Commit 887a4ff3 authored by Michael Stefaniuc's avatar Michael Stefaniuc Committed by Alexandre Julliard

d3d10core: Use unsafe_impl_from_ID3D10PixelShader for an app provided iface.

parent cc0cc6a8
......@@ -203,6 +203,7 @@ struct d3d10_pixel_shader
HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_device *device,
const void *byte_code, SIZE_T byte_code_length) DECLSPEC_HIDDEN;
struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface) DECLSPEC_HIDDEN;
HRESULT shader_parse_signature(const char *data, DWORD data_size, struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
void shader_free_signature(struct wined3d_shader_signature *s) DECLSPEC_HIDDEN;
......
......@@ -133,7 +133,7 @@ static void STDMETHODCALLTYPE d3d10_device_PSSetShader(ID3D10Device *iface,
ID3D10PixelShader *shader)
{
struct d3d10_device *This = impl_from_ID3D10Device(iface);
struct d3d10_pixel_shader *ps = (struct d3d10_pixel_shader *)shader;
struct d3d10_pixel_shader *ps = unsafe_impl_from_ID3D10PixelShader(shader);
TRACE("iface %p, shader %p\n", iface, shader);
......
......@@ -419,6 +419,11 @@ HRESULT d3d10_geometry_shader_init(struct d3d10_geometry_shader *shader, struct
return S_OK;
}
static inline struct d3d10_pixel_shader *impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
return CONTAINING_RECORD(iface, struct d3d10_pixel_shader, vtbl);
}
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3d10_pixel_shader_QueryInterface(ID3D10PixelShader *iface,
......@@ -553,3 +558,12 @@ HRESULT d3d10_pixel_shader_init(struct d3d10_pixel_shader *shader, struct d3d10_
return S_OK;
}
struct d3d10_pixel_shader *unsafe_impl_from_ID3D10PixelShader(ID3D10PixelShader *iface)
{
if (!iface)
return NULL;
assert(iface->lpVtbl == &d3d10_pixel_shader_vtbl);
return impl_from_ID3D10PixelShader(iface);
}
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