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wine
wine-winehq
Commits
8b7401c3
Commit
8b7401c3
authored
May 14, 2006
by
Ivan Gyurdiev
Committed by
Alexandre Julliard
May 15, 2006
Browse files
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Plain Diff
wined3d: Shaders: share dump_param function, version functions.
parent
7757d7bc
Hide whitespace changes
Inline
Side-by-side
Showing
4 changed files
with
174 additions
and
242 deletions
+174
-242
baseshader.c
dlls/wined3d/baseshader.c
+144
-8
pixelshader.c
dlls/wined3d/pixelshader.c
+5
-132
vertexshader.c
dlls/wined3d/vertexshader.c
+8
-102
wined3d_private.h
dlls/wined3d/wined3d_private.h
+17
-0
No files found.
dlls/wined3d/baseshader.c
View file @
8b7401c3
...
...
@@ -30,12 +30,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
#define GLNAME_REQUIRE_GLSL ((const char *)1)
inline
static
BOOL
shader_is_version_token
(
DWORD
token
)
{
return
0xFFFF0000
==
(
token
&
0xFFFF0000
)
||
0xFFFE0000
==
(
token
&
0xFFFF0000
);
}
inline
static
BOOL
shader_is_comment_token
(
DWORD
token
)
{
return
D3DSIO_COMMENT
==
(
token
&
D3DSI_OPCODE_MASK
);
return
shader_is_pshader_version
(
token
)
||
shader_is_vshader_version
(
token
);
}
int
shader_addline
(
...
...
@@ -119,7 +115,7 @@ void shader_get_registers_used(
continue
;
/* Skip comments */
}
else
if
(
shader_is_comment
_token
(
*
pToken
))
{
}
else
if
(
shader_is_comment
(
*
pToken
))
{
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
pToken
+=
comment_len
;
...
...
@@ -238,6 +234,146 @@ void shader_program_dump_decl_usage(
}
}
void
shader_dump_param
(
IWineD3DBaseShader
*
iface
,
const
DWORD
param
,
int
input
)
{
IWineD3DBaseShaderImpl
*
This
=
(
IWineD3DBaseShaderImpl
*
)
iface
;
static
const
char
*
rastout_reg_names
[]
=
{
"oPos"
,
"oFog"
,
"oPts"
};
char
swizzle_reg_chars
[
4
];
DWORD
reg
=
param
&
D3DSP_REGNUM_MASK
;
DWORD
regtype
=
shader_get_regtype
(
param
);
/* There are some minor differences between pixel and vertex shaders */
BOOL
pshader
=
shader_is_pshader_version
(
This
->
baseShader
.
hex_version
);
/* For one, we'd prefer color components to be shown for pshaders.
* FIXME: use the swizzle function for this */
swizzle_reg_chars
[
0
]
=
pshader
?
'r'
:
'x'
;
swizzle_reg_chars
[
1
]
=
pshader
?
'g'
:
'y'
;
swizzle_reg_chars
[
2
]
=
pshader
?
'b'
:
'z'
;
swizzle_reg_chars
[
3
]
=
pshader
?
'a'
:
'w'
;
if
(
input
)
{
if
(
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_NEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_BIASNEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_SIGNNEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_X2NEG
)
)
TRACE
(
"-"
);
else
if
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_COMP
)
TRACE
(
"1-"
);
}
switch
(
regtype
)
{
case
D3DSPR_TEMP
:
TRACE
(
"r%lu"
,
reg
);
break
;
case
D3DSPR_INPUT
:
TRACE
(
"v%lu"
,
reg
);
break
;
case
D3DSPR_CONST
:
TRACE
(
"c%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_TEXTURE
:
/* vs: case D3DSPR_ADDR */
TRACE
(
"%c%lu"
,
(
pshader
?
't'
:
'a'
),
reg
);
break
;
case
D3DSPR_RASTOUT
:
TRACE
(
"%s"
,
rastout_reg_names
[
reg
]);
break
;
case
D3DSPR_COLOROUT
:
TRACE
(
"oC%lu"
,
reg
);
break
;
case
D3DSPR_DEPTHOUT
:
TRACE
(
"oDepth"
);
break
;
case
D3DSPR_ATTROUT
:
TRACE
(
"oD%lu"
,
reg
);
break
;
case
D3DSPR_TEXCRDOUT
:
TRACE
(
"oT%lu"
,
reg
);
break
;
case
D3DSPR_CONSTINT
:
TRACE
(
"i%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_CONSTBOOL
:
TRACE
(
"b%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_LABEL
:
TRACE
(
"l%lu"
,
reg
);
break
;
case
D3DSPR_LOOP
:
TRACE
(
"aL%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_SAMPLER
:
TRACE
(
"s%lu"
,
reg
);
break
;
default:
TRACE
(
"unhandled_rtype(%lx)"
,
regtype
);
break
;
}
if
(
!
input
)
{
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
if
((
param
&
D3DSP_WRITEMASK_ALL
)
!=
D3DSP_WRITEMASK_ALL
)
{
TRACE
(
"."
);
if
(
param
&
D3DSP_WRITEMASK_0
)
TRACE
(
"%c"
,
swizzle_reg_chars
[
0
]);
if
(
param
&
D3DSP_WRITEMASK_1
)
TRACE
(
"%c"
,
swizzle_reg_chars
[
1
]);
if
(
param
&
D3DSP_WRITEMASK_2
)
TRACE
(
"%c"
,
swizzle_reg_chars
[
2
]);
if
(
param
&
D3DSP_WRITEMASK_3
)
TRACE
(
"%c"
,
swizzle_reg_chars
[
3
]);
}
}
else
{
/** operand input */
DWORD
swizzle
=
(
param
&
D3DSP_SWIZZLE_MASK
)
>>
D3DSP_SWIZZLE_SHIFT
;
DWORD
swizzle_r
=
swizzle
&
0x03
;
DWORD
swizzle_g
=
(
swizzle
>>
2
)
&
0x03
;
DWORD
swizzle_b
=
(
swizzle
>>
4
)
&
0x03
;
DWORD
swizzle_a
=
(
swizzle
>>
6
)
&
0x03
;
if
(
0
!=
(
param
&
D3DSP_SRCMOD_MASK
))
{
DWORD
mask
=
param
&
D3DSP_SRCMOD_MASK
;
/*TRACE("_modifier(0x%08lx) ", mask);*/
switch
(
mask
)
{
case
D3DSPSM_NONE
:
break
;
case
D3DSPSM_NEG
:
break
;
case
D3DSPSM_BIAS
:
TRACE
(
"_bias"
);
break
;
case
D3DSPSM_BIASNEG
:
TRACE
(
"_bias"
);
break
;
case
D3DSPSM_SIGN
:
TRACE
(
"_bx2"
);
break
;
case
D3DSPSM_SIGNNEG
:
TRACE
(
"_bx2"
);
break
;
case
D3DSPSM_COMP
:
break
;
case
D3DSPSM_X2
:
TRACE
(
"_x2"
);
break
;
case
D3DSPSM_X2NEG
:
TRACE
(
"_x2"
);
break
;
case
D3DSPSM_DZ
:
TRACE
(
"_dz"
);
break
;
case
D3DSPSM_DW
:
TRACE
(
"_dw"
);
break
;
default:
TRACE
(
"_unknown(0x%08lx)"
,
mask
);
}
}
/**
* swizzle bits fields:
* RRGGBBAA
*/
if
((
D3DVS_NOSWIZZLE
>>
D3DVS_SWIZZLE_SHIFT
)
!=
swizzle
)
{
/* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */
if
(
swizzle_r
==
swizzle_g
&&
swizzle_r
==
swizzle_b
&&
swizzle_r
==
swizzle_a
)
{
TRACE
(
".%c"
,
swizzle_reg_chars
[
swizzle_r
]);
}
else
{
TRACE
(
".%c%c%c%c"
,
swizzle_reg_chars
[
swizzle_r
],
swizzle_reg_chars
[
swizzle_g
],
swizzle_reg_chars
[
swizzle_b
],
swizzle_reg_chars
[
swizzle_a
]);
}
}
}
}
/** Generate the variable & register declarations for the ARB_vertex_program
output target */
void
generate_arb_declarations
(
IWineD3DBaseShader
*
iface
,
SHADER_BUFFER
*
buffer
)
{
...
...
@@ -320,7 +456,7 @@ void generate_base_shader(
}
/* Skip comment tokens */
if
(
shader_is_comment
_token
(
*
pToken
))
{
if
(
shader_is_comment
(
*
pToken
))
{
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
TRACE
(
"#%s
\n
"
,
(
char
*
)
pToken
);
...
...
dlls/wined3d/pixelshader.c
View file @
8b7401c3
...
...
@@ -738,15 +738,6 @@ CONST SHADER_OPCODE IWineD3DPixelShaderImpl_shader_ins[] = {
{
0
,
NULL
,
NULL
,
0
,
NULL
,
NULL
,
0
,
0
}
};
inline
static
BOOL
pshader_is_version_token
(
DWORD
token
)
{
return
0xFFFF0000
==
(
token
&
0xFFFF0000
);
}
inline
static
BOOL
pshader_is_comment_token
(
DWORD
token
)
{
return
D3DSIO_COMMENT
==
(
token
&
D3DSI_OPCODE_MASK
);
}
inline
static
void
get_register_name
(
const
DWORD
param
,
char
*
regstr
,
char
constants
[
WINED3D_PSHADER_MAX_CONSTANTS
])
{
static
const
char
*
rastout_reg_names
[]
=
{
"oC0"
,
"oC1"
,
"oC2"
,
"oC3"
,
"oDepth"
};
...
...
@@ -1370,124 +1361,6 @@ inline static VOID IWineD3DPixelShaderImpl_GenerateShader(
#endif
}
inline
static
void
pshader_program_dump_ps_param
(
const
DWORD
param
,
int
input
)
{
static
const
char
*
rastout_reg_names
[]
=
{
"oC0"
,
"oC1"
,
"oC2"
,
"oC3"
,
"oDepth"
};
static
const
char
swizzle_reg_chars
[]
=
"rgba"
;
DWORD
reg
=
param
&
D3DSP_REGNUM_MASK
;
DWORD
regtype
=
shader_get_regtype
(
param
);
if
(
input
)
{
if
(
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_NEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_BIASNEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_SIGNNEG
)
||
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_X2NEG
)
)
TRACE
(
"-"
);
else
if
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_COMP
)
TRACE
(
"1-"
);
}
switch
(
regtype
)
{
case
D3DSPR_TEMP
:
TRACE
(
"r%lu"
,
reg
);
break
;
case
D3DSPR_INPUT
:
TRACE
(
"v%lu"
,
reg
);
break
;
case
D3DSPR_CONST
:
TRACE
(
"c%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_TEXTURE
:
/* case D3DSPR_ADDR: */
TRACE
(
"t%lu"
,
reg
);
break
;
case
D3DSPR_RASTOUT
:
TRACE
(
"%s"
,
rastout_reg_names
[
reg
]);
break
;
case
D3DSPR_ATTROUT
:
TRACE
(
"oD%lu"
,
reg
);
break
;
case
D3DSPR_TEXCRDOUT
:
TRACE
(
"oT%lu"
,
reg
);
break
;
case
D3DSPR_CONSTINT
:
TRACE
(
"i%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_CONSTBOOL
:
TRACE
(
"b%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_LABEL
:
TRACE
(
"l%lu"
,
reg
);
break
;
case
D3DSPR_LOOP
:
TRACE
(
"aL%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_SAMPLER
:
TRACE
(
"s%lu"
,
reg
);
break
;
default:
TRACE
(
"unhandled_rtype(%lx)"
,
regtype
);
break
;
}
if
(
!
input
)
{
/* operand output (for modifiers and shift, see dump_ins_modifiers) */
if
((
param
&
D3DSP_WRITEMASK_ALL
)
!=
D3DSP_WRITEMASK_ALL
)
{
TRACE
(
"."
);
if
(
param
&
D3DSP_WRITEMASK_0
)
TRACE
(
".r"
);
if
(
param
&
D3DSP_WRITEMASK_1
)
TRACE
(
".g"
);
if
(
param
&
D3DSP_WRITEMASK_2
)
TRACE
(
".b"
);
if
(
param
&
D3DSP_WRITEMASK_3
)
TRACE
(
".a"
);
}
}
else
{
/** operand input */
DWORD
swizzle
=
(
param
&
D3DSP_SWIZZLE_MASK
)
>>
D3DSP_SWIZZLE_SHIFT
;
DWORD
swizzle_r
=
swizzle
&
0x03
;
DWORD
swizzle_g
=
(
swizzle
>>
2
)
&
0x03
;
DWORD
swizzle_b
=
(
swizzle
>>
4
)
&
0x03
;
DWORD
swizzle_a
=
(
swizzle
>>
6
)
&
0x03
;
if
(
0
!=
(
param
&
D3DSP_SRCMOD_MASK
))
{
DWORD
mask
=
param
&
D3DSP_SRCMOD_MASK
;
/*TRACE("_modifier(0x%08lx) ", mask);*/
switch
(
mask
)
{
case
D3DSPSM_NONE
:
break
;
case
D3DSPSM_NEG
:
break
;
case
D3DSPSM_BIAS
:
TRACE
(
"_bias"
);
break
;
case
D3DSPSM_BIASNEG
:
TRACE
(
"_bias"
);
break
;
case
D3DSPSM_SIGN
:
TRACE
(
"_bx2"
);
break
;
case
D3DSPSM_SIGNNEG
:
TRACE
(
"_bx2"
);
break
;
case
D3DSPSM_COMP
:
break
;
case
D3DSPSM_X2
:
TRACE
(
"_x2"
);
break
;
case
D3DSPSM_X2NEG
:
TRACE
(
"_x2"
);
break
;
case
D3DSPSM_DZ
:
TRACE
(
"_dz"
);
break
;
case
D3DSPSM_DW
:
TRACE
(
"_dw"
);
break
;
default:
TRACE
(
"_unknown(0x%08lx)"
,
mask
);
}
}
/**
* swizzle bits fields:
* RRGGBBAA
*/
if
((
D3DVS_NOSWIZZLE
>>
D3DVS_SWIZZLE_SHIFT
)
!=
swizzle
)
{
/* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */
if
(
swizzle_r
==
swizzle_g
&&
swizzle_r
==
swizzle_b
&&
swizzle_r
==
swizzle_a
)
{
TRACE
(
".%c"
,
swizzle_reg_chars
[
swizzle_r
]);
}
else
{
TRACE
(
".%c%c%c%c"
,
swizzle_reg_chars
[
swizzle_r
],
swizzle_reg_chars
[
swizzle_g
],
swizzle_reg_chars
[
swizzle_b
],
swizzle_reg_chars
[
swizzle_a
]);
}
}
}
}
HRESULT
WINAPI
IWineD3DPixelShaderImpl_SetFunction
(
IWineD3DPixelShader
*
iface
,
CONST
DWORD
*
pFunction
)
{
IWineD3DPixelShaderImpl
*
This
=
(
IWineD3DPixelShaderImpl
*
)
iface
;
const
DWORD
*
pToken
=
pFunction
;
...
...
@@ -1498,13 +1371,13 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
if
(
NULL
!=
pToken
)
{
while
(
D3DPS_END
()
!=
*
pToken
)
{
if
(
pshader_is_version_toke
n
(
*
pToken
))
{
/** version */
if
(
shader_is_pshader_versio
n
(
*
pToken
))
{
/** version */
pshader_set_version
(
This
,
*
pToken
);
++
pToken
;
++
len
;
continue
;
}
if
(
pshader_is_comment_token
(
*
pToken
))
{
/** comment */
if
(
shader_is_comment
(
*
pToken
))
{
/** comment */
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
TRACE
(
"//%s
\n
"
,
(
char
*
)
pToken
);
...
...
@@ -1545,7 +1418,7 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
shader_dump_ins_modifiers
(
param
);
TRACE
(
" "
);
pshader_program_dump_ps_param
(
param
,
0
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
param
,
0
);
pToken
+=
2
;
len
+=
2
;
...
...
@@ -1571,12 +1444,12 @@ HRESULT WINAPI IWineD3DPixelShaderImpl_SetFunction(IWineD3DPixelShader *iface, C
if
(
curOpcode
->
num_params
>
0
)
{
shader_dump_ins_modifiers
(
*
pToken
);
TRACE
(
" "
);
pshader_program_dump_ps_param
(
*
pToken
,
0
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
*
pToken
,
0
);
++
pToken
;
++
len
;
for
(
i
=
1
;
i
<
curOpcode
->
num_params
;
++
i
)
{
TRACE
(
", "
);
pshader_program_dump_ps_param
(
*
pToken
,
1
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
*
pToken
,
1
);
++
pToken
;
++
len
;
}
...
...
dlls/wined3d/vertexshader.c
View file @
8b7401c3
...
...
@@ -564,100 +564,6 @@ CONST SHADER_OPCODE IWineD3DVertexShaderImpl_shader_ins[] = {
{
0
,
NULL
,
NULL
,
0
,
NULL
,
NULL
,
0
,
0
}
};
inline
static
void
vshader_program_dump_vs_param
(
const
DWORD
param
,
int
input
)
{
static
const
char
*
rastout_reg_names
[]
=
{
"oPos"
,
"oFog"
,
"oPts"
};
static
const
char
swizzle_reg_chars
[]
=
"xyzw"
;
DWORD
reg
=
param
&
D3DSP_REGNUM_MASK
;
DWORD
regtype
=
shader_get_regtype
(
param
);
if
((
param
&
D3DSP_SRCMOD_MASK
)
==
D3DSPSM_NEG
)
TRACE
(
"-"
);
switch
(
regtype
)
{
case
D3DSPR_TEMP
:
TRACE
(
"r%lu"
,
reg
);
break
;
case
D3DSPR_INPUT
:
TRACE
(
"v%lu"
,
reg
);
break
;
case
D3DSPR_CONST
:
TRACE
(
"c%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_ADDR
:
/*case D3DSPR_TEXTURE:*/
TRACE
(
"a%lu"
,
reg
);
break
;
case
D3DSPR_RASTOUT
:
TRACE
(
"%s"
,
rastout_reg_names
[
reg
]);
break
;
case
D3DSPR_ATTROUT
:
TRACE
(
"oD%lu"
,
reg
);
break
;
case
D3DSPR_TEXCRDOUT
:
TRACE
(
"oT%lu"
,
reg
);
break
;
case
D3DSPR_CONSTINT
:
TRACE
(
"i%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_CONSTBOOL
:
TRACE
(
"b%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_LABEL
:
TRACE
(
"l%lu"
,
reg
);
break
;
case
D3DSPR_LOOP
:
TRACE
(
"aL%s%lu"
,
(
param
&
D3DVS_ADDRMODE_RELATIVE
)
?
"a0.x + "
:
""
,
reg
);
break
;
case
D3DSPR_SAMPLER
:
TRACE
(
"s%lu"
,
reg
);
break
;
default:
FIXME
(
"Unknown %lu reg %lu
\n
"
,
regtype
,
reg
);
break
;
}
if
(
!
input
)
{
/** operand output */
if
((
param
&
D3DSP_WRITEMASK_ALL
)
!=
D3DSP_WRITEMASK_ALL
)
{
if
(
param
&
D3DSP_WRITEMASK_0
)
TRACE
(
".x"
);
if
(
param
&
D3DSP_WRITEMASK_1
)
TRACE
(
".y"
);
if
(
param
&
D3DSP_WRITEMASK_2
)
TRACE
(
".z"
);
if
(
param
&
D3DSP_WRITEMASK_3
)
TRACE
(
".w"
);
}
}
else
{
/** operand input */
DWORD
swizzle
=
(
param
&
D3DVS_SWIZZLE_MASK
)
>>
D3DVS_SWIZZLE_SHIFT
;
DWORD
swizzle_x
=
swizzle
&
0x03
;
DWORD
swizzle_y
=
(
swizzle
>>
2
)
&
0x03
;
DWORD
swizzle_z
=
(
swizzle
>>
4
)
&
0x03
;
DWORD
swizzle_w
=
(
swizzle
>>
6
)
&
0x03
;
/**
* swizzle bits fields:
* WWZZYYXX
*/
if
((
D3DVS_NOSWIZZLE
>>
D3DVS_SWIZZLE_SHIFT
)
!=
swizzle
)
{
/* ! D3DVS_NOSWIZZLE == 0xE4 << D3DVS_SWIZZLE_SHIFT */
if
(
swizzle_x
==
swizzle_y
&&
swizzle_x
==
swizzle_z
&&
swizzle_x
==
swizzle_w
)
{
TRACE
(
".%c"
,
swizzle_reg_chars
[
swizzle_x
]);
}
else
{
TRACE
(
".%c%c%c%c"
,
swizzle_reg_chars
[
swizzle_x
],
swizzle_reg_chars
[
swizzle_y
],
swizzle_reg_chars
[
swizzle_z
],
swizzle_reg_chars
[
swizzle_w
]);
}
}
}
}
inline
static
BOOL
vshader_is_version_token
(
DWORD
token
)
{
return
0xFFFE0000
==
(
token
&
0xFFFE0000
);
}
inline
static
BOOL
vshader_is_comment_token
(
DWORD
token
)
{
return
D3DSIO_COMMENT
==
(
token
&
D3DSI_OPCODE_MASK
);
}
inline
static
void
vshader_program_add_output_param_swizzle
(
const
DWORD
param
,
int
is_color
,
char
*
hwLine
)
{
/** operand output */
if
((
param
&
D3DSP_WRITEMASK_ALL
)
!=
D3DSP_WRITEMASK_ALL
)
{
...
...
@@ -1254,11 +1160,11 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
/* the first dword is the version tag */
/* TODO: parse it */
if
(
vshader_is_version_toke
n
(
*
pToken
))
{
/** version */
if
(
shader_is_vshader_versio
n
(
*
pToken
))
{
/** version */
++
pToken
;
}
while
(
D3DVS_END
()
!=
*
pToken
)
{
if
(
vshader_is_comment_token
(
*
pToken
))
{
/** comment */
if
(
shader_is_comment
(
*
pToken
))
{
/** comment */
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
pToken
+=
comment_len
;
...
...
@@ -1275,7 +1181,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_ExecuteSW(IWineD3DVertexShader* iface, W
FIXME
(
"unrecognized opcode: pos=%d token=%08lX
\n
"
,
(
pToken
-
1
)
-
This
->
baseShader
.
function
,
*
(
pToken
-
1
));
}
FIXME
(
"unrecognized opcode param: pos=%d token=%08lX what="
,
pToken
-
This
->
baseShader
.
function
,
*
pToken
);
vshader_program_dump_vs_param
(
*
pToken
,
i
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
*
pToken
,
i
);
TRACE
(
"
\n
"
);
++
i
;
++
pToken
;
...
...
@@ -1606,13 +1512,13 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
if
(
NULL
!=
pToken
)
{
while
(
D3DVS_END
()
!=
*
pToken
)
{
if
(
vshader_is_version_toke
n
(
*
pToken
))
{
/** version */
if
(
shader_is_vshader_versio
n
(
*
pToken
))
{
/** version */
vshader_set_version
(
This
,
*
pToken
);
++
pToken
;
++
len
;
continue
;
}
if
(
vshader_is_comment_token
(
*
pToken
))
{
/** comment */
if
(
shader_is_comment
(
*
pToken
))
{
/** comment */
DWORD
comment_len
=
(
*
pToken
&
D3DSI_COMMENTSIZE_MASK
)
>>
D3DSI_COMMENTSIZE_SHIFT
;
++
pToken
;
TRACE
(
"//%s
\n
"
,
(
char
*
)
pToken
);
...
...
@@ -1643,7 +1549,7 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
shader_program_dump_decl_usage
(
usage
,
param
);
shader_dump_ins_modifiers
(
param
);
TRACE
(
" "
);
vshader_program_dump_vs_param
(
param
,
0
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
param
,
0
);
pToken
+=
2
;
len
+=
2
;
...
...
@@ -1669,12 +1575,12 @@ HRESULT WINAPI IWineD3DVertexShaderImpl_SetFunction(IWineD3DVertexShader *iface,
if
(
curOpcode
->
num_params
>
0
)
{
shader_dump_ins_modifiers
(
*
pToken
);
TRACE
(
" "
);
vshader_program_dump_vs_param
(
*
pToken
,
0
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
*
pToken
,
0
);
++
pToken
;
++
len
;
for
(
i
=
1
;
i
<
curOpcode
->
num_params
;
++
i
)
{
TRACE
(
", "
);
vshader_program_dump_vs_param
(
*
pToken
,
1
);
shader_dump_param
((
IWineD3DBaseShader
*
)
This
,
*
pToken
,
1
);
++
pToken
;
++
len
;
}
...
...
dlls/wined3d/wined3d_private.h
View file @
8b7401c3
...
...
@@ -1367,11 +1367,28 @@ extern void generate_base_shader(
extern
void
shader_dump_ins_modifiers
(
const
DWORD
output
);
extern
void
shader_dump_param
(
IWineD3DBaseShader
*
iface
,
const
DWORD
param
,
int
input
);
inline
static
int
shader_get_regtype
(
const
DWORD
param
)
{
return
(((
param
&
D3DSP_REGTYPE_MASK
)
>>
D3DSP_REGTYPE_SHIFT
)
|
((
param
&
D3DSP_REGTYPE_MASK2
)
>>
D3DSP_REGTYPE_SHIFT2
));
}
inline
static
BOOL
shader_is_pshader_version
(
DWORD
token
)
{
return
0xFFFF0000
==
(
token
&
0xFFFF0000
);
}
inline
static
BOOL
shader_is_vshader_version
(
DWORD
token
)
{
return
0xFFFE0000
==
(
token
&
0xFFFF0000
);
}
inline
static
BOOL
shader_is_comment
(
DWORD
token
)
{
return
D3DSIO_COMMENT
==
(
token
&
D3DSI_OPCODE_MASK
);
}
/*****************************************************************************
* IDirect3DVertexShader implementation structure
*/
...
...
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