ptr)
@ stdcall D3DXCreateCubeTexture(ptr long long long long long ptr)
@ stdcall D3DXCreateCubeTextureFromFileA(ptr ptr ptr)
@ stdcall D3DXCreateCubeTextureFromFileExA(ptr ptr long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateCubeTextureFromFileExW(ptr ptr long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateCubeTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall D3DXCreateCubeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateCubeTextureFromFileW(ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceA(ptr long ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExA(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceExW(ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateCubeTextureFromResourceW(ptr long ptr ptr)
@ stdcall D3DXCreateCylinder(ptr long long long long long ptr ptr)
@ stdcall D3DXCreateEffect(ptr ptr long ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectCompiler(ptr long ptr ptr long ptr ptr)
@ stdcall D3DXCreateEffectCompilerFromFileA(str ptr ptr long ptr ptr)
@ stdcall D3DXCreateEffectCompilerFromFileW(wstr ptr ptr long ptr ptr)
@ stdcall D3DXCreateEffectCompilerFromResourceA(long str ptr ptr long ptr ptr)
@ stdcall D3DXCreateEffectCompilerFromResourceW(long wstr ptr ptr long ptr ptr)
@ stdcall D3DXCreateEffectEx(ptr ptr long ptr ptr str long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromFileA(ptr str ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromFileExA(ptr str ptr ptr str long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromFileExW(ptr str ptr ptr str long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromFileW(ptr wstr ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromResourceA(ptr long str ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromResourceExA(ptr long str ptr ptr str long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromResourceExW(ptr long str ptr ptr str long ptr ptr ptr)
@ stdcall D3DXCreateEffectFromResourceW(ptr long wstr ptr ptr long ptr ptr ptr)
@ stdcall D3DXCreateEffectPool(ptr)
@ stdcall D3DXCreateFontA(ptr long long long long long long long long long str ptr)
@ stdcall D3DXCreateFontIndirectA(ptr ptr ptr)
@ stdcall D3DXCreateFontIndirectW(ptr ptr ptr)
@ stdcall D3DXCreateFontW(ptr long long long long long long long long long wstr ptr)
@ stdcall D3DXCreateFragmentLinker(ptr long ptr)
@ stub D3DXCreateKeyframedAnimationSet(ptr long long long long ptr ptr)
@ stdcall D3DXCreateLine(ptr ptr)
@ stdcall D3DXCreateMatrixStack(long ptr)
@ stdcall D3DXCreateMesh(long long long ptr ptr ptr)
@ stdcall D3DXCreateMeshFVF(long long long long ptr ptr)
@ stub D3DXCreateNPatchMesh(ptr ptr)
@ stub D3DXCreatePMeshFromStream(ptr long ptr ptr ptr ptr ptr)
@ stub D3DXCreatePatchMesh(ptr long long long ptr ptr ptr)
@ stdcall D3DXCreatePolygon(ptr float long ptr ptr)
@ stub D3DXCreatePRTBuffer(long long long ptr)
@ stub D3DXCreatePRTBufferTex(long long long long ptr)
@ stub D3DXCreatePRTCompBuffer(long long long ptr ptr ptr ptr)
@ stub D3DXCreatePRTEngine(ptr ptr long ptr ptr)
@ stdcall D3DXCreateRenderToEnvMap(ptr long long long long long ptr)
@ stdcall D3DXCreateRenderToSurface(ptr long long long long long ptr)
@ stub D3DXCreateSPMesh(ptr ptr ptr ptr ptr)
@ stdcall D3DXCreateSkinInfo(long ptr long ptr)
@ stub D3DXCreateSkinInfoFromBlendedMesh(ptr long ptr ptr)
@ stdcall D3DXCreateSkinInfoFVF(long long long ptr)
@ stdcall D3DXCreateSphere(ptr float long long ptr ptr)
@ stdcall D3DXCreateSprite(ptr ptr)
@ stdcall D3DXCreateTeapot(ptr ptr ptr)
@ stdcall D3DXCreateTextA(ptr long str float float ptr ptr ptr)
@ stdcall D3DXCreateTextW(ptr long wstr float float ptr ptr ptr)
@ stdcall D3DXCreateTexture(ptr long long long long long long ptr)
@ stdcall D3DXCreateTextureFromFileA(ptr str ptr)
@ stdcall D3DXCreateTextureFromFileExA(ptr str long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromFileExW(ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall D3DXCreateTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromFileW(ptr wstr ptr)
@ stdcall D3DXCreateTextureFromResourceA(ptr ptr str ptr)
@ stdcall D3DXCreateTextureFromResourceExA(ptr ptr str long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceExW(ptr ptr wstr long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateTextureFromResourceW(ptr ptr wstr ptr)
@ stub D3DXCreateTextureGutterHelper(long long ptr long ptr)
@ stub D3DXCreateTextureShader(ptr ptr)
@ stdcall D3DXCreateTorus(ptr long long long long ptr ptr)
@ stdcall D3DXCreateVolumeTexture(ptr long long long long long long long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileA(ptr ptr ptr)
@ stdcall D3DXCreateVolumeTextureFromFileExA(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateVolumeTextureFromFileExW(ptr ptr long long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateVolumeTextureFromFileInMemory(ptr ptr long ptr)
@ stdcall D3DXCreateVolumeTextureFromFileInMemoryEx(ptr ptr long long long long long long long long long long long ptr ptr ptr)
@ stdcall D3DXCreateVolumeTextureFromFileW(ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceA(ptr long ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExA(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceExW(ptr long ptr long long long long long long long long long long ptr ptr ptr)
@ stub D3DXCreateVolumeTextureFromResourceW(ptr long ptr ptr)
@ stdcall D3DXDebugMute(long)
@ stdcall D3DXDeclaratorFromFVF(long ptr)
@ stdcall D3DXDisassembleEffect(ptr long ptr)
@ stdcall D3DXDisassembleShader(ptr long str ptr)
@ stdcall D3DXFileCreate(ptr)
@ stdcall D3DXFillCubeTexture(ptr ptr ptr)
@ stub D3DXFillCubeTextureTX(ptr ptr)
@ stdcall D3DXFillTexture(ptr ptr ptr)
@ stub D3DXFillTextureTX(ptr ptr)
@ stdcall D3DXFillVolumeTexture(ptr ptr ptr)
@ stub D3DXFillVolumeTextureTX(ptr ptr)
@ stdcall D3DXFilterTexture(ptr ptr long long)
@ stdcall D3DXFindShaderComment(ptr long ptr ptr)
@ stdcall D3DXFloat16To32Array(ptr ptr long)
@ stdcall D3DXFloat32To16Array(ptr ptr long)
@ stub D3DXFrameAppendChild(ptr ptr)
@ stub D3DXFrameCalculateBoundingSphere(ptr ptr ptr)
@ stdcall D3DXFrameDestroy(ptr ptr)
@ stub D3DXFrameFind(ptr str)
@ stub D3DXFrameNumNamedMatrices(ptr)
@ stub D3DXFrameRegisterNamedMatrices(ptr ptr)
@ stdcall D3DXFresnelTerm(float float)
@ stdcall D3DXFVFFromDeclarator(ptr ptr)
@ stub D3DXGatherFragments(ptr long ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileA(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromFileW(ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceA(long ptr ptr ptr long ptr ptr)
@ stub D3DXGatherFragmentsFromResourceW(long ptr ptr ptr long ptr ptr)
@ stub D3DXGenerateOutputDecl(ptr ptr)
@ stub D3DXGeneratePMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXGetDeclLength(ptr)
@ stdcall D3DXGetDeclVertexSize(ptr long)
@ stdcall D3DXGetDriverLevel(ptr)
@ stdcall D3DXGetFVFVertexSize(long)
@ stdcall D3DXGetImageInfoFromFileA(str ptr)
@ stdcall D3DXGetImageInfoFromFileInMemory(ptr long ptr)
@ stdcall D3DXGetImageInfoFromFileW(wstr ptr)
@ stdcall D3DXGetImageInfoFromResourceA(long str ptr)
@ stdcall D3DXGetImageInfoFromResourceW(long wstr ptr)
@ stdcall D3DXGetPixelShaderProfile(ptr)
@ stdcall D3DXGetShaderConstantTable(ptr ptr)
@ stub D3DXGetShaderInputSemantics(ptr ptr ptr)
@ stub D3DXGetShaderOutputSemantics(ptr ptr ptr)
@ stdcall D3DXGetShaderSamplers(ptr ptr ptr)
@ stdcall D3DXGetShaderSize(ptr)
@ stdcall D3DXGetShaderVersion(ptr)
@ stub D3DXGetTargetDescByName
@ stub D3DXGetTargetDescByVersion
@ stdcall D3DXGetVertexShaderProfile(ptr) d3dx9_36.D3DXGetVertexShaderProfile
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersect
@ stdcall D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectSubset
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXIntersectTri
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXA
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXInMemory
@ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXResource
@ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXW
@ stdcall D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshFromXof
@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXA
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXInMemory
@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadMeshHierarchyFromXW
@ stdcall D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr) d3dx9_36.D3DXLoadPatchMeshFromXof
@ stdcall D3DXLoadPRTBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileA
@ stdcall D3DXLoadPRTBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTBufferFromFileW
@ stdcall D3DXLoadPRTCompBufferFromFileA(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileA
@ stdcall D3DXLoadPRTCompBufferFromFileW(ptr ptr) d3dx9_36.D3DXLoadPRTCompBufferFromFileW
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXLoadSkinMeshFromXof
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileA
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileInMemory
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromFileW
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromMemory
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceA
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr) d3dx9_36.D3DXLoadSurfaceFromResourceW
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadSurfaceFromSurface
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileA
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileInMemory
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromFileW
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromMemory
@ stdcall D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceA
@ stdcall D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr) d3dx9_36.D3DXLoadVolumeFromResourceW
@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXLoadVolumeFromVolume
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr) d3dx9_36.D3DXMatrixAffineTransformation
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr) d3dx9_36.D3DXMatrixAffineTransformation2D
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixDecompose
@ stdcall D3DXMatrixDeterminant(ptr) d3dx9_36.D3DXMatrixDeterminant
@ stdcall D3DXMatrixInverse(ptr ptr ptr) d3dx9_36.D3DXMatrixInverse
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtLH
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr) d3dx9_36.D3DXMatrixLookAtRH
@ stdcall D3DXMatrixMultiply(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiply
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr) d3dx9_36.D3DXMatrixMultiplyTranspose
@ stdcall D3DXMatrixOrthoLH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoLH
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterLH
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixOrthoOffCenterRH
@ stdcall D3DXMatrixOrthoRH(ptr float float float float) d3dx9_36.D3DXMatrixOrthoRH
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovLH
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveFovRH
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveLH
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterLH
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float) d3dx9_36.D3DXMatrixPerspectiveOffCenterRH
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float) d3dx9_36.D3DXMatrixPerspectiveRH
@ stdcall D3DXMatrixReflect(ptr ptr) d3dx9_36.D3DXMatrixReflect
@ stdcall D3DXMatrixRotationAxis(ptr ptr float) d3dx9_36.D3DXMatrixRotationAxis
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr) d3dx9_36.D3DXMatrixRotationQuaternion
@ stdcall D3DXMatrixRotationX(ptr float) d3dx9_36.D3DXMatrixRotationX
@ stdcall D3DXMatrixRotationY(ptr float) d3dx9_36.D3DXMatrixRotationY
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXMatrixRotationYawPitchRoll
@ stdcall D3DXMatrixRotationZ(ptr float) d3dx9_36.D3DXMatrixRotationZ
@ stdcall D3DXMatrixScaling(ptr float float float) d3dx9_36.D3DXMatrixScaling
@ stdcall D3DXMatrixShadow(ptr ptr ptr) d3dx9_36.D3DXMatrixShadow
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXMatrixTransformation
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr) d3dx9_36.D3DXMatrixTransformation2D
@ stdcall D3DXMatrixTranslation(ptr float float float) d3dx9_36.D3DXMatrixTranslation
@ stdcall D3DXMatrixTranspose(ptr ptr) d3dx9_36.D3DXMatrixTranspose
@ stdcall D3DXOptimizeFaces(ptr long long long ptr) d3dx9_36.D3DXOptimizeFaces
@ stdcall D3DXOptimizeVertices(ptr long long long ptr) d3dx9_36.D3DXOptimizeVertices
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr) d3dx9_36.D3DXPlaneFromPointNormal
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneFromPoints
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr) d3dx9_36.D3DXPlaneIntersectLine
@ stdcall D3DXPlaneNormalize(ptr ptr) d3dx9_36.D3DXPlaneNormalize
@ stdcall D3DXPlaneTransform(ptr ptr ptr) d3dx9_36.D3DXPlaneTransform
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXPlaneTransformArray
@ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShader
@ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileA
@ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromFileW
@ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceA
@ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr) d3dx9_36.D3DXPreprocessShaderFromResourceW
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXQuaternionBaryCentric
@ stdcall D3DXQuaternionExp(ptr ptr) d3dx9_36.D3DXQuaternionExp
@ stdcall D3DXQuaternionInverse(ptr ptr) d3dx9_36.D3DXQuaternionInverse
@ stdcall D3DXQuaternionLn(ptr ptr) d3dx9_36.D3DXQuaternionLn
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr) d3dx9_36.D3DXQuaternionMultiply
@ stdcall D3DXQuaternionNormalize(ptr ptr) d3dx9_36.D3DXQuaternionNormalize
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float) d3dx9_36.D3DXQuaternionRotationAxis
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr) d3dx9_36.D3DXQuaternionRotationMatrix
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float) d3dx9_36.D3DXQuaternionRotationYawPitchRoll
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float) d3dx9_36.D3DXQuaternionSlerp
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXQuaternionSquad
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXQuaternionSquadSetup
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr) d3dx9_36.D3DXQuaternionToAxisAngle
@ stdcall D3DXRectPatchSize(ptr ptr ptr) d3dx9_36.D3DXRectPatchSize
@ stdcall D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileA
@ stdcall D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveMeshHierarchyToFileW
@ stdcall D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXA
@ stdcall D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long) d3dx9_36.D3DXSaveMeshToXW
@ stdcall D3DXSavePRTBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileA
@ stdcall D3DXSavePRTBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTBufferToFileW
@ stdcall D3DXSavePRTCompBufferToFileA(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileA
@ stdcall D3DXSavePRTCompBufferToFileW(ptr ptr) d3dx9_36.D3DXSavePRTCompBufferToFileW
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileA
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileInMemory
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveSurfaceToFileW
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileA
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileInMemory
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr) d3dx9_36.D3DXSaveTextureToFileW
@ stdcall D3DXSaveVolumeToFileA(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileA
@ stdcall D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileInMemory
@ stdcall D3DXSaveVolumeToFileW(ptr long ptr ptr ptr) d3dx9_36.D3DXSaveVolumeToFileW
@ stdcall D3DXSHAdd(ptr long ptr ptr) d3dx9_36.D3DXSHAdd
@ stdcall D3DXSHDot(long ptr ptr) d3dx9_36.D3DXSHDot
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalConeLight
@ stdcall D3DXSHEvalDirection(ptr long ptr) d3dx9_36.D3DXSHEvalDirection
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalDirectionalLight
@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr) d3dx9_36.D3DXSHEvalHemisphereLight
@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr) d3dx9_36.D3DXSHEvalSphericalLight
@ stdcall D3DXSHProjectCubeMap(long ptr ptr ptr ptr) d3dx9_36.D3DXSHProjectCubeMap
@ stdcall D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSHPRTCompSplitMeshSC
@ stdcall D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr) d3dx9_36.D3DXSHPRTCompSuperCluster
@ stdcall D3DXSHRotate(ptr long ptr ptr) d3dx9_36.D3DXSHRotate
@ stdcall D3DXSHRotateZ(ptr long float ptr) d3dx9_36.D3DXSHRotateZ
@ stdcall D3DXSHScale(ptr long ptr float) d3dx9_36.D3DXSHScale
@ stdcall D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr) d3dx9_36.D3DXSimplifyMesh
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr) d3dx9_36.D3DXSphereBoundProbe
@ stdcall D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr) d3dx9_36.D3DXSplitMesh
@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr) d3dx9_36.D3DXTessellateNPatches
@ stdcall D3DXTessellateRectPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateRectPatch
@ stdcall D3DXTessellateTriPatch(ptr ptr ptr ptr ptr) d3dx9_36.D3DXTessellateTriPatch
@ stdcall D3DXTriPatchSize(ptr ptr ptr) d3dx9_36.D3DXTriPatchSize
@ stdcall D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasCreate
@ stdcall D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr) d3dx9_36.D3DXUVAtlasPack
@ stdcall D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXUVAtlasPartition
@ stdcall D3DXValidMesh(ptr ptr ptr) d3dx9_36.D3DXValidMesh
@ stdcall D3DXValidPatchMesh(ptr ptr ptr ptr) d3dx9_36.D3DXValidPatchMesh
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec2BaryCentric
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2CatmullRom
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec2Hermite
@ stdcall D3DXVec2Normalize(ptr ptr) d3dx9_36.D3DXVec2Normalize
@ stdcall D3DXVec2Transform(ptr ptr ptr) d3dx9_36.D3DXVec2Transform
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformArray
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec2TransformCoord
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformCoordArray
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec2TransformNormal
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec2TransformNormalArray
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec3BaryCentric
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3CatmullRom
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec3Hermite
@ stdcall D3DXVec3Normalize(ptr ptr) d3dx9_36.D3DXVec3Normalize
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Project
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3ProjectArray
@ stdcall D3DXVec3Transform(ptr ptr ptr) d3dx9_36.D3DXVec3Transform
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformArray
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr) d3dx9_36.D3DXVec3TransformCoord
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformCoordArray
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr) d3dx9_36.D3DXVec3TransformNormal
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec3TransformNormalArray
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr) d3dx9_36.D3DXVec3Unproject
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long) d3dx9_36.D3DXVec3UnprojectArray
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float) d3dx9_36.D3DXVec4BaryCentric
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4CatmullRom
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr) d3dx9_36.D3DXVec4Cross
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float) d3dx9_36.D3DXVec4Hermite
@ stdcall D3DXVec4Normalize(ptr ptr) d3dx9_36.D3DXVec4Normalize
@ stdcall D3DXVec4Transform(ptr ptr ptr) d3dx9_36.D3DXVec4Transform
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long) d3dx9_36.D3DXVec4TransformArray
@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr) d3dx9_36.D3DXWeldVertices
@ stdcall D3DXGetVertexShaderProfile(ptr)
@ stdcall D3DXIntersect(ptr ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stub D3DXIntersectSubset(ptr long ptr ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXIntersectTri(ptr ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXA(str long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXInMemory(ptr long long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXResource(long str str long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshFromXW(wstr long ptr ptr ptr ptr ptr ptr)
@ stub D3DXLoadMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXA(str long ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXInMemory(ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadMeshHierarchyFromXW(wstr long ptr ptr ptr ptr ptr)
@ stub D3DXLoadPatchMeshFromXof(ptr long ptr ptr ptr long ptr)
@ stub D3DXLoadPRTBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTBufferFromFileW(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileA(ptr ptr)
@ stub D3DXLoadPRTCompBufferFromFileW(ptr ptr)
@ stdcall D3DXLoadSkinMeshFromXof(ptr long ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXLoadSurfaceFromFileA(ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromFileW(ptr ptr ptr wstr ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromMemory(ptr ptr ptr ptr long long ptr ptr long long)
@ stdcall D3DXLoadSurfaceFromResourceA(ptr ptr ptr ptr str ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromResourceW(ptr ptr ptr ptr wstr ptr long long ptr)
@ stdcall D3DXLoadSurfaceFromSurface(ptr ptr ptr ptr ptr ptr long long)
@ stdcall D3DXLoadVolumeFromFileA(ptr ptr ptr ptr ptr long long ptr)
@ stdcall D3DXLoadVolumeFromFileInMemory(ptr ptr ptr ptr long ptr long long ptr)
@ stdcall D3DXLoadVolumeFromFileW(ptr ptr ptr ptr ptr long long ptr)
@ stdcall D3DXLoadVolumeFromMemory(ptr ptr ptr ptr long long long ptr ptr long long)
@ stub D3DXLoadVolumeFromResourceA(ptr ptr ptr long ptr ptr long long ptr)
@ stub D3DXLoadVolumeFromResourceW(ptr ptr ptr long ptr ptr long long ptr)
@ stdcall D3DXLoadVolumeFromVolume(ptr ptr ptr ptr ptr ptr long long)
@ stdcall D3DXMatrixAffineTransformation(ptr float ptr ptr ptr)
@ stdcall D3DXMatrixAffineTransformation2D(ptr float ptr float ptr)
@ stdcall D3DXMatrixDecompose(ptr ptr ptr ptr)
@ stdcall D3DXMatrixDeterminant(ptr)
@ stdcall D3DXMatrixInverse(ptr ptr ptr)
@ stdcall D3DXMatrixLookAtLH(ptr ptr ptr ptr)
@ stdcall D3DXMatrixLookAtRH(ptr ptr ptr ptr)
@ stdcall D3DXMatrixMultiply(ptr ptr ptr)
@ stdcall D3DXMatrixMultiplyTranspose(ptr ptr ptr)
@ stdcall D3DXMatrixOrthoLH(ptr float float float float)
@ stdcall D3DXMatrixOrthoOffCenterLH(ptr float float float float float float)
@ stdcall D3DXMatrixOrthoOffCenterRH(ptr float float float float float float)
@ stdcall D3DXMatrixOrthoRH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveFovLH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveFovRH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveLH(ptr float float float float)
@ stdcall D3DXMatrixPerspectiveOffCenterLH(ptr float float float float float float)
@ stdcall D3DXMatrixPerspectiveOffCenterRH(ptr float float float float float float)
@ stdcall D3DXMatrixPerspectiveRH(ptr float float float float)
@ stdcall D3DXMatrixReflect(ptr ptr)
@ stdcall D3DXMatrixRotationAxis(ptr ptr float)
@ stdcall D3DXMatrixRotationQuaternion(ptr ptr)
@ stdcall D3DXMatrixRotationX(ptr float)
@ stdcall D3DXMatrixRotationY(ptr float)
@ stdcall D3DXMatrixRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXMatrixRotationZ(ptr float)
@ stdcall D3DXMatrixScaling(ptr float float float)
@ stdcall D3DXMatrixShadow(ptr ptr ptr)
@ stdcall D3DXMatrixTransformation(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXMatrixTransformation2D(ptr ptr float ptr ptr float ptr)
@ stdcall D3DXMatrixTranslation(ptr float float float)
@ stdcall D3DXMatrixTranspose(ptr ptr)
@ stdcall D3DXOptimizeFaces(ptr long long long ptr)
@ stub D3DXOptimizeVertices(ptr long long long ptr)
@ stdcall D3DXPlaneFromPointNormal(ptr ptr ptr)
@ stdcall D3DXPlaneFromPoints(ptr ptr ptr ptr)
@ stdcall D3DXPlaneIntersectLine(ptr ptr ptr ptr)
@ stdcall D3DXPlaneNormalize(ptr ptr)
@ stdcall D3DXPlaneTransform(ptr ptr ptr)
@ stdcall D3DXPlaneTransformArray(ptr long ptr long ptr long)
@ stdcall D3DXPreprocessShader(ptr long ptr ptr ptr ptr)
@ stdcall D3DXPreprocessShaderFromFileA(str ptr ptr ptr ptr)
@ stdcall D3DXPreprocessShaderFromFileW(wstr ptr ptr ptr ptr)
@ stdcall D3DXPreprocessShaderFromResourceA(long str ptr ptr ptr ptr)
@ stdcall D3DXPreprocessShaderFromResourceW(long wstr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionBaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXQuaternionExp(ptr ptr)
@ stdcall D3DXQuaternionInverse(ptr ptr)
@ stdcall D3DXQuaternionLn(ptr ptr)
@ stdcall D3DXQuaternionMultiply(ptr ptr ptr)
@ stdcall D3DXQuaternionNormalize(ptr ptr)
@ stdcall D3DXQuaternionRotationAxis(ptr ptr float)
@ stdcall D3DXQuaternionRotationMatrix(ptr ptr)
@ stdcall D3DXQuaternionRotationYawPitchRoll(ptr float float float)
@ stdcall D3DXQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DXQuaternionSquad(ptr ptr ptr ptr ptr float)
@ stdcall D3DXQuaternionSquadSetup(ptr ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXQuaternionToAxisAngle(ptr ptr ptr)
@ stub D3DXRectPatchSize(ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshHierarchyToFileW(ptr long ptr ptr ptr)
@ stub D3DXSaveMeshToXA(ptr ptr ptr ptr ptr long long)
@ stub D3DXSaveMeshToXW(ptr ptr ptr ptr ptr long long)
@ stub D3DXSavePRTBufferToFileA(ptr ptr)
@ stub D3DXSavePRTBufferToFileW(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileA(ptr ptr)
@ stub D3DXSavePRTCompBufferToFileW(ptr ptr)
@ stdcall D3DXSaveSurfaceToFileA(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileInMemory(ptr long ptr ptr ptr)
@ stdcall D3DXSaveSurfaceToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSaveTextureToFileA(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileInMemory(ptr long ptr ptr)
@ stdcall D3DXSaveTextureToFileW(ptr long ptr ptr)
@ stub D3DXSaveVolumeToFileA(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileInMemory(ptr long ptr ptr ptr)
@ stub D3DXSaveVolumeToFileW(ptr long ptr ptr ptr)
@ stdcall D3DXSHAdd(ptr long ptr ptr)
@ stdcall D3DXSHDot(long ptr ptr)
@ stdcall D3DXSHEvalConeLight(long ptr float float float float ptr ptr ptr)
@ stdcall D3DXSHEvalDirection(ptr long ptr)
@ stdcall D3DXSHEvalDirectionalLight(long ptr float float float ptr ptr ptr)
@ stdcall D3DXSHEvalHemisphereLight(long ptr int128 int128 ptr ptr ptr)
@ stdcall D3DXSHEvalSphericalLight(long ptr float float float float ptr ptr ptr)
@ stub D3DXSHProjectCubeMap(long ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSplitMeshSC(ptr long long ptr long ptr long long ptr ptr long ptr ptr ptr ptr ptr)
@ stub D3DXSHPRTCompSuperCluster(ptr ptr long long ptr ptr)
@ stdcall D3DXSHRotate(ptr long ptr ptr)
@ stdcall D3DXSHRotateZ(ptr long float ptr)
@ stdcall D3DXSHScale(ptr long ptr float)
@ stub D3DXSimplifyMesh(ptr ptr ptr ptr long long ptr)
@ stdcall D3DXSphereBoundProbe(ptr float ptr ptr)
@ stub D3DXSplitMesh(ptr ptr long long ptr ptr ptr ptr ptr)
@ stdcall D3DXTessellateNPatches(ptr ptr float long ptr ptr)
@ stub D3DXTessellateRectPatch(ptr ptr ptr ptr ptr)
@ stub D3DXTessellateTriPatch(ptr ptr ptr ptr ptr)
@ stub D3DXTriPatchSize(ptr ptr ptr)
@ stub D3DXUVAtlasCreate(ptr long long long long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr)
@ stub D3DXUVAtlasPack(ptr long long long long ptr ptr long ptr long ptr)
@ stub D3DXUVAtlasPartition(ptr long long long ptr ptr ptr ptr long ptr long ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXValidMesh(ptr ptr ptr)
@ stub D3DXValidPatchMesh(ptr ptr ptr ptr)
@ stdcall D3DXVec2BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec2CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec2Normalize(ptr ptr)
@ stdcall D3DXVec2Transform(ptr ptr ptr)
@ stdcall D3DXVec2TransformArray(ptr long ptr long ptr long)
@ stdcall D3DXVec2TransformCoord(ptr ptr ptr)
@ stdcall D3DXVec2TransformCoordArray(ptr long ptr long ptr long)
@ stdcall D3DXVec2TransformNormal(ptr ptr ptr)
@ stdcall D3DXVec2TransformNormalArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec3CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec3Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec3Normalize(ptr ptr)
@ stdcall D3DXVec3Project(ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXVec3ProjectArray(ptr long ptr long ptr ptr ptr ptr long)
@ stdcall D3DXVec3Transform(ptr ptr ptr)
@ stdcall D3DXVec3TransformArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3TransformCoord(ptr ptr ptr)
@ stdcall D3DXVec3TransformCoordArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3TransformNormal(ptr ptr ptr)
@ stdcall D3DXVec3TransformNormalArray(ptr long ptr long ptr long)
@ stdcall D3DXVec3Unproject(ptr ptr ptr ptr ptr ptr)
@ stdcall D3DXVec3UnprojectArray(ptr long ptr long ptr ptr ptr ptr long)
@ stdcall D3DXVec4BaryCentric(ptr ptr ptr ptr float float)
@ stdcall D3DXVec4CatmullRom(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec4Cross(ptr ptr ptr ptr)
@ stdcall D3DXVec4Hermite(ptr ptr ptr ptr ptr float)
@ stdcall D3DXVec4Normalize(ptr ptr)
@ stdcall D3DXVec4Transform(ptr ptr ptr)
@ stdcall D3DXVec4TransformArray(ptr long ptr long ptr long)
@ stdcall D3DXWeldVertices(ptr long ptr ptr ptr ptr ptr)
......@@ -21,7 +21,7 @@
#include "config.h"
#include "wine/port.h"
#include "initguid.h"
#include <stdarg.h>
#include "windef.h"
......
......@@ -83,7 +83,6 @@ my @dll_groups =
"d3dx9_37",
"d3dx9_35",
"d3dx9_34",
"d3dx9_29",
"d3dx9_28",
"d3dx9_27",
"d3dx9_26",
......
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