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wine
wine-winehq
Commits
8c090941
Commit
8c090941
authored
Oct 26, 2009
by
Rico Schüller
Committed by
Alexandre Julliard
Oct 27, 2009
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d3d10: Improve set_variable_vtbl().
parent
da5cd600
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effect.c
dlls/d3d10/effect.c
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dlls/d3d10/effect.c
View file @
8c090941
...
...
@@ -636,6 +636,61 @@ static void set_variable_vtbl(struct d3d10_effect_variable *v)
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
break
;
case
D3D10_SVC_OBJECT
:
switch
(
v
->
type
->
basetype
)
{
case
D3D10_SVT_STRING
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_string_variable_vtbl
;
break
;
case
D3D10_SVT_TEXTURE1D
:
case
D3D10_SVT_TEXTURE1DARRAY
:
case
D3D10_SVT_TEXTURE2D
:
case
D3D10_SVT_TEXTURE2DARRAY
:
case
D3D10_SVT_TEXTURE2DMS
:
case
D3D10_SVT_TEXTURE2DMSARRAY
:
case
D3D10_SVT_TEXTURE3D
:
case
D3D10_SVT_TEXTURECUBE
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_shader_resource_variable_vtbl
;
break
;
case
D3D10_SVT_RENDERTARGETVIEW
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_render_target_view_variable_vtbl
;
break
;
case
D3D10_SVT_DEPTHSTENCILVIEW
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_depth_stencil_view_variable_vtbl
;
break
;
case
D3D10_SVT_DEPTHSTENCIL
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_depth_stencil_variable_vtbl
;
break
;
case
D3D10_SVT_VERTEXSHADER
:
case
D3D10_SVT_GEOMETRYSHADER
:
case
D3D10_SVT_PIXELSHADER
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_shader_variable_vtbl
;
break
;
case
D3D10_SVT_BLEND
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_blend_variable_vtbl
;
break
;
case
D3D10_SVT_RASTERIZER
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_rasterizer_variable_vtbl
;
break
;
case
D3D10_SVT_SAMPLER
:
v
->
vtbl
=
(
ID3D10EffectVariableVtbl
*
)
&
d3d10_effect_sampler_variable_vtbl
;
break
;
default:
FIXME
(
"Unhandled basetype %s.
\n
"
,
debug_d3d10_shader_variable_type
(
v
->
type
->
basetype
));
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
break
;
}
break
;
default:
FIXME
(
"Unhandled type class %s.
\n
"
,
debug_d3d10_shader_variable_class
(
v
->
type
->
type_class
));
v
->
vtbl
=
&
d3d10_effect_variable_vtbl
;
...
...
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