Commit 8bbabd16 authored by Christian Costa's avatar Christian Costa Committed by Alexandre Julliard

Added glDeleteObjectBufferATI function.

Fix for types that have a common root.
parent 618cf6fc
......@@ -167,7 +167,7 @@ sub ConvertType {
"GLcharARB" => "char",
"GLhalfNV" => "unsigned short" );
foreach $org (keys %hash) {
foreach $org (reverse(sort(keys %hash))) {
if ($type =~ /$org/) {
($before, $after) = ($type =~ /^(.*)$org(.*)$/);
return "$before$hash{$org}$after";
......@@ -476,7 +476,8 @@ $pseudo_to_opengl{"IglooParameterSGIX"} = "GLint";
[ "GLfloat", "readfreq" ],
[ "GLfloat", "writefreq"],
[ "GLfloat", "priority" ] ], "glXAllocateMemoryNV" ],
"wglFreeMemoryNV" => [ "wglFreeMemoryNV", "void", [ [ "GLvoid *", "pointer" ] ], "glXFreeMemoryNV" ]
"wglFreeMemoryNV" => [ "wglFreeMemoryNV", "void", [ [ "GLvoid *", "pointer" ] ], "glXFreeMemoryNV" ],
"glDeleteObjectBufferATI" => [ "glDeleteObjectBufferATI", "void", [ [ "GLuint", "buffer" ] ], "glDeleteObjectBufferATI" ]
);
......
......@@ -138,6 +138,7 @@ void (*func_glDeleteFencesAPPLE)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDeleteFencesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDeleteFragmentShaderATI)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glDeleteObjectARB)( unsigned int ) = (void *) 0xdeadbeef;
void (*func_glDeleteObjectBufferATI)( GLuint ) = (void *) 0xdeadbeef;
void (*func_glDeleteOcclusionQueriesNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDeleteProgramsARB)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
void (*func_glDeleteProgramsNV)( GLsizei, GLuint* ) = (void *) 0xdeadbeef;
......@@ -1120,6 +1121,7 @@ void WINAPI wine_glDeleteFencesAPPLE( GLsizei, GLuint* );
void WINAPI wine_glDeleteFencesNV( GLsizei, GLuint* );
void WINAPI wine_glDeleteFragmentShaderATI( GLuint );
void WINAPI wine_glDeleteObjectARB( unsigned int );
void WINAPI wine_glDeleteObjectBufferATI( GLuint );
void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei, GLuint* );
void WINAPI wine_glDeleteProgramsARB( GLsizei, GLuint* );
void WINAPI wine_glDeleteProgramsNV( GLsizei, GLuint* );
......@@ -1971,8 +1973,8 @@ void WINAPI wine_wglFreeMemoryNV( GLvoid * );
/* The table giving the correspondance between names and functions */
int extension_registry_size = 979;
OpenGL_extension extension_registry[979] = {
int extension_registry_size = 980;
OpenGL_extension extension_registry[980] = {
{ "glActiveStencilFaceEXT", "glActiveStencilFaceEXT", (void *) wine_glActiveStencilFaceEXT, (void **) (&func_glActiveStencilFaceEXT) },
{ "glActiveTexture", "glActiveTexture", (void *) wine_glActiveTexture, (void **) (&func_glActiveTexture) },
{ "glActiveTextureARB", "glActiveTextureARB", (void *) wine_glActiveTextureARB, (void **) (&func_glActiveTextureARB) },
......@@ -2104,6 +2106,7 @@ OpenGL_extension extension_registry[979] = {
{ "glDeleteFencesNV", "glDeleteFencesNV", (void *) wine_glDeleteFencesNV, (void **) (&func_glDeleteFencesNV) },
{ "glDeleteFragmentShaderATI", "glDeleteFragmentShaderATI", (void *) wine_glDeleteFragmentShaderATI, (void **) (&func_glDeleteFragmentShaderATI) },
{ "glDeleteObjectARB", "glDeleteObjectARB", (void *) wine_glDeleteObjectARB, (void **) (&func_glDeleteObjectARB) },
{ "glDeleteObjectBufferATI", "glDeleteObjectBufferATI", (void *) wine_glDeleteObjectBufferATI, (void **) (&func_glDeleteObjectBufferATI) },
{ "glDeleteOcclusionQueriesNV", "glDeleteOcclusionQueriesNV", (void *) wine_glDeleteOcclusionQueriesNV, (void **) (&func_glDeleteOcclusionQueriesNV) },
{ "glDeleteProgramsARB", "glDeleteProgramsARB", (void *) wine_glDeleteProgramsARB, (void **) (&func_glDeleteProgramsARB) },
{ "glDeleteProgramsNV", "glDeleteProgramsNV", (void *) wine_glDeleteProgramsNV, (void **) (&func_glDeleteProgramsNV) },
......@@ -3892,6 +3895,13 @@ void WINAPI wine_glDeleteObjectARB( unsigned int obj ) {
LEAVE_GL();
}
void WINAPI wine_glDeleteObjectBufferATI( GLuint buffer ) {
TRACE("(%d)\n", buffer );
ENTER_GL();
func_glDeleteObjectBufferATI( buffer );
LEAVE_GL();
}
void WINAPI wine_glDeleteOcclusionQueriesNV( GLsizei n, GLuint* ids ) {
TRACE("(%d, %p)\n", n, ids );
ENTER_GL();
......
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