Commit 88f746ab authored by Stefan Dösinger's avatar Stefan Dösinger Committed by Alexandre Julliard

wined3d: Filter out some shader compilation spam.

parent 6e76cc76
......@@ -56,6 +56,14 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
int infologLength = 0;
char *infoLog;
int i;
BOOL is_spam;
const char *spam[] = {
"Vertex shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader was successfully compiled to run on hardware.\n", /* fglrx */
"Fragment shader(s) linked, vertex shader(s) linked." /* fglrx, no \n */
};
GL_EXTCALL(glGetObjectParameterivARB(obj,
GL_OBJECT_INFO_LOG_LENGTH_ARB,
......@@ -67,7 +75,19 @@ void print_glsl_info_log(WineD3D_GL_Info *gl_info, GLhandleARB obj) {
{
infoLog = HeapAlloc(GetProcessHeap(), 0, infologLength);
GL_EXTCALL(glGetInfoLogARB(obj, infologLength, NULL, infoLog));
FIXME("Error received from GLSL shader #%u: %s\n", obj, debugstr_a(infoLog));
is_spam = FALSE;
for(i = 0; i < sizeof(spam) / sizeof(spam[0]); i++) {
if(strcmp(infoLog, spam[i]) == 0) {
is_spam = TRUE;
break;
}
}
if(is_spam) {
TRACE("Spam received from GLSL shader #%u: %s\n", obj, debugstr_a(infoLog));
} else {
FIXME("Error received from GLSL shader #%u: %s\n", obj, debugstr_a(infoLog));
}
HeapFree(GetProcessHeap(), 0, infoLog);
}
}
......
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