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899392b3
Commit
899392b3
authored
Jan 22, 2013
by
Austin English
Committed by
Alexandre Julliard
Jan 24, 2013
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include: Flesh out d3d11.idl.
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include/d3d11.idl
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899392b3
/*
*
Copyright
2010
Rico
Sch
ü
ller
*
Copyright
2013
Austin
English
*
*
This
library
is
free
software
; you can redistribute it and/or
*
modify
it
under
the
terms
of
the
GNU
Lesser
General
Public
...
...
@@ -21,6 +22,1628 @@ import "ocidl.idl";
import
"dxgi.idl"
;
import
"d3dcommon.idl"
;
typedef
D3D_PRIMITIVE
D3D11_PRIMITIVE
;
typedef
D3D_PRIMITIVE_TOPOLOGY
D3D11_PRIMITIVE_TOPOLOGY
;
typedef
D3D_SRV_DIMENSION
D3D11_SRV_DIMENSION
;
typedef
RECT
D3D11_RECT
;
const
unsigned
int
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
=
8
;
typedef
enum
D3D11_BLEND
{
D3D11_BLEND_ZERO
=
1
,
D3D11_BLEND_ONE
=
2
,
D3D11_BLEND_SRC_COLOR
=
3
,
D3D11_BLEND_INV_SRC_COLOR
=
4
,
D3D11_BLEND_SRC_ALPHA
=
5
,
D3D11_BLEND_INV_SRC_ALPHA
=
6
,
D3D11_BLEND_DEST_ALPHA
=
7
,
D3D11_BLEND_INV_DEST_ALPHA
=
8
,
D3D11_BLEND_DEST_COLOR
=
9
,
D3D11_BLEND_INV_DEST_COLOR
=
10
,
D3D11_BLEND_SRC_ALPHA_SAT
=
11
,
D3D11_BLEND_BLEND_FACTOR
=
14
,
D3D11_BLEND_INV_BLEND_FACTOR
=
15
,
D3D11_BLEND_SRC1_COLOR
=
16
,
D3D11_BLEND_INV_SRC1_COLOR
=
17
,
D3D11_BLEND_SRC1_ALPHA
=
18
,
D3D11_BLEND_INV_SRC1_ALPHA
=
19
,
}
D3D11_BLEND
;
typedef
enum
D3D11_BLEND_OP
{
D3D11_BLEND_OP_ADD
=
1
,
D3D11_BLEND_OP_SUBTRACT
,
D3D11_BLEND_OP_REV_SUBTRACT
,
D3D11_BLEND_OP_MIN
,
D3D11_BLEND_OP_MAX
}
D3D11_BLEND_OP
;
typedef
struct
D3D11_BOX
{
UINT
left
;
UINT
top
;
UINT
front
;
UINT
right
;
UINT
bottom
;
UINT
back
;
}
D3D11_BOX
;
typedef
struct
D3D11_BUFFER_RTV
{
union
{
UINT
FirstElement
;
UINT
ElementOffset
;
}
;
union
{
UINT
NumElements
;
UINT
ElementWidth
;
}
;
}
D3D11_BUFFER_RTV
;
typedef
struct
D3D11_BUFFER_SRV
{
union
{
UINT
FirstElement
;
UINT
ElementOffset
;
}
;
union
{
UINT
NumElements
;
UINT
ElementWidth
;
}
;
}
D3D11_BUFFER_SRV
;
typedef
struct
D3D11_BUFFER_UAV
{
UINT
FirstElement
;
UINT
NumElements
;
UINT
Flags
;
}
D3D11_BUFFER_UAV
;
typedef
struct
D3D11_BUFFEREX_SRV
{
UINT
FirstElement
;
UINT
NumElements
;
UINT
Flags
;
}
D3D11_BUFFEREX_SRV
;
typedef
struct
D3D11_CLASS_INSTANCE_DESC
{
UINT
InstanceId
;
UINT
InstanceIndex
;
UINT
TypeId
;
UINT
ConstantBuffer
;
UINT
BaseConstantBufferOffset
;
UINT
BaseTexture
;
UINT
BaseSampler
;
BOOL
Created
;
}
D3D11_CLASS_INSTANCE_DESC
;
typedef
enum
D3D11_COMPARISON_FUNC
{
D3D11_COMPARISON_NEVER
=
1
,
D3D11_COMPARISON_LESS
,
D3D11_COMPARISON_EQUAL
,
D3D11_COMPARISON_LESS_EQUAL
,
D3D11_COMPARISON_GREATER
,
D3D11_COMPARISON_NOT_EQUAL
,
D3D11_COMPARISON_GREATER_EQUAL
,
D3D11_COMPARISON_ALWAYS
}
D3D11_COMPARISON_FUNC
;
typedef
enum
D3D11_COUNTER
{
D3D11_COUNTER_DEVICE_DEPENDENT_0
=
0
x40000000
,
}
D3D11_COUNTER
;
typedef
struct
D3D11_COUNTER_DESC
{
D3D11_COUNTER
Counter
;
UINT
MiscFlags
;
}
D3D11_COUNTER_DESC
;
typedef
struct
D3D11_COUNTER_INFO
{
D3D11_COUNTER
LastDeviceDependentCounter
;
UINT
NumSimultaneousCounters
;
UINT8
NumDetectableParallelUnits
;
}
D3D11_COUNTER_INFO
;
typedef
enum
D3D11_COUNTER_TYPE
{
D3D11_COUNTER_TYPE_FLOAT32
,
D3D11_COUNTER_TYPE_UINT16
,
D3D11_COUNTER_TYPE_UINT32
,
D3D11_COUNTER_TYPE_UINT64
,
}
D3D11_COUNTER_TYPE
;
typedef
enum
D3D11_CULL_MODE
{
D3D11_CULL_NONE
=
1
,
D3D11_CULL_FRONT
,
D3D11_CULL_BACK
}
D3D11_CULL_MODE
;
typedef
enum
D3D11_DEPTH_WRITE_MASK
{
D3D11_DEPTH_WRITE_MASK_ZERO
,
D3D11_DEPTH_WRITE_MASK_ALL
,
}
D3D11_DEPTH_WRITE_MASK
;
typedef
enum
D3D11_DEVICE_CONTEXT_TYPE
{
D3D11_DEVICE_CONTEXT_IMMEDIATE
,
D3D11_DEVICE_CONTEXT_DEFERRED
,
}
D3D11_DEVICE_CONTEXT_TYPE
;
typedef
enum
D3D11_DSV_DIMENSION
{
D3D11_DSV_DIMENSION_UNKNOWN
,
D3D11_DSV_DIMENSION_TEXTURE1D
,
D3D11_DSV_DIMENSION_TEXTURE1DARRAY
,
D3D11_DSV_DIMENSION_TEXTURE2D
,
D3D11_DSV_DIMENSION_TEXTURE2DARRAY
,
D3D11_DSV_DIMENSION_TEXTURE2DMS
,
D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY
,
}
D3D11_DSV_DIMENSION
;
typedef
enum
D3D11_FEATURE
{
D3D11_FEATURE_THREADING
,
D3D11_FEATURE_DOUBLES
,
D3D11_FEATURE_FORMAT_SUPPORT
,
D3D11_FEATURE_FORMAT_SUPPORT2
,
D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS
,
}
D3D11_FEATURE
;
typedef
enum
D3D11_FILL_MODE
{
D3D11_FILL_WIREFRAME
=
2
,
D3D11_FILL_SOLID
}
D3D11_FILL_MODE
;
typedef
enum
D3D11_FILTER
{
D3D11_FILTER_MIN_MAG_MIP_POINT
=
0
x00
,
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR
=
0
x01
,
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0
x04
,
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR
=
0
x05
,
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT
=
0
x10
,
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0
x11
,
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
=
0
x14
,
D3D11_FILTER_MIN_MAG_MIP_LINEAR
=
0
x15
,
D3D11_FILTER_ANISOTROPIC
=
0
x55
,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT
=
0
x80
,
D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR
=
0
x81
,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT
=
0
x84
,
D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR
=
0
x85
,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT
=
0
x90
,
D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR
=
0
x91
,
D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT
=
0
x94
,
D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR
=
0
x95
,
D3D11_FILTER_COMPARISON_ANISOTROPIC
=
0
xd5
}
D3D11_FILTER
;
typedef
enum
D3D11_DSV_FLAG
{
D3D11_DSV_READ_ONLY_DEPTH
=
0
x1
,
D3D11_DSV_READ_ONLY_STENCIL
=
0
x2
,
}
D3D11_DSV_FLAG
;
typedef
enum
D3D11_INPUT_CLASSIFICATION
{
D3D11_INPUT_PER_VERTEX_DATA
,
D3D11_INPUT_PER_INSTANCE_DATA
,
}
D3D11_INPUT_CLASSIFICATION
;
typedef
struct
D3D11_INPUT_ELEMENT_DESC
{
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
DXGI_FORMAT
Format
;
UINT
InputSlot
;
UINT
AlignedByteOffset
;
D3D11_INPUT_CLASSIFICATION
InputSlotClass
;
UINT
InstanceDataStepRate
;
}
D3D11_INPUT_ELEMENT_DESC
;
typedef
enum
D3D11_MAP
{
D3D11_MAP_READ
=
1
,
D3D11_MAP_WRITE
,
D3D11_MAP_READ_WRITE
,
D3D11_MAP_WRITE_DISCARD
,
D3D11_MAP_WRITE_NO_OVERWRITE
}
D3D11_MAP
;
typedef
struct
D3D11_MAPPED_SUBRESOURCE
{
void
*
pData
;
UINT
RowPitch
;
UINT
DepthPitch
;
}
D3D11_MAPPED_SUBRESOURCE
;
typedef
enum
D3D11_QUERY
{
D3D11_QUERY_EVENT
,
D3D11_QUERY_OCCLUSION
,
D3D11_QUERY_TIMESTAMP
,
D3D11_QUERY_TIMESTAMP_DISJOINT
,
D3D11_QUERY_PIPELINE_STATISTICS
,
D3D11_QUERY_OCCLUSION_PREDICATE
,
D3D11_QUERY_SO_STATISTICS
,
D3D11_QUERY_SO_OVERFLOW_PREDICATE
,
D3D11_QUERY_SO_STATISTICS_STREAM0
,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0
,
D3D11_QUERY_SO_STATISTICS_STREAM1
,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1
,
D3D11_QUERY_SO_STATISTICS_STREAM2
,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2
,
D3D11_QUERY_SO_STATISTICS_STREAM3
,
D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3
,
}
D3D11_QUERY
;
typedef
struct
D3D11_QUERY_DESC
{
D3D11_QUERY
Query
;
UINT
MiscFlags
;
}
D3D11_QUERY_DESC
;
typedef
struct
D3D11_RASTERIZER_DESC
{
D3D11_FILL_MODE
FillMode
;
D3D11_CULL_MODE
CullMode
;
BOOL
FrontCounterClockwise
;
INT
DepthBias
;
FLOAT
DepthBiasClamp
;
FLOAT
SlopeScaledDepthBias
;
BOOL
DepthClipEnable
;
BOOL
ScissorEnable
;
BOOL
MultisampleEnable
;
BOOL
AntialiasedLineEnable
;
}
D3D11_RASTERIZER_DESC
;
typedef
enum
D3D11_RESOURCE_DIMENSION
{
D3D11_RESOURCE_DIMENSION_UNKNOWN
,
D3D11_RESOURCE_DIMENSION_BUFFER
,
D3D11_RESOURCE_DIMENSION_TEXTURE1D
,
D3D11_RESOURCE_DIMENSION_TEXTURE2D
,
D3D11_RESOURCE_DIMENSION_TEXTURE3D
,
}
D3D11_RESOURCE_DIMENSION
;
typedef
enum
D3D11_RTV_DIMENSION
{
D3D11_RTV_DIMENSION_UNKNOWN
,
D3D11_RTV_DIMENSION_BUFFER
,
D3D11_RTV_DIMENSION_TEXTURE1D
,
D3D11_RTV_DIMENSION_TEXTURE1DARRAY
,
D3D11_RTV_DIMENSION_TEXTURE2D
,
D3D11_RTV_DIMENSION_TEXTURE2DARRAY
,
D3D11_RTV_DIMENSION_TEXTURE2DMS
,
D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY
,
D3D11_RTV_DIMENSION_TEXTURE3D
,
}
D3D11_RTV_DIMENSION
;
typedef
struct
D3D11_SO_DECLARATION_ENTRY
{
UINT
Stream
;
LPCSTR
SemanticName
;
UINT
SemanticIndex
;
BYTE
StartComponent
;
BYTE
ComponentCount
;
BYTE
OutputSlot
;
}
D3D11_SO_DECLARATION_ENTRY
;
typedef
enum
D3D11_STENCIL_OP
{
D3D11_STENCIL_OP_KEEP
=
1
,
D3D11_STENCIL_OP_ZERO
,
D3D11_STENCIL_OP_REPLACE
,
D3D11_STENCIL_OP_INCR_SAT
,
D3D11_STENCIL_OP_DECR_SAT
,
D3D11_STENCIL_OP_INVERT
,
D3D11_STENCIL_OP_INCR
,
D3D11_STENCIL_OP_DECR
}
D3D11_STENCIL_OP
;
typedef
struct
D3D11_SUBRESOURCE_DATA
{
const
void
*
pSysMem
;
UINT
SysMemPitch
;
UINT
SysMemSlicePitch
;
}
D3D11_SUBRESOURCE_DATA
;
typedef
struct
D3D11_TEX1D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX1D_ARRAY_DSV
;
typedef
struct
D3D11_TEX1D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX1D_ARRAY_RTV
;
typedef
struct
D3D11_TEX1D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX1D_ARRAY_SRV
;
typedef
struct
D3D11_TEX1D_ARRAY_UAV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX1D_ARRAY_UAV
;
typedef
struct
D3D11_TEX1D_DSV
{
UINT
MipSlice
;
}
D3D11_TEX1D_DSV
;
typedef
struct
D3D11_TEX1D_RTV
{
UINT
MipSlice
;
}
D3D11_TEX1D_RTV
;
typedef
struct
D3D11_TEX1D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D11_TEX1D_SRV
;
typedef
struct
D3D11_TEX1D_UAV
{
UINT
MipSlice
;
}
D3D11_TEX1D_UAV
;
typedef
struct
D3D11_TEX2D_ARRAY_DSV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2D_ARRAY_DSV
;
typedef
struct
D3D11_TEX2D_ARRAY_RTV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2D_ARRAY_RTV
;
typedef
struct
D3D11_TEX2D_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2D_ARRAY_SRV
;
typedef
struct
D3D11_TEX2D_ARRAY_UAV
{
UINT
MipSlice
;
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2D_ARRAY_UAV
;
typedef
struct
D3D11_TEX2D_DSV
{
UINT
MipSlice
;
}
D3D11_TEX2D_DSV
;
typedef
struct
D3D11_TEX2D_RTV
{
UINT
MipSlice
;
}
D3D11_TEX2D_RTV
;
typedef
struct
D3D11_TEX2D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D11_TEX2D_SRV
;
typedef
struct
D3D11_TEX2D_UAV
{
UINT
MipSlice
;
}
D3D11_TEX2D_UAV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_DSV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2DMS_ARRAY_DSV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_RTV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2DMS_ARRAY_RTV
;
typedef
struct
D3D11_TEX2DMS_ARRAY_SRV
{
UINT
FirstArraySlice
;
UINT
ArraySize
;
}
D3D11_TEX2DMS_ARRAY_SRV
;
typedef
struct
D3D11_TEX2DMS_DSV
{
UINT
UnusedField_NothingToDefine
;
}
D3D11_TEX2DMS_DSV
;
typedef
struct
D3D11_TEX2DMS_RTV
{
UINT
UnusedField_NothingToDefine
;
}
D3D11_TEX2DMS_RTV
;
typedef
struct
D3D11_TEX2DMS_SRV
{
UINT
UnusedField_NothingToDefine
;
}
D3D11_TEX2DMS_SRV
;
typedef
struct
D3D11_TEX3D_RTV
{
UINT
MipSlice
;
UINT
FirstWSlice
;
UINT
WSize
;
}
D3D11_TEX3D_RTV
;
typedef
struct
D3D11_TEX3D_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D11_TEX3D_SRV
;
typedef
struct
D3D11_TEX3D_UAV
{
UINT
MipSlice
;
UINT
FirstWSlice
;
UINT
WSize
;
}
D3D11_TEX3D_UAV
;
typedef
struct
D3D11_TEXCUBE_ARRAY_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
UINT
First2DArrayFace
;
UINT
NumCubes
;
}
D3D11_TEXCUBE_ARRAY_SRV
;
typedef
struct
D3D11_TEXCUBE_SRV
{
UINT
MostDetailedMip
;
UINT
MipLevels
;
}
D3D11_TEXCUBE_SRV
;
typedef
enum
D3D11_TEXTURE_ADDRESS_MODE
{
D3D11_TEXTURE_ADDRESS_WRAP
=
1
,
D3D11_TEXTURE_ADDRESS_MIRROR
,
D3D11_TEXTURE_ADDRESS_CLAMP
,
D3D11_TEXTURE_ADDRESS_BORDER
,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
}
D3D11_TEXTURE_ADDRESS_MODE
;
typedef
enum
D3D11_UAV_DIMENSION
{
D3D11_UAV_DIMENSION_UNKNOWN
,
D3D11_UAV_DIMENSION_BUFFER
,
D3D11_UAV_DIMENSION_TEXTURE1D
,
D3D11_UAV_DIMENSION_TEXTURE1DARRAY
,
D3D11_UAV_DIMENSION_TEXTURE2D
,
D3D11_UAV_DIMENSION_TEXTURE2DARRAY
,
D3D11_UAV_DIMENSION_TEXTURE3D
=
8
,
}
D3D11_UAV_DIMENSION
;
typedef
struct
D3D11_UNORDERED_ACCESS_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_UAV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_UAV
Buffer
;
D3D11_TEX1D_UAV
Texture1D
;
D3D11_TEX1D_ARRAY_UAV
Texture1DArray
;
D3D11_TEX2D_UAV
Texture2D
;
D3D11_TEX2D_ARRAY_UAV
Texture2DArray
;
D3D11_TEX3D_UAV
Texture3D
;
}
;
}
D3D11_UNORDERED_ACCESS_VIEW_DESC
;
typedef
enum
D3D11_USAGE
{
D3D11_USAGE_DEFAULT
,
D3D11_USAGE_IMMUTABLE
,
D3D11_USAGE_DYNAMIC
,
D3D11_USAGE_STAGING
,
}
D3D11_USAGE
;
typedef
struct
D3D11_VIEWPORT
{
FLOAT
TopLeftX
;
FLOAT
TopLeftY
;
FLOAT
Width
;
FLOAT
Height
;
FLOAT
MinDepth
;
FLOAT
MaxDepth
;
}
D3D11_VIEWPORT
;
typedef
struct
D3D11_RENDER_TARGET_BLEND_DESC
{
BOOL
BlendEnable
;
D3D11_BLEND
SrcBlend
;
D3D11_BLEND
DestBlend
;
D3D11_BLEND_OP
BlendOp
;
D3D11_BLEND
SrcBlendAlpha
;
D3D11_BLEND
DestBlendAlpha
;
D3D11_BLEND_OP
BlendOpAlpha
;
UINT8
RenderTargetWriteMask
;
}
D3D11_RENDER_TARGET_BLEND_DESC
;
typedef
struct
D3D11_BLEND_DESC
{
BOOL
AlphaToCoverageEnable
;
BOOL
IndependentBlendEnable
;
D3D11_RENDER_TARGET_BLEND_DESC
RenderTarget
[
D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT
]
;
}
D3D11_BLEND_DESC
;
typedef
struct
D3D11_BUFFER_DESC
{
UINT
ByteWidth
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
UINT
StructureByteStride
;
}
D3D11_BUFFER_DESC
;
typedef
struct
D3D11_DEPTH_STENCIL_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_DSV_DIMENSION
ViewDimension
;
UINT
Flags
;
union
{
D3D11_TEX1D_DSV
Texture1D
;
D3D11_TEX1D_ARRAY_DSV
Texture1DArray
;
D3D11_TEX2D_DSV
Texture2D
;
D3D11_TEX2D_ARRAY_DSV
Texture2DArray
;
D3D11_TEX2DMS_DSV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_DSV
Texture2DMSArray
;
}
;
}
D3D11_DEPTH_STENCIL_VIEW_DESC
;
typedef
struct
D3D11_DEPTH_STENCILOP_DESC
{
D3D11_STENCIL_OP
StencilFailOp
;
D3D11_STENCIL_OP
StencilDepthFailOp
;
D3D11_STENCIL_OP
StencilPassOp
;
D3D11_COMPARISON_FUNC
StencilFunc
;
}
D3D11_DEPTH_STENCILOP_DESC
;
typedef
struct
D3D11_DEPTH_STENCIL_DESC
{
BOOL
DepthEnable
;
D3D11_DEPTH_WRITE_MASK
DepthWriteMask
;
D3D11_COMPARISON_FUNC
DepthFunc
;
BOOL
StencilEnable
;
UINT8
StencilReadMask
;
UINT8
StencilWriteMask
;
D3D11_DEPTH_STENCILOP_DESC
FrontFace
;
D3D11_DEPTH_STENCILOP_DESC
BackFace
;
}
D3D11_DEPTH_STENCIL_DESC
;
typedef
struct
D3D11_RENDER_TARGET_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_RTV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_RTV
Buffer
;
D3D11_TEX1D_RTV
Texture1D
;
D3D11_TEX1D_ARRAY_RTV
Texture1DArray
;
D3D11_TEX2D_RTV
Texture2D
;
D3D11_TEX2D_ARRAY_RTV
Texture2DArray
;
D3D11_TEX2DMS_RTV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_RTV
Texture2DMSArray
;
D3D11_TEX3D_RTV
Texture3D
;
}
;
}
D3D11_RENDER_TARGET_VIEW_DESC
;
typedef
struct
D3D11_SAMPLER_DESC
{
D3D11_FILTER
Filter
;
D3D11_TEXTURE_ADDRESS_MODE
AddressU
;
D3D11_TEXTURE_ADDRESS_MODE
AddressV
;
D3D11_TEXTURE_ADDRESS_MODE
AddressW
;
FLOAT
MipLODBias
;
UINT
MaxAnisotropy
;
D3D11_COMPARISON_FUNC
ComparisonFunc
;
FLOAT
BorderColor
[
4
]
;
FLOAT
MinLOD
;
FLOAT
MaxLOD
;
}
D3D11_SAMPLER_DESC
;
typedef
struct
D3D11_SHADER_RESOURCE_VIEW_DESC
{
DXGI_FORMAT
Format
;
D3D11_SRV_DIMENSION
ViewDimension
;
union
{
D3D11_BUFFER_SRV
Buffer
;
D3D11_TEX1D_SRV
Texture1D
;
D3D11_TEX1D_ARRAY_SRV
Texture1DArray
;
D3D11_TEX2D_SRV
Texture2D
;
D3D11_TEX2D_ARRAY_SRV
Texture2DArray
;
D3D11_TEX2DMS_SRV
Texture2DMS
;
D3D11_TEX2DMS_ARRAY_SRV
Texture2DMSArray
;
D3D11_TEX3D_SRV
Texture3D
;
D3D11_TEXCUBE_SRV
TextureCube
;
D3D11_TEXCUBE_ARRAY_SRV
TextureCubeArray
;
D3D11_BUFFEREX_SRV
BufferEx
;
}
;
}
D3D11_SHADER_RESOURCE_VIEW_DESC
;
typedef
struct
D3D11_TEXTURE1D_DESC
{
UINT
Width
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D11_TEXTURE1D_DESC
;
typedef
struct
D3D11_TEXTURE2D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
MipLevels
;
UINT
ArraySize
;
DXGI_FORMAT
Format
;
DXGI_SAMPLE_DESC
SampleDesc
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D11_TEXTURE2D_DESC
;
typedef
struct
D3D11_TEXTURE3D_DESC
{
UINT
Width
;
UINT
Height
;
UINT
Depth
;
UINT
MipLevels
;
DXGI_FORMAT
Format
;
D3D11_USAGE
Usage
;
UINT
BindFlags
;
UINT
CPUAccessFlags
;
UINT
MiscFlags
;
}
D3D11_TEXTURE3D_DESC
;
/*
A
couple
forward
declarations
are
needed
*/
interface
ID3D11Device
;
interface
ID3D11ClassLinkage
;
[
object
,
local
,
uuid
(
1841
e5c8
-
16b0
-
489b
-
bcc8
-
44
cfb0d5deae
)
]
interface
ID3D11DeviceChild
:
IUnknown
{
void
GetDevice
(
[
out
]
ID3D11Device
**
ppDevice
)
;
HRESULT
GetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
,
out
]
UINT
*
pDataSize
,
[
out
]
void
*
pData
)
;
HRESULT
SetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
]
UINT
DataSize
,
[
in
]
const
void
*
pData
)
;
HRESULT
SetPrivateDataInterface
(
[
in
]
REFGUID
guid
,
[
in
]
const
IUnknown
*
pData
)
;
}
[
object
,
local
,
uuid
(
4b35
d0cd
-
1
e15
-
4258
-
9
c98
-
1b1333
f6dd3b
)
]
interface
ID3D11Asynchronous
:
ID3D11DeviceChild
{
UINT
GetDataSize
()
;
}
[
object
,
local
,
uuid
(
d6c00747
-
87b7
-
425
e
-
b84d
-
44
d108560afd
)
]
interface
ID3D11Query
:
ID3D11Asynchronous
{
void
GetDesc
(
[
out
]
D3D11_QUERY_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
dc8e63f3
-
d12b
-
4952
-
b47b
-
5
e45026a862d
)
]
interface
ID3D11Resource
:
ID3D11DeviceChild
{
void
GetType
(
[
out
]
D3D11_RESOURCE_DIMENSION
*
pResourceDimension
)
;
void
SetEvictionPriority
(
[
in
]
UINT
EvictionPriority
)
;
UINT
GetEvictionPriority
()
;
}
[
object
,
local
,
uuid
(
839
d1216
-
bb2e
-
412b
-
b7f4
-
a9dbebe08ed1
)
]
interface
ID3D11View
:
ID3D11DeviceChild
{
void
GetResource
(
[
out
]
ID3D11Resource
**
ppResource
)
;
}
[
object
,
local
,
uuid
(
75b68
faa
-347d-4159
-
8
f45
-
a0640f01cd9a
)
]
interface
ID3D11BlendState
:
ID3D11DeviceChild
{
void
GetDesc
(
[
out
]
D3D11_BLEND_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
48570b85
-
d1ee
-
4
fcd
-
a250
-
eb350722b037
)
]
interface
ID3D11Buffer
:
ID3D11Resource
{
void
GetDesc
(
[
out
]
D3D11_BUFFER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
a6cd7faa
-
b0b7
-
4
a2f
-
9436
-
8662
a65797cb
)
]
interface
ID3D11ClassInstance
:
ID3D11DeviceChild
{
void
GetClassLinkage
(
[
out
]
ID3D11ClassLinkage
**
ppLinkage
)
;
void
GetDesc
(
[
out
]
D3D11_CLASS_INSTANCE_DESC
*
pDesc
)
;
void
GetInstanceName
(
[
out
]
LPSTR
pInstanceName
,
[
in
,
out
]
SIZE_T
*
pBufferLength
)
;
void
GetTypeName
(
[
out
]
LPSTR
pTypeName
,
[
in
,
out
]
SIZE_T
*
pBufferLength
)
;
}
[
object
,
local
,
uuid
(
ddf57cba
-
9543
-
46
e4
-
a12b
-
f207a0fe7fed
)
]
interface
ID3D11ClassLinkage
:
ID3D11DeviceChild
{
HRESULT
GetClassInstance
(
[
in
]
LPCSTR
pClassInstanceName
,
[
in
]
UINT
InstanceIndex
,
[
out
]
ID3D11ClassInstance
**
ppInstance
)
;
HRESULT
CreateClassInstance
(
[
in
]
LPCSTR
pClassTypeName
,
[
in
]
UINT
ConstantBufferOffset
,
[
in
]
UINT
ConstantVectorOffset
,
[
in
]
UINT
TextureOffset
,
[
in
]
UINT
SamplerOffset
,
[
out
]
ID3D11ClassInstance
**
ppInstance
)
;
}
[
object
,
local
,
uuid
(
a24bc4d1
-769e-43
f7
-
8013
-
98
ff566c18e2
)
]
interface
ID3D11CommandList
:
ID3D11DeviceChild
{
UINT
GetContextFlags
()
;
}
[
object
,
local
,
uuid
(
4
f5b196e
-
c2bd
-
495
e
-
bd01
-
1
fded38e4969
)
]
interface
ID3D11ComputeShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
6
e8c49fb
-
a371
-
4770
-
b440
-
29086022b741
)
]
interface
ID3D11Counter
:
ID3D11Asynchronous
{
void
GetDesc
(
[
out
]
D3D11_COUNTER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
03823
efb
-
8
d8f
-
4
e1c
-
9
aa2
-
f64bb2cbfdf1
)
]
interface
ID3D11DepthStencilState
:
ID3D11DeviceChild
{
void
GetDesc
(
[
out
]
D3D11_DEPTH_STENCIL_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
9
fdac92a
-
1876
-
48
c3
-
afad
-
25b94
f84a9b6
)
]
interface
ID3D11DepthStencilView
:
ID3D11View
{
void
GetDesc
(
[
out
]
D3D11_DEPTH_STENCIL_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
f582c508
-
0
f36
-
490
c
-
9977
-
31
eece268cfa
)
]
interface
ID3D11DomainShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
38325b96
-
effb
-
4022
-
ba02
-
2
e795b70275c
)
]
interface
ID3D11GeometryShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
8
e5c6061
-
628
a
-
4
c8e
-
8264
-
bbe45cb3d5dd
)
]
interface
ID3D11HullShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
e4819ddc
-
4
cf0
-
4025
-
bd26
-
5
de82a3e07b7
)
]
interface
ID3D11InputLayout
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
ea82e40d
-
51
dc
-
4
f33
-
93
d4
-
db7c9125ae8c
)
]
interface
ID3D11PixelShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
9
eb576dd
-
9
f77
-
4
d86
-
81
aa
-
8b
ab5fe490e2
)
]
interface
ID3D11Predicate
:
ID3D11Query
{
}
[
object
,
local
,
uuid
(
9b
b4ab81
-
ab1a
-
4
d8f
-
b506
-
fc04200b6ee7
)
]
interface
ID3D11RasterizerState
:
ID3D11DeviceChild
{
void
GetDesc
(
[
out
]
D3D11_RASTERIZER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
dfdba067
-
0b
8d-4865
-
875b
-
d7b4516cc164
)
]
interface
ID3D11RenderTargetView
:
ID3D11View
{
void
GetDesc
(
[
out
]
D3D11_RENDER_TARGET_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
da6fea51
-
564
c
-
4487
-
9810
-
f0d0f9b4e3a5
)
]
interface
ID3D11SamplerState
:
ID3D11DeviceChild
{
void
GetDesc
(
[
out
]
D3D11_SAMPLER_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
b0e06fe0
-
8192
-
4
e1a
-
b1ca
-
36
d7414710b2
)
]
interface
ID3D11ShaderResourceView
:
ID3D11View
{
void
GetDesc
(
[
out
]
D3D11_SHADER_RESOURCE_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
f8fb5c27
-
c6b3
-
4
f75
-
a4c8
-
439
af2ef564c
),
]
interface
ID3D11Texture1D
:
ID3D11Resource
{
void
GetDesc
(
[
out
]
D3D11_TEXTURE1D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
6
f15aaf2
-
d208
-
4
e89
-
9
ab4
-
489535
d34f9c
)
]
interface
ID3D11Texture2D
:
ID3D11Resource
{
void
GetDesc
(
[
out
]
D3D11_TEXTURE2D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
037
e866e
-
f56d
-
4357
-
a8af
-
9
dabbe6e250e
)
]
interface
ID3D11Texture3D
:
ID3D11Resource
{
void
GetDesc
(
[
out
]
D3D11_TEXTURE3D_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
28
acf509
-
7
f5c
-
48
f6
-
8611
-
f316010a6380
)
]
interface
ID3D11UnorderedAccessView
:
ID3D11View
{
void
GetDesc
(
[
out
]
D3D11_UNORDERED_ACCESS_VIEW_DESC
*
pDesc
)
;
}
[
object
,
local
,
uuid
(
3b301
d64
-
d678
-
4289
-
8897
-
22
f8928b72f3
)
]
interface
ID3D11VertexShader
:
ID3D11DeviceChild
{
}
[
object
,
local
,
uuid
(
c0bfa96c
-
e089
-
44
fb
-
8
eaf
-
26
f8796190da
)
]
interface
ID3D11DeviceContext
:
ID3D11DeviceChild
{
void
VSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
PSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
PSSetShader
(
[
in
]
ID3D11PixelShader
*
pPixelShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
PSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
VSSetShader
(
[
in
]
ID3D11VertexShader
*
pVertexShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
DrawIndexed
(
[
in
]
UINT
IndexCount
,
[
in
]
UINT
StartIndexLocation
,
[
in
]
INT
BaseVertexLocation
)
;
void
Draw
(
[
in
]
UINT
VertexCount
,
[
in
]
UINT
StartVertexLocation
)
;
HRESULT
Map
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
UINT
Subresource
,
[
in
]
D3D11_MAP
MapType
,
[
in
]
UINT
MapFlags
,
[
out
]
D3D11_MAPPED_SUBRESOURCE
*
pMappedResource
)
;
void
Unmap
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
UINT
Subresource
)
;
void
PSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
IASetInputLayout
(
[
in
]
ID3D11InputLayout
*
pInputLayout
)
;
void
IASetVertexBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppVertexBuffers
,
[
in
]
const
UINT
*
pStrides
,
[
in
]
const
UINT
*
pOffsets
)
;
void
IASetIndexBuffer
(
[
in
]
ID3D11Buffer
*
pIndexBuffer
,
[
in
]
DXGI_FORMAT
Format
,
[
in
]
UINT
Offset
)
;
void
DrawIndexedInstanced
(
[
in
]
UINT
IndexCountPerInstance
,
[
in
]
UINT
InstanceCount
,
[
in
]
UINT
StartIndexLocation
,
[
in
]
INT
BaseVertexLocation
,
[
in
]
UINT
StartInstanceLocation
)
;
void
DrawInstanced
(
[
in
]
UINT
VertexCountPerInstance
,
[
in
]
UINT
InstanceCount
,
[
in
]
UINT
StartVertexLocation
,
[
in
]
UINT
StartInstanceLocation
)
;
void
GSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
GSSetShader
(
[
in
]
ID3D11GeometryShader
*
pShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
IASetPrimitiveTopology
(
[
in
]
D3D11_PRIMITIVE_TOPOLOGY
Topology
)
;
void
VSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
VSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
Begin
(
[
in
]
ID3D11Asynchronous
*
pAsync
)
;
void
End
(
[
in
]
ID3D11Asynchronous
*
pAsync
)
;
HRESULT
GetData
(
[
in
]
ID3D11Asynchronous
*
pAsync
,
[
in
]
void
*
pData
,
[
in
]
UINT
DataSize
,
[
in
]
UINT
GetDataFlags
)
;
void
SetPredication
(
[
in
]
ID3D11Predicate
*
pPredicate
,
[
in
]
BOOL
PredicateValue
)
;
void
GSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
GSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
OMSetRenderTargets
(
[
in
]
UINT
NumViews
,
[
in
]
ID3D11RenderTargetView
*
const
*
ppRenderTargetViews
,
[
in
]
ID3D11DepthStencilView
*
pDepthStencilView
)
;
void
OMSetRenderTargetsAndUnorderedAccessViews
(
[
in
]
UINT
NumRTVs
,
[
in
]
ID3D11RenderTargetView
*
const
*
ppRenderTargetViews
,
[
in
]
ID3D11DepthStencilView
*
pDepthStencilView
,
[
in
]
UINT
UAVStartSlot
,
[
in
]
UINT
NumUAVs
,
[
in
]
ID3D11UnorderedAccessView
*
const
*
ppUnorderedAccessViews
,
[
in
]
const
UINT
*
pUAVInitialCounts
)
;
void
OMSetBlendState
(
[
in
]
ID3D11BlendState
*
pBlendState
,
[
in
]
const
FLOAT
BlendFactor
[
4
]
,
[
in
]
UINT
SampleMask
)
;
void
OMSetDepthStencilState
(
[
in
]
ID3D11DepthStencilState
*
pDepthStencilState
,
[
in
]
UINT
StencilRef
)
;
void
SOSetTargets
(
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppSOTargets
,
[
in
]
const
UINT
*
pOffsets
)
;
void
DrawAuto
()
;
void
DrawIndexedInstancedIndirect
(
[
in
]
ID3D11Buffer
*
pBufferForArgs
,
[
in
]
UINT
AlignedByteOffsetForArgs
)
;
void
DrawInstancedIndirect
(
[
in
]
ID3D11Buffer
*
pBufferForArgs
,
[
in
]
UINT
AlignedByteOffsetForArgs
)
;
void
Dispatch
(
[
in
]
UINT
ThreadGroupCountX
,
[
in
]
UINT
ThreadGroupCountY
,
[
in
]
UINT
ThreadGroupCountZ
)
;
void
DispatchIndirect
(
[
in
]
ID3D11Buffer
*
pBufferForArgs
,
[
in
]
UINT
AlignedByteOffsetForArgs
)
;
void
RSSetState
(
[
in
]
ID3D11RasterizerState
*
pRasterizerState
)
;
void
RSSetViewports
(
[
in
]
UINT
NumViewports
,
[
in
]
const
D3D11_VIEWPORT
*
pViewports
)
;
void
RSSetScissorRects
(
[
in
]
UINT
NumRects
,
[
in
]
const
D3D11_RECT
*
pRects
)
;
void
CopySubresourceRegion
(
[
in
]
ID3D11Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
UINT
DstX
,
[
in
]
UINT
DstY
,
[
in
]
UINT
DstZ
,
[
in
]
ID3D11Resource
*
pSrcResource
,
[
in
]
UINT
SrcSubresource
,
[
in
]
const
D3D11_BOX
*
pSrcBox
)
;
void
CopyResource
(
[
in
]
ID3D11Resource
*
pDstResource
,
[
in
]
ID3D11Resource
*
pSrcResource
)
;
void
UpdateSubresource
(
[
in
]
ID3D11Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
const
D3D11_BOX
*
pDstBox
,
[
in
]
const
void
*
pSrcData
,
[
in
]
UINT
SrcRowPitch
,
[
in
]
UINT
SrcDepthPitch
)
;
void
CopyStructureCount
(
[
in
]
ID3D11Buffer
*
pDstBuffer
,
[
in
]
UINT
DstAlignedByteOffset
,
[
in
]
ID3D11UnorderedAccessView
*
pSrcView
)
;
void
ClearRenderTargetView
(
[
in
]
ID3D11RenderTargetView
*
pRenderTargetView
,
[
in
]
const
FLOAT
ColorRGBA
[
4
]
)
;
void
ClearUnorderedAccessViewUint
(
[
in
]
ID3D11UnorderedAccessView
*
pUnorderedAccessView
,
[
in
]
const
UINT
Values
[
4
]
)
;
void
ClearUnorderedAccessViewFloat
(
[
in
]
ID3D11UnorderedAccessView
*
pUnorderedAccessView
,
[
in
]
const
FLOAT
Values
[
4
]
)
;
void
ClearDepthStencilView
(
[
in
]
ID3D11DepthStencilView
*
pDepthStencilView
,
[
in
]
UINT
ClearFlags
,
[
in
]
FLOAT
Depth
,
[
in
]
UINT8
Stencil
)
;
void
GenerateMips
(
[
in
]
ID3D11ShaderResourceView
*
pShaderResourceView
)
;
void
SetResourceMinLOD
(
[
in
]
ID3D11Resource
*
pResource
,
FLOAT
MinLOD
)
;
FLOAT
GetResourceMinLOD
(
[
in
]
ID3D11Resource
*
pResource
)
;
void
ResolveSubresource
(
[
in
]
ID3D11Resource
*
pDstResource
,
[
in
]
UINT
DstSubresource
,
[
in
]
ID3D11Resource
*
pSrcResource
,
[
in
]
UINT
SrcSubresource
,
[
in
]
DXGI_FORMAT
Format
)
;
void
ExecuteCommandList
(
[
in
]
ID3D11CommandList
*
pCommandList
,
BOOL
RestoreContextState
)
;
void
HSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
HSSetShader
(
[
in
]
ID3D11HullShader
*
pHullShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
HSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
HSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
DSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
DSSetShader
(
[
in
]
ID3D11DomainShader
*
pDomainShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
DSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
DSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
CSSetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
in
]
ID3D11ShaderResourceView
*
const
*
ppShaderResourceViews
)
;
void
CSSetUnorderedAccessViews
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumUAVs
,
[
in
]
ID3D11UnorderedAccessView
*
const
*
ppUnorderedAccessViews
,
[
in
]
const
UINT
*
pUAVInitialCounts
)
;
void
CSSetShader
(
[
in
]
ID3D11ComputeShader
*
pComputeShader
,
[
in
]
ID3D11ClassInstance
*
const
*
ppClassInstances
,
UINT
NumClassInstances
)
;
void
CSSetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
in
]
ID3D11SamplerState
*
const
*
ppSamplers
)
;
void
CSSetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
in
]
ID3D11Buffer
*
const
*
ppConstantBuffers
)
;
void
VSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
PSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
PSGetShader
(
[
out
]
ID3D11PixelShader
**
ppPixelShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
PSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
VSGetShader
(
[
out
]
ID3D11VertexShader
**
ppVertexShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
PSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
IAGetInputLayout
(
[
out
]
ID3D11InputLayout
**
ppInputLayout
)
;
void
IAGetVertexBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppVertexBuffers
,
[
out
]
UINT
*
pStrides
,
[
out
]
UINT
*
pOffsets
)
;
void
IAGetIndexBuffer
(
[
out
]
ID3D11Buffer
**
pIndexBuffer
,
[
out
]
DXGI_FORMAT
*
Format
,
[
out
]
UINT
*
Offset
)
;
void
GSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
GSGetShader
(
[
out
]
ID3D11GeometryShader
**
ppGeometryShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
IAGetPrimitiveTopology
(
[
out
]
D3D11_PRIMITIVE_TOPOLOGY
*
pTopology
)
;
void
VSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
VSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
GetPredication
(
[
out
]
ID3D11Predicate
**
ppPredicate
,
[
out
]
BOOL
*
pPredicateValue
)
;
void
GSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
GSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
OMGetRenderTargets
(
[
in
]
UINT
NumViews
,
[
out
]
ID3D11RenderTargetView
**
ppRenderTargetViews
,
[
out
]
ID3D11DepthStencilView
**
ppDepthStencilView
)
;
void
OMGetRenderTargetsAndUnorderedAccessViews
(
[
in
]
UINT
NumRTVs
,
[
out
]
ID3D11RenderTargetView
**
ppRenderTargetViews
,
[
out
]
ID3D11DepthStencilView
**
ppDepthStencilView
,
[
in
]
UINT
UAVStartSlot
,
[
out
]
UINT
NumUAVs
,
[
out
]
ID3D11UnorderedAccessView
**
ppUnorderedAccessViews
)
;
void
OMGetBlendState
(
[
out
]
ID3D11BlendState
**
ppBlendState
,
[
out
]
FLOAT
BlendFactor
[
4
]
,
[
out
]
UINT
*
pSampleMask
)
;
void
OMGetDepthStencilState
(
[
out
]
ID3D11DepthStencilState
**
ppDepthStencilState
,
[
out
]
UINT
*
pStencilRef
)
;
void
SOGetTargets
(
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppSOTargets
)
;
void
RSGetState
(
[
out
]
ID3D11RasterizerState
**
ppRasterizerState
)
;
void
RSGetViewports
(
[
in
,
out
]
UINT
*
pNumViewports
,
[
out
]
D3D11_VIEWPORT
*
pViewports
)
;
void
RSGetScissorRects
(
[
in
,
out
]
UINT
*
pNumRects
,
[
out
]
D3D11_RECT
*
pRects
)
;
void
HSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
HSGetShader
(
[
out
]
ID3D11HullShader
**
ppHullShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
HSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
HSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
DSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
DSGetShader
(
[
out
]
ID3D11DomainShader
**
ppDomainShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
DSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
DSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
CSGetShaderResources
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumViews
,
[
out
]
ID3D11ShaderResourceView
**
ppShaderResourceViews
)
;
void
CSGetUnorderedAccessViews
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumUAVs
,
[
out
]
ID3D11UnorderedAccessView
**
ppUnorderedAccessViews
)
;
void
CSGetShader
(
[
out
]
ID3D11ComputeShader
**
ppComputeShader
,
[
out
]
ID3D11ClassInstance
**
ppClassInstances
,
[
in
,
out
]
UINT
*
pNumClassInstances
)
;
void
CSGetSamplers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumSamplers
,
[
out
]
ID3D11SamplerState
**
ppSamplers
)
;
void
CSGetConstantBuffers
(
[
in
]
UINT
StartSlot
,
[
in
]
UINT
NumBuffers
,
[
out
]
ID3D11Buffer
**
ppConstantBuffers
)
;
void
ClearState
()
;
void
Flush
()
;
D3D11_DEVICE_CONTEXT_TYPE
GetType
()
;
UINT
GetContextFlags
()
;
HRESULT
FinishCommandList
(
BOOL
RestoreDeferredContextState
,
[
out
]
ID3D11CommandList
**
ppCommandList
)
;
}
[
object
,
local
,
uuid
(
db6f6ddb
-
ac77
-
4
e88
-
8253
-
819
df9bbf140
)
]
interface
ID3D11Device
:
IUnknown
{
HRESULT
CreateBuffer
(
[
in
]
const
D3D11_BUFFER_DESC
*
pDesc
,
[
in
]
const
D3D11_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D11Buffer
**
ppBuffer
)
;
HRESULT
CreateTexture1D
(
[
in
]
const
D3D11_TEXTURE1D_DESC
*
pDesc
,
[
in
]
const
D3D11_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D11Texture1D
**
ppTexture1D
)
;
HRESULT
CreateTexture2D
(
[
in
]
const
D3D11_TEXTURE2D_DESC
*
pDesc
,
[
in
]
const
D3D11_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D11Texture2D
**
ppTexture2D
)
;
HRESULT
CreateTexture3D
(
[
in
]
const
D3D11_TEXTURE3D_DESC
*
pDesc
,
[
in
]
const
D3D11_SUBRESOURCE_DATA
*
pInitialData
,
[
out
]
ID3D11Texture3D
**
ppTexture3D
)
;
HRESULT
CreateShaderResourceView
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
const
D3D11_SHADER_RESOURCE_VIEW_DESC
*
pDesc
,
[
out
]
ID3D11ShaderResourceView
**
ppSRView
)
;
HRESULT
CreateUnorderedAccessView
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
const
D3D11_UNORDERED_ACCESS_VIEW_DESC
*
pDesc
,
[
out
]
ID3D11UnorderedAccessView
**
ppUAView
)
;
HRESULT
CreateRenderTargetView
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
const
D3D11_RENDER_TARGET_VIEW_DESC
*
pDesc
,
[
out
]
ID3D11RenderTargetView
**
ppRTView
)
;
HRESULT
CreateDepthStencilView
(
[
in
]
ID3D11Resource
*
pResource
,
[
in
]
const
D3D11_DEPTH_STENCIL_VIEW_DESC
*
pDesc
,
[
out
]
ID3D11DepthStencilView
**
ppDepthStencilView
)
;
HRESULT
CreateInputLayout
(
[
in
]
const
D3D11_INPUT_ELEMENT_DESC
*
pInputElementDescs
,
[
in
]
UINT
NumElements
,
[
in
]
const
void
*
pShaderBytecodeWithInputSignature
,
[
in
]
SIZE_T
BytecodeLength
,
[
out
]
ID3D11InputLayout
**
ppInputLayout
)
;
HRESULT
CreateVertexShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11VertexShader
**
ppVertexShader
)
;
HRESULT
CreateGeometryShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11GeometryShader
**
ppGeometryShader
)
;
HRESULT
CreateGeometryShaderWithStreamOutput
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
const
D3D11_SO_DECLARATION_ENTRY
*
pSODeclaration
,
[
in
]
UINT
NumEntries
,
[
in
]
const
UINT
*
pBufferStrides
,
[
in
]
UINT
NumStrides
,
[
in
]
UINT
RasterizedStream
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11GeometryShader
**
ppGeometryShader
)
;
HRESULT
CreatePixelShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11PixelShader
**
ppPixelShader
)
;
HRESULT
CreateHullShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11HullShader
**
ppHullShader
)
;
HRESULT
CreateDomainShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11DomainShader
**
ppDomainShader
)
;
HRESULT
CreateComputeShader
(
[
in
]
const
void
*
pShaderBytecode
,
[
in
]
SIZE_T
BytecodeLength
,
[
in
]
ID3D11ClassLinkage
*
pClassLinkage
,
[
out
]
ID3D11ComputeShader
**
ppComputeShader
)
;
HRESULT
CreateClassLinkage
(
[
out
]
ID3D11ClassLinkage
**
ppLinkage
)
;
HRESULT
CreateBlendState
(
[
in
]
const
D3D11_BLEND_DESC
*
pBlendStateDesc
,
[
out
]
ID3D11BlendState
**
ppBlendState
)
;
HRESULT
CreateDepthStencilState
(
[
in
]
const
D3D11_DEPTH_STENCIL_DESC
*
pDepthStencilDesc
,
[
out
]
ID3D11DepthStencilState
**
ppDepthStencilState
)
;
HRESULT
CreateRasterizerState
(
[
in
]
const
D3D11_RASTERIZER_DESC
*
pRasterizerDesc
,
[
out
]
ID3D11RasterizerState
**
ppRasterizerState
)
;
HRESULT
CreateSamplerState
(
[
in
]
const
D3D11_SAMPLER_DESC
*
pSamplerDesc
,
[
out
]
ID3D11SamplerState
**
ppSamplerState
)
;
HRESULT
CreateQuery
(
[
in
]
const
D3D11_QUERY_DESC
*
pQueryDesc
,
[
out
]
ID3D11Query
**
ppQuery
)
;
HRESULT
CreatePredicate
(
[
in
]
const
D3D11_QUERY_DESC
*
pPredicateDesc
,
[
out
]
ID3D11Predicate
**
ppPredicate
)
;
HRESULT
CreateCounter
(
[
in
]
const
D3D11_COUNTER_DESC
*
pCounterDesc
,
[
out
]
ID3D11Counter
**
ppCounter
)
;
HRESULT
CreateDeferredContext
(
UINT
ContextFlags
,
[
out
]
ID3D11DeviceContext
**
ppDeferredContext
)
;
HRESULT
OpenSharedResource
(
[
in
]
HANDLE
hResource
,
[
in
]
REFIID
ReturnedInterface
,
[
out
]
void
**
ppResource
)
;
HRESULT
CheckFormatSupport
(
[
in
]
DXGI_FORMAT
Format
,
[
out
]
UINT
*
pFormatSupport
)
;
HRESULT
CheckMultisampleQualityLevels
(
[
in
]
DXGI_FORMAT
Format
,
[
in
]
UINT
SampleCount
,
[
out
]
UINT
*
pNumQualityLevels
)
;
void
CheckCounterInfo
(
[
out
]
D3D11_COUNTER_INFO
*
pCounterInfo
)
;
HRESULT
CheckCounter
(
[
in
]
const
D3D11_COUNTER_DESC
*
pDesc
,
[
out
]
D3D11_COUNTER_TYPE
*
pType
,
[
out
]
UINT
*
pActiveCounters
,
[
out
]
LPSTR
szName
,
[
in
,
out
]
UINT
*
pNameLength
,
[
out
]
LPSTR
szUnits
,
[
in
,
out
]
UINT
*
pUnitsLength
,
[
out
]
LPSTR
szDescription
,
[
in
,
out
]
UINT
*
pDescriptionLength
)
;
HRESULT
CheckFeatureSupport
(
D3D11_FEATURE
Feature
,
[
out
]
void
*
pFeatureSupportData
,
UINT
FeatureSupportDataSize
)
;
HRESULT
GetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
,
out
]
UINT
*
pDataSize
,
[
out
]
void
*
pData
)
;
HRESULT
SetPrivateData
(
[
in
]
REFGUID
guid
,
[
in
]
UINT
DataSize
,
[
in
]
const
void
*
pData
)
;
HRESULT
SetPrivateDataInterface
(
[
in
]
REFGUID
guid
,
[
in
]
const
IUnknown
*
pData
)
;
D3D_FEATURE_LEVEL
GetFeatureLevel
()
;
UINT
GetCreationFlags
()
;
HRESULT
GetDeviceRemovedReason
()
;
void
GetImmediateContext
(
[
out
]
ID3D11DeviceContext
**
ppImmediateContext
)
;
HRESULT
SetExceptionMode
(
UINT
RaiseFlags
)
;
UINT
GetExceptionMode
()
;
}
cpp_quote
(
"#include <d3d10_1.h>"
)
cpp_quote
(
"#ifndef D3D11_IGNORE_SDK_LAYERS"
)
cpp_quote
(
"/* FIXME: # include <d3d11sdklayers.h> */"
)
...
...
@@ -29,10 +1652,3 @@ cpp_quote("#include <d3d10misc.h>")
cpp_quote
(
"#include <d3d10shader.h>"
)
cpp_quote
(
"#include <d3d10effect.h>"
)
cpp_quote
(
"#include <d3d10_1shader.h>"
)
typedef
D3D_SRV_DIMENSION
D3D11_SRV_DIMENSION
;
typedef
D3D_PRIMITIVE
D3D11_PRIMITIVE
;
typedef
D3D_PRIMITIVE_TOPOLOGY
D3D11_PRIMITIVE_TOPOLOGY
;
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