Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
W
wine-winehq
Project
Project
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Registry
Registry
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
wine
wine-winehq
Commits
8bf147b9
Commit
8bf147b9
authored
Aug 10, 2021
by
Rémi Bernon
Committed by
Alexandre Julliard
Aug 11, 2021
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
xinput1_3: Update the controller list in the update thread.
Signed-off-by:
Rémi Bernon
<
rbernon@codeweavers.com
>
Signed-off-by:
Alexandre Julliard
<
julliard@winehq.org
>
parent
40cb5510
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
22 additions
and
27 deletions
+22
-27
main.c
dlls/xinput1_3/main.c
+22
-27
No files found.
dlls/xinput1_3/main.c
View file @
8bf147b9
...
...
@@ -118,7 +118,6 @@ static struct xinput_controller controllers[XUSER_MAX_COUNT] =
{{
&
controller_critsect_debug
[
3
],
-
1
,
0
,
0
,
0
,
0
}},
};
static
DWORD
last_check
=
0
;
static
HANDLE
stop_event
;
static
HANDLE
done_event
;
...
...
@@ -296,12 +295,8 @@ failed:
return
FALSE
;
}
static
BOOL
WINAPI
start_update_thread_once
(
INIT_ONCE
*
once
,
void
*
param
,
void
**
context
);
static
void
HID_find_gamepads
(
void
)
static
void
update_controller_list
(
void
)
{
static
INIT_ONCE
init_once
=
INIT_ONCE_STATIC_INIT
;
char
buffer
[
sizeof
(
SP_DEVICE_INTERFACE_DETAIL_DATA_W
)
+
MAX_PATH
*
sizeof
(
WCHAR
)];
SP_DEVICE_INTERFACE_DETAIL_DATA_W
*
detail
=
(
SP_DEVICE_INTERFACE_DETAIL_DATA_W
*
)
buffer
;
SP_DEVICE_INTERFACE_DATA
iface
=
{
sizeof
(
iface
)};
...
...
@@ -314,20 +309,6 @@ static void HID_find_gamepads(void)
GUID
guid
;
int
i
;
InitOnceExecuteOnce
(
&
init_once
,
start_update_thread_once
,
NULL
,
NULL
);
idx
=
GetTickCount
();
if
((
idx
-
last_check
)
<
2000
)
return
;
EnterCriticalSection
(
&
xinput_crit
);
if
((
idx
-
last_check
)
<
2000
)
{
LeaveCriticalSection
(
&
xinput_crit
);
return
;
}
last_check
=
idx
;
HidD_GetHidGuid
(
&
guid
);
set
=
SetupDiGetClassDevsW
(
&
guid
,
NULL
,
NULL
,
DIGCF_DEVICEINTERFACE
|
DIGCF_PRESENT
);
...
...
@@ -368,7 +349,6 @@ static void HID_find_gamepads(void)
}
SetupDiDestroyDeviceInfoList
(
set
);
LeaveCriticalSection
(
&
xinput_crit
);
}
static
void
controller_destroy
(
struct
xinput_controller
*
controller
)
...
...
@@ -541,14 +521,18 @@ static void HID_update_state(struct xinput_controller *controller, XINPUT_STATE
static
DWORD
WINAPI
hid_update_thread_proc
(
void
*
param
)
{
HANDLE
events
[
1
];
DWORD
count
,
ret
;
DWORD
count
,
ret
=
WAIT_TIMEOUT
;
do
{
EnterCriticalSection
(
&
xinput_crit
);
if
(
ret
==
WAIT_TIMEOUT
)
update_controller_list
();
count
=
0
;
events
[
count
++
]
=
stop_event
;
LeaveCriticalSection
(
&
xinput_crit
);
}
while
((
ret
=
WaitForMultipleObjectsEx
(
count
,
events
,
FALSE
,
INFINITE
,
TRUE
))
<
count
-
1
);
while
((
ret
=
WaitForMultipleObjectsEx
(
count
,
events
,
FALSE
,
2000
,
TRUE
))
<
count
-
1
||
ret
==
WAIT_TIMEOUT
);
if
(
ret
!=
count
-
1
)
ERR
(
"update thread exited unexpectedly, ret %u
\n
"
,
ret
);
SetEvent
(
done_event
);
...
...
@@ -569,9 +553,20 @@ static BOOL WINAPI start_update_thread_once( INIT_ONCE *once, void *param, void
if
(
!
thread
)
ERR
(
"failed to create update thread, error %u
\n
"
,
GetLastError
());
CloseHandle
(
thread
);
/* do it once now, to resolve delayed imports and populate the initial list */
EnterCriticalSection
(
&
xinput_crit
);
update_controller_list
();
LeaveCriticalSection
(
&
xinput_crit
);
return
TRUE
;
}
static
void
start_update_thread
(
void
)
{
static
INIT_ONCE
init_once
=
INIT_ONCE_STATIC_INIT
;
InitOnceExecuteOnce
(
&
init_once
,
start_update_thread_once
,
NULL
,
NULL
);
}
static
BOOL
controller_lock
(
struct
xinput_controller
*
controller
)
{
if
(
!
controller
->
device
)
return
FALSE
;
...
...
@@ -617,7 +612,7 @@ void WINAPI DECLSPEC_HOTPATCH XInputEnable(BOOL enable)
to the controllers. Setting to true will send the last vibration
value (sent to XInputSetState) to the controller and allow messages to
be sent */
HID_find_gamepads
();
start_update_thread
();
for
(
index
=
0
;
index
<
XUSER_MAX_COUNT
;
index
++
)
{
...
...
@@ -634,7 +629,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION *vib
TRACE
(
"(index %u, vibration %p)
\n
"
,
index
,
vibration
);
HID_find_gamepads
();
start_update_thread
();
if
(
index
>=
XUSER_MAX_COUNT
)
return
ERROR_BAD_ARGUMENTS
;
if
(
!
controller_lock
(
&
controllers
[
index
]))
return
ERROR_DEVICE_NOT_CONNECTED
;
...
...
@@ -652,7 +647,7 @@ static DWORD xinput_get_state(DWORD index, XINPUT_STATE *state)
{
if
(
!
state
)
return
ERROR_BAD_ARGUMENTS
;
HID_find_gamepads
();
start_update_thread
();
if
(
index
>=
XUSER_MAX_COUNT
)
return
ERROR_BAD_ARGUMENTS
;
if
(
!
controller_lock
(
&
controllers
[
index
]))
return
ERROR_DEVICE_NOT_CONNECTED
;
...
...
@@ -908,7 +903,7 @@ DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, X
{
TRACE
(
"(index %u, flags 0x%x, capabilities %p)
\n
"
,
index
,
flags
,
capabilities
);
HID_find_gamepads
();
start_update_thread
();
if
(
index
>=
XUSER_MAX_COUNT
)
return
ERROR_BAD_ARGUMENTS
;
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment