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wine
wine-winehq
Commits
8909a808
Commit
8909a808
authored
Jan 21, 2010
by
Christian Costa
Committed by
Alexandre Julliard
Jan 22, 2010
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d3drm: Add definitions for IDirect3DRMFace2.
parent
e26d2665
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d3drmobj.h
include/d3drmobj.h
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include/d3drmobj.h
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8909a808
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@@ -2291,6 +2291,116 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
#define IDirect3DRMFace_GetColor(p,a) (p)->GetColor(a)
#endif
/*****************************************************************************
* IDirect3DRMFace2 interface
*/
#define INTERFACE IDirect3DRMFace2
DECLARE_INTERFACE_
(
IDirect3DRMFace2
,
IDirect3DRMObject
)
{
/*** IUnknown methods ***/
STDMETHOD_
(
HRESULT
,
QueryInterface
)(
THIS_
REFIID
riid
,
void
**
ppvObject
)
PURE
;
STDMETHOD_
(
ULONG
,
AddRef
)(
THIS
)
PURE
;
STDMETHOD_
(
ULONG
,
Release
)(
THIS
)
PURE
;
/*** IDirect3DRMObject methods ***/
STDMETHOD
(
Clone
)(
THIS_
LPUNKNOWN
pUnkOuter
,
REFIID
riid
,
LPVOID
*
ppvObj
)
PURE
;
STDMETHOD
(
AddDestroyCallback
)(
THIS_
D3DRMOBJECTCALLBACK
,
LPVOID
argument
)
PURE
;
STDMETHOD
(
DeleteDestroyCallback
)(
THIS_
D3DRMOBJECTCALLBACK
,
LPVOID
argument
)
PURE
;
STDMETHOD
(
SetAppData
)(
THIS_
DWORD
data
)
PURE
;
STDMETHOD_
(
DWORD
,
GetAppData
)(
THIS
)
PURE
;
STDMETHOD
(
SetName
)(
THIS_
LPCSTR
)
PURE
;
STDMETHOD
(
GetName
)(
THIS_
LPDWORD
lpdwSize
,
LPSTR
lpName
)
PURE
;
STDMETHOD
(
GetClassName
)(
THIS_
LPDWORD
lpdwSize
,
LPSTR
lpName
)
PURE
;
/*** IDirect3DRMFace methods ***/
STDMETHOD
(
AddVertex
)(
THIS_
D3DVALUE
x
,
D3DVALUE
y
,
D3DVALUE
z
)
PURE
;
STDMETHOD
(
AddVertexAndNormalIndexed
)(
THIS_
DWORD
vertex
,
DWORD
normal
)
PURE
;
STDMETHOD
(
SetColorRGB
)(
THIS_
D3DVALUE
,
D3DVALUE
,
D3DVALUE
)
PURE
;
STDMETHOD
(
SetColor
)(
THIS_
D3DCOLOR
)
PURE
;
STDMETHOD
(
SetTexture
)(
THIS_
LPDIRECT3DRMTEXTURE3
)
PURE
;
STDMETHOD
(
SetTextureCoordinates
)(
THIS_
DWORD
vertex
,
D3DVALUE
u
,
D3DVALUE
v
)
PURE
;
STDMETHOD
(
SetMaterial
)(
THIS_
LPDIRECT3DRMMATERIAL2
)
PURE
;
STDMETHOD
(
SetTextureTopology
)(
THIS_
BOOL
wrap_u
,
BOOL
wrap_v
)
PURE
;
STDMETHOD
(
GetVertex
)(
THIS_
DWORD
index
,
D3DVECTOR
*
vertex
,
D3DVECTOR
*
normal
)
PURE
;
STDMETHOD
(
GetVertices
)(
THIS_
DWORD
*
vertex_count
,
D3DVECTOR
*
coords
,
D3DVECTOR
*
normals
);
STDMETHOD
(
GetTextureCoordinates
)(
THIS_
DWORD
vertex
,
D3DVALUE
*
u
,
D3DVALUE
*
v
)
PURE
;
STDMETHOD
(
GetTextureTopology
)(
THIS_
BOOL
*
wrap_u
,
BOOL
*
wrap_v
)
PURE
;
STDMETHOD
(
GetNormal
)(
THIS_
D3DVECTOR
*
)
PURE
;
STDMETHOD
(
GetTexture
)(
THIS_
LPDIRECT3DRMTEXTURE3
*
)
PURE
;
STDMETHOD
(
GetMaterial
)(
THIS_
LPDIRECT3DRMMATERIAL2
*
)
PURE
;
STDMETHOD_
(
int
,
GetVertexCount
)(
THIS
)
PURE
;
STDMETHOD_
(
int
,
GetVertexIndex
)(
THIS_
DWORD
which
)
PURE
;
STDMETHOD_
(
int
,
GetTextureCoordinateIndex
)(
THIS_
DWORD
which
)
PURE
;
STDMETHOD_
(
D3DCOLOR
,
GetColor
)(
THIS
)
PURE
;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFace2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFace2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFace2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->lpVtbl->GetColor(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->AddRef()
#define IDirect3DRMFace2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFace2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFace2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->GetNormal(a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->GetColor(a)
#endif
#ifdef __cplusplus
};
#endif
...
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