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wine
wine-winehq
Commits
8ab0237e
Commit
8ab0237e
authored
Apr 11, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
Apr 12, 2006
Browse files
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Plain Diff
wined3d: Reorganize shaders code a bit.
parent
cedf0ab4
Hide whitespace changes
Inline
Side-by-side
Showing
2 changed files
with
109 additions
and
88 deletions
+109
-88
pixelshader.c
dlls/wined3d/pixelshader.c
+30
-18
vertexshader.c
dlls/wined3d/vertexshader.c
+79
-70
No files found.
dlls/wined3d/pixelshader.c
View file @
8ab0237e
...
...
@@ -1101,8 +1101,37 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
/* if the token isn't supported by this cross compiler then skip it and its parameters */
FIXME
(
"Token %s requires greater functionality than Fragment_Progarm_ARB supports
\n
"
,
curOpcode
->
name
);
pToken
+=
curOpcode
->
num_params
;
}
else
if
(
D3DSIO_DEF
==
curOpcode
->
opcode
)
{
/* Handle definitions here, they don't fit well with the
* other instructions below [for now ] */
DWORD
reg
=
*
pToken
&
REGMASK
;
TRACE
(
"Found opcode D3D:%s GL:%s, PARAMS:%d,
\n
"
,
curOpcode
->
name
,
curOpcode
->
glname
,
curOpcode
->
num_params
);
sprintf
(
tmpLine
,
"PARAM C%lu = { %f, %f, %f, %f };
\n
"
,
reg
,
*
((
const
float
*
)(
pToken
+
1
)),
*
((
const
float
*
)(
pToken
+
2
)),
*
((
const
float
*
)(
pToken
+
3
)),
*
((
const
float
*
)(
pToken
+
4
))
);
addline
(
&
lineNum
,
pgmStr
,
&
pgmLength
,
tmpLine
);
This
->
constants
[
reg
]
=
1
;
pToken
+=
5
;
continue
;
}
else
{
TRACE
(
"Found opcode %s %s
\n
"
,
curOpcode
->
name
,
curOpcode
->
glname
);
/* Common processing: [inst] [dst] [src]* */
TRACE
(
"Found opcode D3D:%s GL:%s, PARAMS:%d,
\n
"
,
curOpcode
->
name
,
curOpcode
->
glname
,
curOpcode
->
num_params
);
saturate
=
FALSE
;
/* Build opcode for GL vertex_program */
...
...
@@ -1137,22 +1166,6 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
TRACE
(
"Appending glname %s to tmpLine
\n
"
,
curOpcode
->
glname
);
strcpy
(
tmpLine
,
curOpcode
->
glname
);
break
;
case
D3DSIO_DEF
:
{
DWORD
reg
=
*
pToken
&
REGMASK
;
sprintf
(
tmpLine
,
"PARAM C%lu = { %f, %f, %f, %f };
\n
"
,
reg
,
*
((
const
float
*
)(
pToken
+
1
)),
*
((
const
float
*
)(
pToken
+
2
)),
*
((
const
float
*
)(
pToken
+
3
)),
*
((
const
float
*
)(
pToken
+
4
))
);
addline
(
&
lineNum
,
pgmStr
,
&
pgmLength
,
tmpLine
);
This
->
constants
[
reg
]
=
1
;
pToken
+=
5
;
continue
;
}
break
;
case
D3DSIO_TEX
:
{
char
tmp
[
20
];
...
...
@@ -1396,7 +1409,6 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateProgramArbHW(IWineD3DPixelSha
char
swzstring
[
20
];
int
saturate
=
0
;
char
tmpOp
[
256
];
TRACE
(
"(%p): Opcode has %d params
\n
"
,
This
,
curOpcode
->
num_params
);
/* Generate lines that handle input modifier computation */
for
(
i
=
1
;
i
<
curOpcode
->
num_params
;
++
i
)
{
...
...
dlls/wined3d/vertexshader.c
View file @
8ab0237e
...
...
@@ -1072,6 +1072,7 @@ inline static void vshader_program_add_param(IWineD3DVertexShaderImpl *This, con
DWORD
MacroExpansion
[
4
*
4
];
int
ExpandMxMacro
(
DWORD
macro_opcode
,
const
DWORD
*
args
)
{
int
i
;
int
nComponents
=
0
;
DWORD
opcode
=
0
;
...
...
@@ -1500,56 +1501,36 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
FIXME
(
"Token %s requires greater functionality than Vertex_Progarm_ARB supports
\n
"
,
curOpcode
->
name
);
pToken
+=
curOpcode
->
num_params
;
}
else
{
/* Build opcode for GL vertex_program */
switch
(
curOpcode
->
opcode
)
{
case
D3DSIO_NOP
:
continue
;
case
D3DSIO_MOV
:
/* Address registers must be loaded with the ARL instruction */
if
((((
*
pToken
)
&
D3DSP_REGTYPE_MASK
)
>>
D3DSP_REGTYPE_SHIFT
)
==
D3DSPR_ADDR
)
{
if
(((
*
pToken
)
&
0x00001FFF
)
<
nUseAddressRegister
)
{
strcpy
(
tmpLine
,
"ARL"
);
break
;
}
else
FIXME
(
"(%p) Try to load A%ld an undeclared address register!
\n
"
,
This
,
((
*
pToken
)
&
0x00001FFF
));
}
/* fall through */
case
D3DSIO_ADD
:
case
D3DSIO_SUB
:
case
D3DSIO_MAD
:
case
D3DSIO_MUL
:
case
D3DSIO_RCP
:
case
D3DSIO_RSQ
:
case
D3DSIO_DP3
:
case
D3DSIO_DP4
:
case
D3DSIO_MIN
:
case
D3DSIO_MAX
:
case
D3DSIO_SLT
:
case
D3DSIO_SGE
:
case
D3DSIO_LIT
:
case
D3DSIO_DST
:
case
D3DSIO_FRC
:
case
D3DSIO_EXPP
:
case
D3DSIO_LOGP
:
case
D3DSIO_EXP
:
case
D3DSIO_LOG
:
strcpy
(
tmpLine
,
curOpcode
->
glname
);
break
;
case
D3DSIO_M4x4
:
case
D3DSIO_M4x3
:
case
D3DSIO_M3x4
:
case
D3DSIO_M3x3
:
case
D3DSIO_M3x2
:
/* Expand the macro and get nusprintf(tmpLine,mber of generated instruction */
nRemInstr
=
ExpandMxMacro
(
curOpcode
->
opcode
,
pToken
);
/* Save point to next instruction */
pSavedToken
=
pToken
+
3
;
/* Execute expanded macro */
pToken
=
MacroExpansion
;
}
else
if
(
D3DSIO_DEF
==
curOpcode
->
opcode
)
{
/* Handle definitions here, they don't fit well with the
* other instructions below [for now ] */
char
tmpChar
[
80
];
sprintf
(
tmpLine
,
"PARAM const%lu = {"
,
*
pToken
&
0xFF
);
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
(
pToken
+
1
));
strcat
(
tmpLine
,
tmpChar
);
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
(
pToken
+
2
));
strcat
(
tmpLine
,
tmpChar
);
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
(
pToken
+
3
));
strcat
(
tmpLine
,
tmpChar
);
sprintf
(
tmpChar
,
"%f}"
,
*
(
float
*
)
(
pToken
+
4
));
strcat
(
tmpLine
,
tmpChar
);
strcat
(
tmpLine
,
";
\n
"
);
++
lineNum
;
TRACE
(
"GL HW (%u, %u) : %s"
,
lineNum
,
pgmLength
,
tmpLine
);
/* Don't add \n to this line as already in tmpLine */
PNSTRCAT
(
pgmStr
,
tmpLine
);
pToken
+=
5
;
continue
;
/* dcl and def are handeled in the first pass */
case
D3DSIO_DCL
:
}
else
if
(
D3DSIO_DCL
==
curOpcode
->
opcode
)
{
/* Handle declarations here, they don't fit well with the
* other instructions below [for now ] */
if
(
This
->
namedArrays
)
{
const
char
*
attribName
=
"undefined"
;
switch
(
*
pToken
&
0xFFFF
)
{
...
...
@@ -1614,6 +1595,7 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
++
pToken
;
sprintf
(
tmpLine
,
"ATTRIB "
);
vshader_program_add_param
(
This
,
*
pToken
,
FALSE
,
tmpLine
);
sprintf
(
tmpChar
,
" = %s"
,
attribName
);
strcat
(
tmpLine
,
tmpChar
);
strcat
(
tmpLine
,
";
\n
"
);
...
...
@@ -1632,31 +1614,58 @@ inline static VOID IWineD3DVertexShaderImpl_GenerateProgramArbHW(IWineD3DVertexS
}
++
pToken
;
continue
;
case
D3DSIO_DEF
:
{
char
tmpChar
[
80
];
sprintf
(
tmpLine
,
"PARAM const%lu = {"
,
*
pToken
&
0xFF
);
++
pToken
;
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
pToken
);
strcat
(
tmpLine
,
tmpChar
);
++
pToken
;
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
pToken
);
strcat
(
tmpLine
,
tmpChar
);
++
pToken
;
sprintf
(
tmpChar
,
"%f ,"
,
*
(
float
*
)
pToken
);
strcat
(
tmpLine
,
tmpChar
);
++
pToken
;
sprintf
(
tmpChar
,
"%f}"
,
*
(
float
*
)
pToken
);
strcat
(
tmpLine
,
tmpChar
);
strcat
(
tmpLine
,
";
\n
"
);
++
lineNum
;
TRACE
(
"GL HW (%u, %u) : %s"
,
lineNum
,
pgmLength
,
tmpLine
);
/* Don't add \n to this line as already in tmpLine */
PNSTRCAT
(
pgmStr
,
tmpLine
);
}
else
{
++
pToken
;
/* Common Processing: ([instr] [dst] [src]*) */
switch
(
curOpcode
->
opcode
)
{
case
D3DSIO_NOP
:
continue
;
case
D3DSIO_MOV
:
/* Address registers must be loaded with the ARL instruction */
if
((((
*
pToken
)
&
D3DSP_REGTYPE_MASK
)
>>
D3DSP_REGTYPE_SHIFT
)
==
D3DSPR_ADDR
)
{
if
(((
*
pToken
)
&
0x00001FFF
)
<
nUseAddressRegister
)
{
strcpy
(
tmpLine
,
"ARL"
);
break
;
}
else
FIXME
(
"(%p) Try to load A%ld an undeclared address register!
\n
"
,
This
,
((
*
pToken
)
&
0x00001FFF
));
}
/* fall through */
case
D3DSIO_ADD
:
case
D3DSIO_SUB
:
case
D3DSIO_MAD
:
case
D3DSIO_MUL
:
case
D3DSIO_RCP
:
case
D3DSIO_RSQ
:
case
D3DSIO_DP3
:
case
D3DSIO_DP4
:
case
D3DSIO_MIN
:
case
D3DSIO_MAX
:
case
D3DSIO_SLT
:
case
D3DSIO_SGE
:
case
D3DSIO_LIT
:
case
D3DSIO_DST
:
case
D3DSIO_FRC
:
case
D3DSIO_EXPP
:
case
D3DSIO_LOGP
:
case
D3DSIO_EXP
:
case
D3DSIO_LOG
:
strcpy
(
tmpLine
,
curOpcode
->
glname
);
break
;
case
D3DSIO_M4x4
:
case
D3DSIO_M4x3
:
case
D3DSIO_M3x4
:
case
D3DSIO_M3x3
:
case
D3DSIO_M3x2
:
/* Expand the macro and get nusprintf(tmpLine,mber of generated instruction */
nRemInstr
=
ExpandMxMacro
(
curOpcode
->
opcode
,
pToken
);
/* Save point to next instruction */
pSavedToken
=
pToken
+
3
;
/* Execute expanded macro */
pToken
=
MacroExpansion
;
continue
;
default:
if
(
curOpcode
->
glname
==
GLNAME_REQUIRE_GLSL
)
{
FIXME
(
"Opcode %s requires Gl Shader languange 1.0
\n
"
,
curOpcode
->
name
);
...
...
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