Commit 8909a808 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

d3drm: Add definitions for IDirect3DRMFace2.

parent e26d2665
......@@ -2291,6 +2291,116 @@ DECLARE_INTERFACE_(IDirect3DRMFace,IDirect3DRMObject)
#define IDirect3DRMFace_GetColor(p,a) (p)->GetColor(a)
#endif
/*****************************************************************************
* IDirect3DRMFace2 interface
*/
#define INTERFACE IDirect3DRMFace2
DECLARE_INTERFACE_(IDirect3DRMFace2,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ LPUNKNOWN pUnkOuter, REFIID riid, LPVOID *ppvObj) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK, LPVOID argument) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ LPCSTR) PURE;
STDMETHOD(GetName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
STDMETHOD(GetClassName)(THIS_ LPDWORD lpdwSize, LPSTR lpName) PURE;
/*** IDirect3DRMFace methods ***/
STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE3) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL2 *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMFace2_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMFace2_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMFace2_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->lpVtbl->AddVertex(p,a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->lpVtbl->AddVertexAndNormalIndexed(p,a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->lpVtbl->SetColorRGB(p,a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->lpVtbl->SetColor(p,a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->lpVtbl->SetTexture(p,a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->lpVtbl->SetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->lpVtbl->SetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->lpVtbl->GetVertex(p,a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->lpVtbl->GetVertices(p,a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->lpVtbl->GetTextureCoordinates(p,a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->lpVtbl->GetTextureTopology(p,a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->lpVtbl->GetNormal(p,a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->lpVtbl->GetTexture(p,a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->lpVtbl->GetVertexCount(p)
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->lpVtbl->GetVertexIndex(p,a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->lpVtbl->GetTextureCoordinateIndex(p,a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->lpVtbl->GetColor(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMFace2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMFace2_AddRef(p) (p)->AddRef()
#define IDirect3DRMFace2_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMFace2_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMFace2_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMFace2_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMFace2_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMFace2_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMFace2_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMFace2_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMFace2_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMFace methods ***/
#define IDirect3DRMFace2_AddVertex(p,a,b,c) (p)->AddVertex(a,b,c)
#define IDirect3DRMFace2_AddVertexAndNormalIndexed(p,a,b) (p)->AddVertexAndNormalIndexed(a,b)
#define IDirect3DRMFace2_SetColorRGB(p,a,b,c) (p)->SetColorRGB(a,b,c)
#define IDirect3DRMFace2_SetColor(p,a) (p)->SetColor(a)
#define IDirect3DRMFace2_SetTexture(p,a) (p)->SetTexture(a)
#define IDirect3DRMFace2_SetTextureCoordinates(p,a,b,c) (p)->SetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_SetMaterial(p,a) (p)->SetMaterial(a)
#define IDirect3DRMFace2_SetTextureTopology(p,a,b) (p)->SetTextureTopology(a,b)
#define IDirect3DRMFace2_GetVertex(p,a,b,c) (p)->GetVertex(a,b,c)
#define IDirect3DRMFace2_GetVertices(p,a,b,c) (p)->GetVertices(a,b,c)
#define IDirect3DRMFace2_GetTextureCoordinates(p,a,b,c) (p)->GetTextureCoordinates(a,b,c)
#define IDirect3DRMFace2_GetTextureTopology(p,a,b) (p)->GetTextureTopology(a,b)
#define IDirect3DRMFace2_GetNormal(p,a) (p)->GetNormal(a)
#define IDirect3DRMFace2_GetTexture(p,a) (p)->GetTexture(a)
#define IDirect3DRMFace2_GetVertexCount(p) (p)->GetVertexCount()
#define IDirect3DRMFace2_GetVertexIndex(p,a) (p)->GetVertexIndex(a)
#define IDirect3DRMFace2_GetTextureCoordinateIndex(p,a) (p)->GetTextureCoordinateIndex(a)
#define IDirect3DRMFace2_GetColor(p,a) (p)->GetColor(a)
#endif
#ifdef __cplusplus
};
#endif
......
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