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wine
wine-winehq
Commits
8bb11dad
Commit
8bb11dad
authored
Jul 05, 2008
by
Stefan Dösinger
Committed by
Alexandre Julliard
Jul 18, 2008
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wined3d: Only register the np2 texture fixup if needed.
parent
e86a1d62
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1 changed file
with
13 additions
and
2 deletions
+13
-2
state.c
dlls/wined3d/state.c
+13
-2
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dlls/wined3d/state.c
View file @
8bb11dad
...
...
@@ -2355,7 +2355,7 @@ static void sampler_texmatrix(DWORD state, IWineD3DStateBlockImpl *stateblock, W
* The mapped stage is alrady active because the sampler() function below, which is part of the
* misc pipeline
*/
if
(
!
GL_SUPPORT
(
ARB_TEXTURE_NON_POWER_OF_TWO
)
&&
sampler
<
MAX_TEXTURES
)
{
if
(
sampler
<
MAX_TEXTURES
)
{
if
(
stateblock
->
textureDimensions
[
sampler
]
==
GL_TEXTURE_2D
||
stateblock
->
textureDimensions
[
sampler
]
==
GL_TEXTURE_RECTANGLE_ARB
)
{
if
(((
IWineD3DTextureImpl
*
)
texture
)
->
baseTexture
.
pow2Matrix
[
0
]
!=
1
.
0
||
...
...
@@ -4345,14 +4345,25 @@ const struct StateEntryTemplate ffp_vertexstate_template[] = {
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
state_psizemax_arb
},
ARB_POINT_PARAMETERS
},
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
state_psizemax_ext
},
EXT_POINT_PARAMETERS
},
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
{
STATE_RENDER
(
WINED3DRS_POINTSIZE_MAX
),
state_psizemax_w
},
0
},
/* Samplers for NP2 texture matrix adjustions */
/* Samplers for NP2 texture matrix adjustions. They are not needed if GL_ARB_texture_non_power_of_two is supported,
* so register a NULL state handler in that case to get the vertex part of sampler() skipped(VTF is handled in the misc states.
* otherwise, register sampler_texmatrix, which takes care of updating the texture matrix
*/
{
STATE_SAMPLER
(
0
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
0
),
{
STATE_SAMPLER
(
0
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
1
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
1
),
{
STATE_SAMPLER
(
1
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
2
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
2
),
{
STATE_SAMPLER
(
2
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
3
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
3
),
{
STATE_SAMPLER
(
3
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
4
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
4
),
{
STATE_SAMPLER
(
4
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
5
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
5
),
{
STATE_SAMPLER
(
5
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
6
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
6
),
{
STATE_SAMPLER
(
6
),
sampler_texmatrix
},
0
},
{
STATE_SAMPLER
(
7
),
{
0
,
NULL
},
ARB_TEXTURE_NON_POWER_OF_TWO
},
{
STATE_SAMPLER
(
7
),
{
STATE_SAMPLER
(
7
),
sampler_texmatrix
},
0
},
{
0
/* Terminate */
,
{
0
,
0
},
0
},
};
...
...
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