Commit 8c090941 authored by Rico Schüller's avatar Rico Schüller Committed by Alexandre Julliard

d3d10: Improve set_variable_vtbl().

parent da5cd600
......@@ -636,6 +636,61 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
v->vtbl = &d3d10_effect_variable_vtbl;
break;
case D3D10_SVC_OBJECT:
switch(v->type->basetype)
{
case D3D10_SVT_STRING:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_string_variable_vtbl;
break;
case D3D10_SVT_TEXTURE1D:
case D3D10_SVT_TEXTURE1DARRAY:
case D3D10_SVT_TEXTURE2D:
case D3D10_SVT_TEXTURE2DARRAY:
case D3D10_SVT_TEXTURE2DMS:
case D3D10_SVT_TEXTURE2DMSARRAY:
case D3D10_SVT_TEXTURE3D:
case D3D10_SVT_TEXTURECUBE:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_resource_variable_vtbl;
break;
case D3D10_SVT_RENDERTARGETVIEW:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_render_target_view_variable_vtbl;
break;
case D3D10_SVT_DEPTHSTENCILVIEW:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_view_variable_vtbl;
break;
case D3D10_SVT_DEPTHSTENCIL:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_depth_stencil_variable_vtbl;
break;
case D3D10_SVT_VERTEXSHADER:
case D3D10_SVT_GEOMETRYSHADER:
case D3D10_SVT_PIXELSHADER:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_shader_variable_vtbl;
break;
case D3D10_SVT_BLEND:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_blend_variable_vtbl;
break;
case D3D10_SVT_RASTERIZER:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_rasterizer_variable_vtbl;
break;
case D3D10_SVT_SAMPLER:
v->vtbl = (ID3D10EffectVariableVtbl *)&d3d10_effect_sampler_variable_vtbl;
break;
default:
FIXME("Unhandled basetype %s.\n", debug_d3d10_shader_variable_type(v->type->basetype));
v->vtbl = &d3d10_effect_variable_vtbl;
break;
}
break;
default:
FIXME("Unhandled type class %s.\n", debug_d3d10_shader_variable_class(v->type->type_class));
v->vtbl = &d3d10_effect_variable_vtbl;
......
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