Commit 894a150f authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

wined3d: Add GL_NV_point_sprite extension.

parent 8b593e90
......@@ -1484,8 +1484,19 @@ struct wined3d_context *context_create(IWineD3DSwapChainImpl *swapchain, IWineD3
if (gl_info->supported[WINED3D_GL_VERSION_2_0])
{
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT);
checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT)");
/* Windows doesn't support to query the glPointParameteri function pointer, so use the
* NV_POINT_SPRITE extension.
*/
if (glPointParameteri)
{
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT);
checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT)");
}
else if (gl_info->supported[NV_POINT_SPRITE])
{
GL_EXTCALL(glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT));
checkGLcall("glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, GL_UPPER_LEFT)");
}
}
if (gl_info->supported[ARB_PROVOKING_VERTEX])
......@@ -1943,12 +1954,25 @@ void context_set_draw_buffer(struct wined3d_context *context, GLenum buffer)
static inline void context_set_render_offscreen(struct wined3d_context *context, const struct StateEntry *StateTable,
BOOL offscreen)
{
const struct wined3d_gl_info *gl_info = context->gl_info;
if (context->render_offscreen == offscreen) return;
if (context->gl_info->supported[WINED3D_GL_VERSION_2_0])
if (gl_info->supported[WINED3D_GL_VERSION_2_0])
{
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, offscreen ? GL_LOWER_LEFT : GL_UPPER_LEFT);
checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
/* Windows doesn't support to query the glPointParameteri function pointer, so use the
* NV_POINT_SPRITE extension.
*/
if (glPointParameteri)
{
glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, offscreen ? GL_LOWER_LEFT : GL_UPPER_LEFT);
checkGLcall("glPointParameteri(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
}
else if (gl_info->supported[NV_POINT_SPRITE])
{
GL_EXTCALL(glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, offscreen ? GL_LOWER_LEFT : GL_UPPER_LEFT));
checkGLcall("glPointParameteriNV(GL_POINT_SPRITE_COORD_ORIGIN, ...)");
}
}
Context_MarkStateDirty(context, STATE_TRANSFORM(WINED3DTS_PROJECTION), StateTable);
......
......@@ -138,6 +138,7 @@ static const struct {
{"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION, 0 },
{"GL_NV_half_float", NV_HALF_FLOAT, 0 },
{"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT, 0 },
{"GL_NV_point_sprite", NV_POINT_SPRITE, 0 },
{"GL_NV_register_combiners", NV_REGISTER_COMBINERS, 0 },
{"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2, 0 },
{"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION, 0 },
......
......@@ -644,7 +644,9 @@ void drawPrimitive(IWineD3DDevice *iface, UINT index_count, UINT StartIdx, UINT
}
}
if (!context->gl_info->supported[WINED3D_GL_VERSION_2_0] && context->render_offscreen
if ((!context->gl_info->supported[WINED3D_GL_VERSION_2_0]
|| (!glPointParameteri && !context->gl_info->supported[NV_POINT_SPRITE]))
&& context->render_offscreen
&& This->stateBlock->renderState[WINED3DRS_POINTSPRITEENABLE]
&& This->stateBlock->gl_primitive_type == GL_POINTS)
{
......
......@@ -1818,6 +1818,7 @@ typedef enum wined3d_gl_extension
NV_FRAGMENT_PROGRAM_OPTION,
NV_HALF_FLOAT,
NV_LIGHT_MAX_EXPONENT,
NV_POINT_SPRITE,
NV_REGISTER_COMBINERS,
NV_REGISTER_COMBINERS2,
NV_TEXGEN_REFLECTION,
......@@ -3482,6 +3483,16 @@ typedef void (WINE_GLAPI *PGLFNVERTEXATTRIBS4HVNVPROC)(GLuint index, GLsizei n,
#define GL_MAX_SPOT_EXPONENT_NV 0x8505
#endif
/* GL_NV_point_sprite */
#ifndef GL_NV_point_sprite
#define GL_NV_point_sprite 1
#define GL_NV_POINT_SPRITE_NV 0x8861
#define GL_NV_COORD_REPLACE_NV 0x8862
#define GL_NV_POINT_SPRITE_R_MODE_NV 0x8863
#endif
typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERIVNVPROC)(GLenum pname, const GLint *params);
typedef void (WINE_GLAPI *PGLFNPOINTPARAMETERINVPROC)(GLenum pname, GLint param);
/* GL_NV_register_combiners */
#ifndef GL_NV_register_combiners
#define GL_NV_register_combiners 1
......@@ -4477,6 +4488,11 @@ typedef BOOL (WINAPI *WINED3D_PFNWGLSETPIXELFORMATWINE)(HDC hdc, int iPixelForma
glVertexAttribs3hvNV, NV_HALF_FLOAT, NULL) \
USE_GL_FUNC(PGLFNVERTEXATTRIBS4HVNVPROC, \
glVertexAttribs4hvNV, NV_HALF_FLOAT, NULL) \
/* GL_NV_point_sprite */ \
USE_GL_FUNC(PGLFNPOINTPARAMETERIVNVPROC, \
glPointParameterivNV, NV_POINT_SPRITE, NULL) \
USE_GL_FUNC(PGLFNPOINTPARAMETERINVPROC, \
glPointParameteriNV, NV_POINT_SPRITE, NULL) \
/* GL_NV_register_combiners */ \
USE_GL_FUNC(PGLFNCOMBINERINPUTNVPROC, \
glCombinerInputNV, NV_REGISTER_COMBINERS, NULL) \
......
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