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wine
wine-winehq
Commits
8b57a585
Commit
8b57a585
authored
Sep 15, 2011
by
Stefan Dösinger
Committed by
Alexandre Julliard
Sep 16, 2011
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Plain Diff
d3d8/test: Add slop to some fog tests.
parent
7759729f
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1 changed file
with
12 additions
and
6 deletions
+12
-6
visual.c
dlls/d3d8/tests/visual.c
+12
-6
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dlls/d3d8/tests/visual.c
View file @
8b57a585
...
...
@@ -509,13 +509,17 @@ static void fog_test(IDirect3DDevice8 *device)
}
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color
==
0x00FF0000
,
"Untransformed vertex with no table or vertex fog has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xFF
,
0x00
,
0x00
),
1
),
"Untransformed vertex with no table or vertex fog has color %08x
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x0000FF00
,
"Untransformed vertex with linear vertex fog has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xFF
,
0x00
),
1
),
"Untransformed vertex with linear vertex fog has color %08x
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
120
);
ok
(
color
==
0x00FFFF00
,
"Transformed vertex with linear vertex fog has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0xFF
,
0xFF
,
0x00
),
1
),
"Transformed vertex with linear vertex fog has color %08x
\n
"
,
color
);
color
=
getPixelColor
(
device
,
480
,
360
);
ok
(
color
==
0x0000FF00
,
"Transformed vertex with linear table fog has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xFF
,
0x00
),
1
),
"Transformed vertex with linear table fog has color %08x
\n
"
,
color
);
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
@@ -557,7 +561,8 @@ static void fog_test(IDirect3DDevice8 *device)
color
=
getPixelColor
(
device
,
160
,
360
);
ok
(
color_match
(
color
,
0x00ff0000
,
4
),
"Unfogged quad has color %08x
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x0000ff00
,
"Fogged out quad has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0x00
),
1
),
"Fogged out quad has color %08x
\n
"
,
color
);
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
@@ -594,7 +599,8 @@ static void fog_test(IDirect3DDevice8 *device)
color
=
getPixelColor
(
device
,
160
,
360
);
todo_wine
ok
(
color_match
(
color
,
0x00e51900
,
4
),
"Partially fogged quad has color %08x
\n
"
,
color
);
color
=
getPixelColor
(
device
,
160
,
120
);
ok
(
color
==
0x0000ff00
,
"Fogged out quad has color %08x
\n
"
,
color
);
ok
(
color_match
(
color
,
D3DCOLOR_ARGB
(
0x00
,
0x00
,
0xff
,
0x00
),
1
),
"Fogged out quad has color %08x
\n
"
,
color
);
IDirect3DDevice8_Present
(
device
,
NULL
,
NULL
,
NULL
,
NULL
);
...
...
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